Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/InputAccumulator2DCameraNode.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Input/InputAccumulator2DCameraNode.h"
#ifdef GAMEPLAYCAMERAS_InputAccumulator2DCameraNode_generated_h
#error "InputAccumulator2DCameraNode.generated.h already included, missing '#pragma once' in InputAccumulator2DCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_InputAccumulator2DCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UInputAccumulator2DCameraNode ********************************************
struct Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInputAccumulator2DCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h_20_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUInputAccumulator2DCameraNode(); \
friend struct ::Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UInputAccumulator2DCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UInputAccumulator2DCameraNode, UCameraRigInput2DSlot, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UInputAccumulator2DCameraNode_NoRegister) \
DECLARE_SERIALIZER(UInputAccumulator2DCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h_20_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UInputAccumulator2DCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UInputAccumulator2DCameraNode(UInputAccumulator2DCameraNode&&) = delete; \
UInputAccumulator2DCameraNode(const UInputAccumulator2DCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UInputAccumulator2DCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputAccumulator2DCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputAccumulator2DCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UInputAccumulator2DCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h_17_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h_20_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h_20_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UInputAccumulator2DCameraNode;
// ********** End Class UInputAccumulator2DCameraNode **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS