// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Nodes/Input/InputAccumulator2DCameraNode.h" #ifdef GAMEPLAYCAMERAS_InputAccumulator2DCameraNode_generated_h #error "InputAccumulator2DCameraNode.generated.h already included, missing '#pragma once' in InputAccumulator2DCameraNode.h" #endif #define GAMEPLAYCAMERAS_InputAccumulator2DCameraNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UInputAccumulator2DCameraNode ******************************************** struct Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UInputAccumulator2DCameraNode_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h_20_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUInputAccumulator2DCameraNode(); \ friend struct ::Z_Construct_UClass_UInputAccumulator2DCameraNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UInputAccumulator2DCameraNode_NoRegister(); \ public: \ DECLARE_CLASS2(UInputAccumulator2DCameraNode, UCameraRigInput2DSlot, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UInputAccumulator2DCameraNode_NoRegister) \ DECLARE_SERIALIZER(UInputAccumulator2DCameraNode) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h_20_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UInputAccumulator2DCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UInputAccumulator2DCameraNode(UInputAccumulator2DCameraNode&&) = delete; \ UInputAccumulator2DCameraNode(const UInputAccumulator2DCameraNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UInputAccumulator2DCameraNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputAccumulator2DCameraNode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputAccumulator2DCameraNode) \ GAMEPLAYCAMERAS_API virtual ~UInputAccumulator2DCameraNode(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h_17_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h_20_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h_20_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h_20_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInputAccumulator2DCameraNode; // ********** End Class UInputAccumulator2DCameraNode ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Input_InputAccumulator2DCameraNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS