202 lines
16 KiB
C++
202 lines
16 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameplayCamerasSettings.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayCamerasSettings() {}
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// ********** Begin Cross Module References ********************************************************
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DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCamerasSettings();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCamerasSettings_NoRegister();
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GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_EGameplayCamerasViewRotationMode();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UGameplayCamerasSettings *************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCamerasSettings;
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UClass* UGameplayCamerasSettings::GetPrivateStaticClass()
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{
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using TClass = UGameplayCamerasSettings;
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if (!Z_Registration_Info_UClass_UGameplayCamerasSettings.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("GameplayCamerasSettings"),
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Z_Registration_Info_UClass_UGameplayCamerasSettings.InnerSingleton,
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StaticRegisterNativesUGameplayCamerasSettings,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UGameplayCamerasSettings.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UGameplayCamerasSettings_NoRegister()
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{
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return UGameplayCamerasSettings::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UGameplayCamerasSettings_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * The settings for the Gameplay Cameras runtime.\n */" },
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{ "DisplayName", "Gameplay Cameras" },
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{ "IncludePath", "GameplayCamerasSettings.h" },
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{ "ModuleRelativePath", "Public/GameplayCamerasSettings.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "The settings for the Gameplay Cameras runtime." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAutoBuildInPIE_MetaData[] = {
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{ "Category", "General" },
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{ "Comment", "/**\n\x09 * Build camera assets before using them in PIE, so that they automatically run with the\n\x09 * latest user edits.\n\x09 */" },
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{ "ModuleRelativePath", "Public/GameplayCamerasSettings.h" },
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{ "ToolTip", "Build camera assets before using them in PIE, so that they automatically run with the\nlatest user edits." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultViewRotationMode_MetaData[] = {
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{ "Category", "General" },
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{ "Comment", "/** \n\x09 * The default view rotation handling mode to use when the game's player controller uses a\n\x09 * GameplayCamerasPlayerCameraManager instance as its camera manager.\n\x09 */" },
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{ "ModuleRelativePath", "Public/GameplayCamerasSettings.h" },
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{ "ToolTip", "The default view rotation handling mode to use when the game's player controller uses a\nGameplayCamerasPlayerCameraManager instance as its camera manager." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CombinedCameraRigNumThreshold_MetaData[] = {
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{ "Category", "General" },
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{ "Comment", "/**\n\x09 * The number of camera rigs combined in one frame past which the camera system emits a warning.\n\x09 */" },
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{ "ModuleRelativePath", "Public/GameplayCamerasSettings.h" },
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{ "ToolTip", "The number of camera rigs combined in one frame past which the camera system emits a warning." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultIKAimingAngleTolerance_MetaData[] = {
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{ "Category", "IK Aiming" },
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{ "Comment", "/** The default angle tolerance to accept an aiming operation. */" },
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{ "ModuleRelativePath", "Public/GameplayCamerasSettings.h" },
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{ "ToolTip", "The default angle tolerance to accept an aiming operation." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultIKAimingDistanceTolerance_MetaData[] = {
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{ "Category", "IK Aiming" },
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{ "Comment", "/** The default distance tolerance to accept an aiming operation. */" },
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{ "ModuleRelativePath", "Public/GameplayCamerasSettings.h" },
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{ "ToolTip", "The default distance tolerance to accept an aiming operation." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultIKAimingMaxIterations_MetaData[] = {
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{ "Category", "IK Aiming" },
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{ "Comment", "/** The default number of iterations for an aiming operation. */" },
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{ "ModuleRelativePath", "Public/GameplayCamerasSettings.h" },
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{ "ToolTip", "The default number of iterations for an aiming operation." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultIKAimingMinDistance_MetaData[] = {
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{ "Category", "IK Aiming" },
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{ "Comment", "/** The distance below which any IK aiming operation is disabled. */" },
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{ "ModuleRelativePath", "Public/GameplayCamerasSettings.h" },
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{ "ToolTip", "The distance below which any IK aiming operation is disabled." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UGameplayCamerasSettings constinit property declarations *****************
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static void NewProp_bAutoBuildInPIE_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoBuildInPIE;
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static const UECodeGen_Private::FIntPropertyParams NewProp_DefaultViewRotationMode_Underlying;
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static const UECodeGen_Private::FEnumPropertyParams NewProp_DefaultViewRotationMode;
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static const UECodeGen_Private::FIntPropertyParams NewProp_CombinedCameraRigNumThreshold;
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static const UECodeGen_Private::FDoublePropertyParams NewProp_DefaultIKAimingAngleTolerance;
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static const UECodeGen_Private::FDoublePropertyParams NewProp_DefaultIKAimingDistanceTolerance;
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static const UECodeGen_Private::FBytePropertyParams NewProp_DefaultIKAimingMaxIterations;
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static const UECodeGen_Private::FDoublePropertyParams NewProp_DefaultIKAimingMinDistance;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UGameplayCamerasSettings constinit property declarations *******************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UGameplayCamerasSettings>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UGameplayCamerasSettings_Statics
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// ********** Begin Class UGameplayCamerasSettings Property Definitions ****************************
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void Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_bAutoBuildInPIE_SetBit(void* Obj)
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{
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((UGameplayCamerasSettings*)Obj)->bAutoBuildInPIE = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_bAutoBuildInPIE = { "bAutoBuildInPIE", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UGameplayCamerasSettings), &Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_bAutoBuildInPIE_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAutoBuildInPIE_MetaData), NewProp_bAutoBuildInPIE_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultViewRotationMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultViewRotationMode = { "DefaultViewRotationMode", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, DefaultViewRotationMode), Z_Construct_UEnum_GameplayCameras_EGameplayCamerasViewRotationMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultViewRotationMode_MetaData), NewProp_DefaultViewRotationMode_MetaData) }; // 686107359
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_CombinedCameraRigNumThreshold = { "CombinedCameraRigNumThreshold", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, CombinedCameraRigNumThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CombinedCameraRigNumThreshold_MetaData), NewProp_CombinedCameraRigNumThreshold_MetaData) };
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const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingAngleTolerance = { "DefaultIKAimingAngleTolerance", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, DefaultIKAimingAngleTolerance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultIKAimingAngleTolerance_MetaData), NewProp_DefaultIKAimingAngleTolerance_MetaData) };
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const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingDistanceTolerance = { "DefaultIKAimingDistanceTolerance", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, DefaultIKAimingDistanceTolerance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultIKAimingDistanceTolerance_MetaData), NewProp_DefaultIKAimingDistanceTolerance_MetaData) };
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingMaxIterations = { "DefaultIKAimingMaxIterations", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, DefaultIKAimingMaxIterations), nullptr, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultIKAimingMaxIterations_MetaData), NewProp_DefaultIKAimingMaxIterations_MetaData) };
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const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingMinDistance = { "DefaultIKAimingMinDistance", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, DefaultIKAimingMinDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultIKAimingMinDistance_MetaData), NewProp_DefaultIKAimingMinDistance_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayCamerasSettings_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_bAutoBuildInPIE,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultViewRotationMode_Underlying,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultViewRotationMode,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_CombinedCameraRigNumThreshold,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingAngleTolerance,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingDistanceTolerance,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingMaxIterations,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingMinDistance,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasSettings_Statics::PropPointers) < 2048);
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// ********** End Class UGameplayCamerasSettings Property Definitions ******************************
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UObject* (*const Z_Construct_UClass_UGameplayCamerasSettings_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UDeveloperSettings,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasSettings_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::ClassParams = {
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&UGameplayCamerasSettings::StaticClass,
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"GameplayCameras",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UGameplayCamerasSettings_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasSettings_Statics::PropPointers),
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0,
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0x000800A6u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCamerasSettings_Statics::Class_MetaDataParams)
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};
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void UGameplayCamerasSettings::StaticRegisterNativesUGameplayCamerasSettings()
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{
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}
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UClass* Z_Construct_UClass_UGameplayCamerasSettings()
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{
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if (!Z_Registration_Info_UClass_UGameplayCamerasSettings.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCamerasSettings.OuterSingleton, Z_Construct_UClass_UGameplayCamerasSettings_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UGameplayCamerasSettings.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCamerasSettings);
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UGameplayCamerasSettings::~UGameplayCamerasSettings() {}
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// ********** End Class UGameplayCamerasSettings ***************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameplayCamerasSettings_h__Script_GameplayCameras_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UGameplayCamerasSettings, UGameplayCamerasSettings::StaticClass, TEXT("UGameplayCamerasSettings"), &Z_Registration_Info_UClass_UGameplayCamerasSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCamerasSettings), 3318756468U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameplayCamerasSettings_h__Script_GameplayCameras_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameplayCamerasSettings_h__Script_GameplayCameras_3299626445{
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TEXT("/Script/GameplayCameras"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameplayCamerasSettings_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameplayCamerasSettings_h__Script_GameplayCameras_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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