// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameplayCamerasSettings.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameplayCamerasSettings() {} // ********** Begin Cross Module References ******************************************************** DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCamerasSettings(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCamerasSettings_NoRegister(); GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_EGameplayCamerasViewRotationMode(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UGameplayCamerasSettings ************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCamerasSettings; UClass* UGameplayCamerasSettings::GetPrivateStaticClass() { using TClass = UGameplayCamerasSettings; if (!Z_Registration_Info_UClass_UGameplayCamerasSettings.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameplayCamerasSettings"), Z_Registration_Info_UClass_UGameplayCamerasSettings.InnerSingleton, StaticRegisterNativesUGameplayCamerasSettings, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UGameplayCamerasSettings.InnerSingleton; } UClass* Z_Construct_UClass_UGameplayCamerasSettings_NoRegister() { return UGameplayCamerasSettings::GetPrivateStaticClass(); } struct Z_Construct_UClass_UGameplayCamerasSettings_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * The settings for the Gameplay Cameras runtime.\n */" }, { "DisplayName", "Gameplay Cameras" }, { "IncludePath", "GameplayCamerasSettings.h" }, { "ModuleRelativePath", "Public/GameplayCamerasSettings.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "The settings for the Gameplay Cameras runtime." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAutoBuildInPIE_MetaData[] = { { "Category", "General" }, { "Comment", "/**\n\x09 * Build camera assets before using them in PIE, so that they automatically run with the\n\x09 * latest user edits.\n\x09 */" }, { "ModuleRelativePath", "Public/GameplayCamerasSettings.h" }, { "ToolTip", "Build camera assets before using them in PIE, so that they automatically run with the\nlatest user edits." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultViewRotationMode_MetaData[] = { { "Category", "General" }, { "Comment", "/** \n\x09 * The default view rotation handling mode to use when the game's player controller uses a\n\x09 * GameplayCamerasPlayerCameraManager instance as its camera manager.\n\x09 */" }, { "ModuleRelativePath", "Public/GameplayCamerasSettings.h" }, { "ToolTip", "The default view rotation handling mode to use when the game's player controller uses a\nGameplayCamerasPlayerCameraManager instance as its camera manager." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CombinedCameraRigNumThreshold_MetaData[] = { { "Category", "General" }, { "Comment", "/**\n\x09 * The number of camera rigs combined in one frame past which the camera system emits a warning.\n\x09 */" }, { "ModuleRelativePath", "Public/GameplayCamerasSettings.h" }, { "ToolTip", "The number of camera rigs combined in one frame past which the camera system emits a warning." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultIKAimingAngleTolerance_MetaData[] = { { "Category", "IK Aiming" }, { "Comment", "/** The default angle tolerance to accept an aiming operation. */" }, { "ModuleRelativePath", "Public/GameplayCamerasSettings.h" }, { "ToolTip", "The default angle tolerance to accept an aiming operation." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultIKAimingDistanceTolerance_MetaData[] = { { "Category", "IK Aiming" }, { "Comment", "/** The default distance tolerance to accept an aiming operation. */" }, { "ModuleRelativePath", "Public/GameplayCamerasSettings.h" }, { "ToolTip", "The default distance tolerance to accept an aiming operation." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultIKAimingMaxIterations_MetaData[] = { { "Category", "IK Aiming" }, { "Comment", "/** The default number of iterations for an aiming operation. */" }, { "ModuleRelativePath", "Public/GameplayCamerasSettings.h" }, { "ToolTip", "The default number of iterations for an aiming operation." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultIKAimingMinDistance_MetaData[] = { { "Category", "IK Aiming" }, { "Comment", "/** The distance below which any IK aiming operation is disabled. */" }, { "ModuleRelativePath", "Public/GameplayCamerasSettings.h" }, { "ToolTip", "The distance below which any IK aiming operation is disabled." }, }; #endif // WITH_METADATA // ********** Begin Class UGameplayCamerasSettings constinit property declarations ***************** static void NewProp_bAutoBuildInPIE_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoBuildInPIE; static const UECodeGen_Private::FIntPropertyParams NewProp_DefaultViewRotationMode_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_DefaultViewRotationMode; static const UECodeGen_Private::FIntPropertyParams NewProp_CombinedCameraRigNumThreshold; static const UECodeGen_Private::FDoublePropertyParams NewProp_DefaultIKAimingAngleTolerance; static const UECodeGen_Private::FDoublePropertyParams NewProp_DefaultIKAimingDistanceTolerance; static const UECodeGen_Private::FBytePropertyParams NewProp_DefaultIKAimingMaxIterations; static const UECodeGen_Private::FDoublePropertyParams NewProp_DefaultIKAimingMinDistance; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UGameplayCamerasSettings constinit property declarations ******************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UGameplayCamerasSettings_Statics // ********** Begin Class UGameplayCamerasSettings Property Definitions **************************** void Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_bAutoBuildInPIE_SetBit(void* Obj) { ((UGameplayCamerasSettings*)Obj)->bAutoBuildInPIE = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_bAutoBuildInPIE = { "bAutoBuildInPIE", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UGameplayCamerasSettings), &Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_bAutoBuildInPIE_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAutoBuildInPIE_MetaData), NewProp_bAutoBuildInPIE_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultViewRotationMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultViewRotationMode = { "DefaultViewRotationMode", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, DefaultViewRotationMode), Z_Construct_UEnum_GameplayCameras_EGameplayCamerasViewRotationMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultViewRotationMode_MetaData), NewProp_DefaultViewRotationMode_MetaData) }; // 686107359 const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_CombinedCameraRigNumThreshold = { "CombinedCameraRigNumThreshold", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, CombinedCameraRigNumThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CombinedCameraRigNumThreshold_MetaData), NewProp_CombinedCameraRigNumThreshold_MetaData) }; const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingAngleTolerance = { "DefaultIKAimingAngleTolerance", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, DefaultIKAimingAngleTolerance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultIKAimingAngleTolerance_MetaData), NewProp_DefaultIKAimingAngleTolerance_MetaData) }; const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingDistanceTolerance = { "DefaultIKAimingDistanceTolerance", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, DefaultIKAimingDistanceTolerance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultIKAimingDistanceTolerance_MetaData), NewProp_DefaultIKAimingDistanceTolerance_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingMaxIterations = { "DefaultIKAimingMaxIterations", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, DefaultIKAimingMaxIterations), nullptr, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultIKAimingMaxIterations_MetaData), NewProp_DefaultIKAimingMaxIterations_MetaData) }; const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingMinDistance = { "DefaultIKAimingMinDistance", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCamerasSettings, DefaultIKAimingMinDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultIKAimingMinDistance_MetaData), NewProp_DefaultIKAimingMinDistance_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayCamerasSettings_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_bAutoBuildInPIE, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultViewRotationMode_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultViewRotationMode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_CombinedCameraRigNumThreshold, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingAngleTolerance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingDistanceTolerance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingMaxIterations, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCamerasSettings_Statics::NewProp_DefaultIKAimingMinDistance, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasSettings_Statics::PropPointers) < 2048); // ********** End Class UGameplayCamerasSettings Property Definitions ****************************** UObject* (*const Z_Construct_UClass_UGameplayCamerasSettings_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UDeveloperSettings, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasSettings_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCamerasSettings_Statics::ClassParams = { &UGameplayCamerasSettings::StaticClass, "GameplayCameras", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UGameplayCamerasSettings_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasSettings_Statics::PropPointers), 0, 0x000800A6u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCamerasSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCamerasSettings_Statics::Class_MetaDataParams) }; void UGameplayCamerasSettings::StaticRegisterNativesUGameplayCamerasSettings() { } UClass* Z_Construct_UClass_UGameplayCamerasSettings() { if (!Z_Registration_Info_UClass_UGameplayCamerasSettings.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCamerasSettings.OuterSingleton, Z_Construct_UClass_UGameplayCamerasSettings_Statics::ClassParams); } return Z_Registration_Info_UClass_UGameplayCamerasSettings.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCamerasSettings); UGameplayCamerasSettings::~UGameplayCamerasSettings() {} // ********** End Class UGameplayCamerasSettings *************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameplayCamerasSettings_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UGameplayCamerasSettings, UGameplayCamerasSettings::StaticClass, TEXT("UGameplayCamerasSettings"), &Z_Registration_Info_UClass_UGameplayCamerasSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCamerasSettings), 3318756468U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameplayCamerasSettings_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameplayCamerasSettings_h__Script_GameplayCameras_3299626445{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameplayCamerasSettings_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameplayCamerasSettings_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS