629 lines
51 KiB
C++
629 lines
51 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/GameplayCameraSystemComponent.h"
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#include "Core/CameraRigInstanceID.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayCameraSystemComponent() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USceneComponent();
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAutoReceiveInput();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemComponent();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemHost_NoRegister();
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GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraRigInstanceID();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UGameplayCameraSystemComponent Function ActivateCameraSystemForPlayerController
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struct Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics
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{
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struct GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerController_Parms
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{
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APlayerController* PlayerController;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Camera" },
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{ "Comment", "/** Sets this component's actor as the view target for the given player. */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
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{ "ToolTip", "Sets this component's actor as the view target for the given player." },
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};
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#endif // WITH_METADATA
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// ********** Begin Function ActivateCameraSystemForPlayerController constinit property declarations
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static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function ActivateCameraSystemForPlayerController constinit property declarations *
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function ActivateCameraSystemForPlayerController Property Definitions **********
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerController_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::NewProp_PlayerController,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::PropPointers) < 2048);
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// ********** End Function ActivateCameraSystemForPlayerController Property Definitions ************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "ActivateCameraSystemForPlayerController", Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerController_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerController_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameplayCameraSystemComponent::execActivateCameraSystemForPlayerController)
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{
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P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->ActivateCameraSystemForPlayerController(Z_Param_PlayerController);
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P_NATIVE_END;
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}
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// ********** End Class UGameplayCameraSystemComponent Function ActivateCameraSystemForPlayerController
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// ********** Begin Class UGameplayCameraSystemComponent Function ActivateCameraSystemForPlayerIndex
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struct Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics
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{
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struct GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerIndex_Parms
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{
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int32 PlayerIndex;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Camera" },
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{ "Comment", "/** Sets this component's actor as the view target for the given player. */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
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{ "ToolTip", "Sets this component's actor as the view target for the given player." },
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};
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#endif // WITH_METADATA
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// ********** Begin Function ActivateCameraSystemForPlayerIndex constinit property declarations ****
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static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerIndex;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function ActivateCameraSystemForPlayerIndex constinit property declarations ******
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function ActivateCameraSystemForPlayerIndex Property Definitions ***************
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::NewProp_PlayerIndex = { "PlayerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerIndex_Parms, PlayerIndex), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::NewProp_PlayerIndex,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::PropPointers) < 2048);
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// ********** End Function ActivateCameraSystemForPlayerIndex Property Definitions *****************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "ActivateCameraSystemForPlayerIndex", Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerIndex_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerIndex_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameplayCameraSystemComponent::execActivateCameraSystemForPlayerIndex)
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{
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P_GET_PROPERTY(FIntProperty,Z_Param_PlayerIndex);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->ActivateCameraSystemForPlayerIndex(Z_Param_PlayerIndex);
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P_NATIVE_END;
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}
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// ********** End Class UGameplayCameraSystemComponent Function ActivateCameraSystemForPlayerIndex *
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// ********** Begin Class UGameplayCameraSystemComponent Function DeactivateCameraSystem ***********
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struct Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics
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{
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struct GameplayCameraSystemComponent_eventDeactivateCameraSystem_Parms
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{
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AActor* NextViewTarget;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Camera" },
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{ "Comment", "/** Removes this component's actor from being the view target. */" },
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{ "CPP_Default_NextViewTarget", "None" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
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{ "ToolTip", "Removes this component's actor from being the view target." },
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};
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#endif // WITH_METADATA
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// ********** Begin Function DeactivateCameraSystem constinit property declarations ****************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_NextViewTarget;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function DeactivateCameraSystem constinit property declarations ******************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function DeactivateCameraSystem Property Definitions ***************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::NewProp_NextViewTarget = { "NextViewTarget", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventDeactivateCameraSystem_Parms, NextViewTarget), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::NewProp_NextViewTarget,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::PropPointers) < 2048);
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// ********** End Function DeactivateCameraSystem Property Definitions *****************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "DeactivateCameraSystem", Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::GameplayCameraSystemComponent_eventDeactivateCameraSystem_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::GameplayCameraSystemComponent_eventDeactivateCameraSystem_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameplayCameraSystemComponent::execDeactivateCameraSystem)
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{
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P_GET_OBJECT(AActor,Z_Param_NextViewTarget);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->DeactivateCameraSystem(Z_Param_NextViewTarget);
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P_NATIVE_END;
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}
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// ********** End Class UGameplayCameraSystemComponent Function DeactivateCameraSystem *************
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// ********** Begin Class UGameplayCameraSystemComponent Function IsCameraSystemActiveForPlayController
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struct Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics
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{
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struct GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms
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{
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APlayerController* PlayerController;
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bool ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Camera" },
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{ "Comment", "/** Returns whether this component's actor is set as the view target for the given player. */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
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{ "ToolTip", "Returns whether this component's actor is set as the view target for the given player." },
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};
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#endif // WITH_METADATA
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// ********** Begin Function IsCameraSystemActiveForPlayController constinit property declarations *
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static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
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static void NewProp_ReturnValue_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function IsCameraSystemActiveForPlayController constinit property declarations ***
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function IsCameraSystemActiveForPlayController Property Definitions ************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
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void Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_ReturnValue_SetBit(void* Obj)
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{
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((GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms*)Obj)->ReturnValue = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms), &Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_PlayerController,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::PropPointers) < 2048);
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// ********** End Function IsCameraSystemActiveForPlayController Property Definitions **************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "IsCameraSystemActiveForPlayController", Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameplayCameraSystemComponent::execIsCameraSystemActiveForPlayController)
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{
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P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
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P_FINISH;
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P_NATIVE_BEGIN;
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*(bool*)Z_Param__Result=P_THIS->IsCameraSystemActiveForPlayController(Z_Param_PlayerController);
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P_NATIVE_END;
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}
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// ********** End Class UGameplayCameraSystemComponent Function IsCameraSystemActiveForPlayController
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// ********** Begin Class UGameplayCameraSystemComponent Function StartGlobalCameraModifierRig *****
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struct Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics
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{
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struct GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms
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{
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const UCameraRigAsset* CameraRig;
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int32 OrderKey;
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FCameraRigInstanceID ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Camera" },
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{ "CPP_Default_OrderKey", "0" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRig_MetaData[] = {
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{ "NativeConst", "" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function StartGlobalCameraModifierRig constinit property declarations **********
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static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
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static const UECodeGen_Private::FIntPropertyParams NewProp_OrderKey;
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static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function StartGlobalCameraModifierRig constinit property declarations ************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function StartGlobalCameraModifierRig Property Definitions *********************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRig_MetaData), NewProp_CameraRig_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_OrderKey = { "OrderKey", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms, OrderKey), METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms, ReturnValue), Z_Construct_UScriptStruct_FCameraRigInstanceID, METADATA_PARAMS(0, nullptr) }; // 3868568697
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_CameraRig,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_OrderKey,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_ReturnValue,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::PropPointers) < 2048);
|
|
// ********** End Function StartGlobalCameraModifierRig Property Definitions ***********************
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "StartGlobalCameraModifierRig", Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::PropPointers,
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::PropPointers),
|
|
sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms),
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::Function_MetaDataParams)}, };
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms) < MAX_uint16);
|
|
UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig()
|
|
{
|
|
static UFunction* ReturnFunction = nullptr;
|
|
if (!ReturnFunction)
|
|
{
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::FuncParams);
|
|
}
|
|
return ReturnFunction;
|
|
}
|
|
DEFINE_FUNCTION(UGameplayCameraSystemComponent::execStartGlobalCameraModifierRig)
|
|
{
|
|
P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig);
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_OrderKey);
|
|
P_FINISH;
|
|
P_NATIVE_BEGIN;
|
|
*(FCameraRigInstanceID*)Z_Param__Result=P_THIS->StartGlobalCameraModifierRig(Z_Param_CameraRig,Z_Param_OrderKey);
|
|
P_NATIVE_END;
|
|
}
|
|
// ********** End Class UGameplayCameraSystemComponent Function StartGlobalCameraModifierRig *******
|
|
|
|
// ********** Begin Class UGameplayCameraSystemComponent Function StartVisualCameraModifierRig *****
|
|
struct Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics
|
|
{
|
|
struct GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms
|
|
{
|
|
const UCameraRigAsset* CameraRig;
|
|
int32 OrderKey;
|
|
FCameraRigInstanceID ReturnValue;
|
|
};
|
|
#if WITH_METADATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
{ "Category", "Camera" },
|
|
{ "CPP_Default_OrderKey", "0" },
|
|
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRig_MetaData[] = {
|
|
{ "NativeConst", "" },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Function StartVisualCameraModifierRig constinit property declarations **********
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_OrderKey;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
// ********** End Function StartVisualCameraModifierRig constinit property declarations ************
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
};
|
|
|
|
// ********** Begin Function StartVisualCameraModifierRig Property Definitions *********************
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRig_MetaData), NewProp_CameraRig_MetaData) };
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_OrderKey = { "OrderKey", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms, OrderKey), METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms, ReturnValue), Z_Construct_UScriptStruct_FCameraRigInstanceID, METADATA_PARAMS(0, nullptr) }; // 3868568697
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_CameraRig,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_OrderKey,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_ReturnValue,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::PropPointers) < 2048);
|
|
// ********** End Function StartVisualCameraModifierRig Property Definitions ***********************
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "StartVisualCameraModifierRig", Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::PropPointers,
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::PropPointers),
|
|
sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms),
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::Function_MetaDataParams)}, };
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms) < MAX_uint16);
|
|
UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig()
|
|
{
|
|
static UFunction* ReturnFunction = nullptr;
|
|
if (!ReturnFunction)
|
|
{
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::FuncParams);
|
|
}
|
|
return ReturnFunction;
|
|
}
|
|
DEFINE_FUNCTION(UGameplayCameraSystemComponent::execStartVisualCameraModifierRig)
|
|
{
|
|
P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig);
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_OrderKey);
|
|
P_FINISH;
|
|
P_NATIVE_BEGIN;
|
|
*(FCameraRigInstanceID*)Z_Param__Result=P_THIS->StartVisualCameraModifierRig(Z_Param_CameraRig,Z_Param_OrderKey);
|
|
P_NATIVE_END;
|
|
}
|
|
// ********** End Class UGameplayCameraSystemComponent Function StartVisualCameraModifierRig *******
|
|
|
|
// ********** Begin Class UGameplayCameraSystemComponent Function StopCameraModifierRig ************
|
|
struct Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics
|
|
{
|
|
struct GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms
|
|
{
|
|
FCameraRigInstanceID InstanceID;
|
|
bool bImmediately;
|
|
};
|
|
#if WITH_METADATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
{ "Category", "Camera" },
|
|
{ "CPP_Default_bImmediately", "false" },
|
|
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Function StopCameraModifierRig constinit property declarations *****************
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_InstanceID;
|
|
static void NewProp_bImmediately_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediately;
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
// ********** End Function StopCameraModifierRig constinit property declarations *******************
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
};
|
|
|
|
// ********** Begin Function StopCameraModifierRig Property Definitions ****************************
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_InstanceID = { "InstanceID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms, InstanceID), Z_Construct_UScriptStruct_FCameraRigInstanceID, METADATA_PARAMS(0, nullptr) }; // 3868568697
|
|
void Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_bImmediately_SetBit(void* Obj)
|
|
{
|
|
((GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms*)Obj)->bImmediately = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_bImmediately = { "bImmediately", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms), &Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_bImmediately_SetBit, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_InstanceID,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_bImmediately,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::PropPointers) < 2048);
|
|
// ********** End Function StopCameraModifierRig Property Definitions ******************************
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "StopCameraModifierRig", Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::PropPointers,
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::PropPointers),
|
|
sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms),
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::Function_MetaDataParams)}, };
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms) < MAX_uint16);
|
|
UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig()
|
|
{
|
|
static UFunction* ReturnFunction = nullptr;
|
|
if (!ReturnFunction)
|
|
{
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::FuncParams);
|
|
}
|
|
return ReturnFunction;
|
|
}
|
|
DEFINE_FUNCTION(UGameplayCameraSystemComponent::execStopCameraModifierRig)
|
|
{
|
|
P_GET_STRUCT(FCameraRigInstanceID,Z_Param_InstanceID);
|
|
P_GET_UBOOL(Z_Param_bImmediately);
|
|
P_FINISH;
|
|
P_NATIVE_BEGIN;
|
|
P_THIS->StopCameraModifierRig(Z_Param_InstanceID,Z_Param_bImmediately);
|
|
P_NATIVE_END;
|
|
}
|
|
// ********** End Class UGameplayCameraSystemComponent Function StopCameraModifierRig **************
|
|
|
|
// ********** Begin Class UGameplayCameraSystemComponent *******************************************
|
|
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCameraSystemComponent;
|
|
UClass* UGameplayCameraSystemComponent::GetPrivateStaticClass()
|
|
{
|
|
using TClass = UGameplayCameraSystemComponent;
|
|
if (!Z_Registration_Info_UClass_UGameplayCameraSystemComponent.InnerSingleton)
|
|
{
|
|
GetPrivateStaticClassBody(
|
|
TClass::StaticPackage(),
|
|
TEXT("GameplayCameraSystemComponent"),
|
|
Z_Registration_Info_UClass_UGameplayCameraSystemComponent.InnerSingleton,
|
|
StaticRegisterNativesUGameplayCameraSystemComponent,
|
|
sizeof(TClass),
|
|
alignof(TClass),
|
|
TClass::StaticClassFlags,
|
|
TClass::StaticClassCastFlags(),
|
|
TClass::StaticConfigName(),
|
|
(UClass::ClassConstructorType)InternalConstructor<TClass>,
|
|
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
|
|
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
|
|
&TClass::Super::StaticClass,
|
|
&TClass::WithinClass::StaticClass
|
|
);
|
|
}
|
|
return Z_Registration_Info_UClass_UGameplayCameraSystemComponent.InnerSingleton;
|
|
}
|
|
UClass* Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister()
|
|
{
|
|
return UGameplayCameraSystemComponent::GetPrivateStaticClass();
|
|
}
|
|
struct Z_Construct_UClass_UGameplayCameraSystemComponent_Statics
|
|
{
|
|
#if WITH_METADATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
|
{ "BlueprintType", "true" },
|
|
{ "ClassGroupNames", "Camera" },
|
|
{ "Comment", "/**\n * A component that hosts a camera system.\n */" },
|
|
{ "HideCategories", "Mobility Rendering LOD Trigger PhysicsVolume" },
|
|
{ "IncludePath", "GameFramework/GameplayCameraSystemComponent.h" },
|
|
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
|
|
{ "ObjectInitializerConstructorDeclared", "" },
|
|
{ "ToolTip", "A component that hosts a camera system." },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoActivateForPlayer_MetaData[] = {
|
|
{ "Category", "Activation" },
|
|
{ "Comment", "/**\n\x09 * If AutoActivate is set, auto-activates the camera system for the given player.\n\x09 * This sets this actor as the view target, and is equivalent to calling ActivateCameraSystem on BeginPlay.\n\x09 */" },
|
|
{ "EditCondition", "bAutoActivate" },
|
|
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
|
|
{ "ToolTip", "If AutoActivate is set, auto-activates the camera system for the given player.\nThis sets this actor as the view target, and is equivalent to calling ActivateCameraSystem on BeginPlay." },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSetPlayerControllerRotation_MetaData[] = {
|
|
{ "Category", "Camera" },
|
|
{ "Comment", "/**\n\x09 * If enabled, sets the evaluated camera orientation as the player controller rotation every frame.\n\x09 * This is set on the player controller that this component was activated for.\n\x09 */" },
|
|
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
|
|
{ "ToolTip", "If enabled, sets the evaluated camera orientation as the player controller rotation every frame.\nThis is set on the player controller that this component was activated for." },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeakPlayerController_MetaData[] = {
|
|
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
|
|
};
|
|
#if WITH_EDITORONLY_DATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EditorSpriteTextureScale_MetaData[] = {
|
|
{ "Comment", "/** Sprite scaling for the editor. */" },
|
|
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
|
|
{ "ToolTip", "Sprite scaling for the editor." },
|
|
};
|
|
#endif // WITH_EDITORONLY_DATA
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Class UGameplayCameraSystemComponent constinit property declarations ***********
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_AutoActivateForPlayer;
|
|
static void NewProp_bSetPlayerControllerRotation_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bSetPlayerControllerRotation;
|
|
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_WeakPlayerController;
|
|
#if WITH_EDITORONLY_DATA
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_EditorSpriteTextureScale;
|
|
#endif // WITH_EDITORONLY_DATA
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
// ********** End Class UGameplayCameraSystemComponent constinit property declarations *************
|
|
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
|
|
{ .NameUTF8 = UTF8TEXT("ActivateCameraSystemForPlayerController"), .Pointer = &UGameplayCameraSystemComponent::execActivateCameraSystemForPlayerController },
|
|
{ .NameUTF8 = UTF8TEXT("ActivateCameraSystemForPlayerIndex"), .Pointer = &UGameplayCameraSystemComponent::execActivateCameraSystemForPlayerIndex },
|
|
{ .NameUTF8 = UTF8TEXT("DeactivateCameraSystem"), .Pointer = &UGameplayCameraSystemComponent::execDeactivateCameraSystem },
|
|
{ .NameUTF8 = UTF8TEXT("IsCameraSystemActiveForPlayController"), .Pointer = &UGameplayCameraSystemComponent::execIsCameraSystemActiveForPlayController },
|
|
{ .NameUTF8 = UTF8TEXT("StartGlobalCameraModifierRig"), .Pointer = &UGameplayCameraSystemComponent::execStartGlobalCameraModifierRig },
|
|
{ .NameUTF8 = UTF8TEXT("StartVisualCameraModifierRig"), .Pointer = &UGameplayCameraSystemComponent::execStartVisualCameraModifierRig },
|
|
{ .NameUTF8 = UTF8TEXT("StopCameraModifierRig"), .Pointer = &UGameplayCameraSystemComponent::execStopCameraModifierRig },
|
|
};
|
|
static UObject* (*const DependentSingletons[])();
|
|
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
|
{ &Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController, "ActivateCameraSystemForPlayerController" }, // 2030266915
|
|
{ &Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex, "ActivateCameraSystemForPlayerIndex" }, // 1082874543
|
|
{ &Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem, "DeactivateCameraSystem" }, // 3420516210
|
|
{ &Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController, "IsCameraSystemActiveForPlayController" }, // 1595676185
|
|
{ &Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig, "StartGlobalCameraModifierRig" }, // 541263838
|
|
{ &Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig, "StartVisualCameraModifierRig" }, // 2482133652
|
|
{ &Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig, "StopCameraModifierRig" }, // 392724112
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
|
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
|
TCppClassTypeTraits<UGameplayCameraSystemComponent>::IsAbstract,
|
|
};
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
|
}; // struct Z_Construct_UClass_UGameplayCameraSystemComponent_Statics
|
|
|
|
// ********** Begin Class UGameplayCameraSystemComponent Property Definitions **********************
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_AutoActivateForPlayer = { "AutoActivateForPlayer", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraSystemComponent, AutoActivateForPlayer), Z_Construct_UEnum_Engine_EAutoReceiveInput, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoActivateForPlayer_MetaData), NewProp_AutoActivateForPlayer_MetaData) }; // 3965680310
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void Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_bSetPlayerControllerRotation_SetBit(void* Obj)
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{
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((UGameplayCameraSystemComponent*)Obj)->bSetPlayerControllerRotation = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_bSetPlayerControllerRotation = { "bSetPlayerControllerRotation", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UGameplayCameraSystemComponent), &Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_bSetPlayerControllerRotation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSetPlayerControllerRotation_MetaData), NewProp_bSetPlayerControllerRotation_MetaData) };
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const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_WeakPlayerController = { "WeakPlayerController", nullptr, (EPropertyFlags)0x0044000000002000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraSystemComponent, WeakPlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeakPlayerController_MetaData), NewProp_WeakPlayerController_MetaData) };
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#if WITH_EDITORONLY_DATA
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_EditorSpriteTextureScale = { "EditorSpriteTextureScale", nullptr, (EPropertyFlags)0x0040000800002000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraSystemComponent, EditorSpriteTextureScale), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EditorSpriteTextureScale_MetaData), NewProp_EditorSpriteTextureScale_MetaData) };
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#endif // WITH_EDITORONLY_DATA
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_AutoActivateForPlayer,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_bSetPlayerControllerRotation,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_WeakPlayerController,
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#if WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_EditorSpriteTextureScale,
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|
#endif // WITH_EDITORONLY_DATA
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|
};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::PropPointers) < 2048);
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// ********** End Class UGameplayCameraSystemComponent Property Definitions ************************
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UObject* (*const Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_USceneComponent,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
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|
};
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|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::InterfaceParams[] = {
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{ Z_Construct_UClass_UGameplayCameraSystemHost_NoRegister, (int32)VTABLE_OFFSET(UGameplayCameraSystemComponent, IGameplayCameraSystemHost), false }, // 1172013170
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};
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::ClassParams = {
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|
&UGameplayCameraSystemComponent::StaticClass,
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|
"Engine",
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|
&StaticCppClassTypeInfo,
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|
DependentSingletons,
|
|
FuncInfo,
|
|
Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::PropPointers,
|
|
InterfaceParams,
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
UE_ARRAY_COUNT(FuncInfo),
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::PropPointers),
|
|
UE_ARRAY_COUNT(InterfaceParams),
|
|
0x00A800A4u,
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::Class_MetaDataParams)
|
|
};
|
|
void UGameplayCameraSystemComponent::StaticRegisterNativesUGameplayCameraSystemComponent()
|
|
{
|
|
UClass* Class = UGameplayCameraSystemComponent::StaticClass();
|
|
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::Funcs));
|
|
}
|
|
UClass* Z_Construct_UClass_UGameplayCameraSystemComponent()
|
|
{
|
|
if (!Z_Registration_Info_UClass_UGameplayCameraSystemComponent.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCameraSystemComponent.OuterSingleton, Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_UGameplayCameraSystemComponent.OuterSingleton;
|
|
}
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCameraSystemComponent);
|
|
UGameplayCameraSystemComponent::~UGameplayCameraSystemComponent() {}
|
|
// ********** End Class UGameplayCameraSystemComponent *********************************************
|
|
|
|
// ********** Begin Registration *******************************************************************
|
|
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h__Script_GameplayCameras_Statics
|
|
{
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_UGameplayCameraSystemComponent, UGameplayCameraSystemComponent::StaticClass, TEXT("UGameplayCameraSystemComponent"), &Z_Registration_Info_UClass_UGameplayCameraSystemComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCameraSystemComponent), 2822783899U) },
|
|
};
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h__Script_GameplayCameras_Statics
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h__Script_GameplayCameras_3567438054{
|
|
TEXT("/Script/GameplayCameras"),
|
|
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h__Script_GameplayCameras_Statics::ClassInfo),
|
|
nullptr, 0,
|
|
nullptr, 0,
|
|
};
|
|
// ********** End Registration *********************************************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|