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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/GameplayCameraSystemComponent.gen.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/GameplayCameraSystemComponent.h"
#include "Core/CameraRigInstanceID.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayCameraSystemComponent() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USceneComponent();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAutoReceiveInput();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemComponent();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemHost_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraRigInstanceID();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameplayCameraSystemComponent Function ActivateCameraSystemForPlayerController
struct Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics
{
struct GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerController_Parms
{
APlayerController* PlayerController;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Sets this component's actor as the view target for the given player. */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
{ "ToolTip", "Sets this component's actor as the view target for the given player." },
};
#endif // WITH_METADATA
// ********** Begin Function ActivateCameraSystemForPlayerController constinit property declarations
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ActivateCameraSystemForPlayerController constinit property declarations *
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ActivateCameraSystemForPlayerController Property Definitions **********
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerController_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::NewProp_PlayerController,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::PropPointers) < 2048);
// ********** End Function ActivateCameraSystemForPlayerController Property Definitions ************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "ActivateCameraSystemForPlayerController", Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerController_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerController_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayCameraSystemComponent::execActivateCameraSystemForPlayerController)
{
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->ActivateCameraSystemForPlayerController(Z_Param_PlayerController);
P_NATIVE_END;
}
// ********** End Class UGameplayCameraSystemComponent Function ActivateCameraSystemForPlayerController
// ********** Begin Class UGameplayCameraSystemComponent Function ActivateCameraSystemForPlayerIndex
struct Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics
{
struct GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerIndex_Parms
{
int32 PlayerIndex;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Sets this component's actor as the view target for the given player. */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
{ "ToolTip", "Sets this component's actor as the view target for the given player." },
};
#endif // WITH_METADATA
// ********** Begin Function ActivateCameraSystemForPlayerIndex constinit property declarations ****
static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerIndex;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ActivateCameraSystemForPlayerIndex constinit property declarations ******
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ActivateCameraSystemForPlayerIndex Property Definitions ***************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::NewProp_PlayerIndex = { "PlayerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerIndex_Parms, PlayerIndex), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::NewProp_PlayerIndex,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::PropPointers) < 2048);
// ********** End Function ActivateCameraSystemForPlayerIndex Property Definitions *****************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "ActivateCameraSystemForPlayerIndex", Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerIndex_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::GameplayCameraSystemComponent_eventActivateCameraSystemForPlayerIndex_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayCameraSystemComponent::execActivateCameraSystemForPlayerIndex)
{
P_GET_PROPERTY(FIntProperty,Z_Param_PlayerIndex);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->ActivateCameraSystemForPlayerIndex(Z_Param_PlayerIndex);
P_NATIVE_END;
}
// ********** End Class UGameplayCameraSystemComponent Function ActivateCameraSystemForPlayerIndex *
// ********** Begin Class UGameplayCameraSystemComponent Function DeactivateCameraSystem ***********
struct Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics
{
struct GameplayCameraSystemComponent_eventDeactivateCameraSystem_Parms
{
AActor* NextViewTarget;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Removes this component's actor from being the view target. */" },
{ "CPP_Default_NextViewTarget", "None" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
{ "ToolTip", "Removes this component's actor from being the view target." },
};
#endif // WITH_METADATA
// ********** Begin Function DeactivateCameraSystem constinit property declarations ****************
static const UECodeGen_Private::FObjectPropertyParams NewProp_NextViewTarget;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function DeactivateCameraSystem constinit property declarations ******************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function DeactivateCameraSystem Property Definitions ***************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::NewProp_NextViewTarget = { "NextViewTarget", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventDeactivateCameraSystem_Parms, NextViewTarget), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::NewProp_NextViewTarget,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::PropPointers) < 2048);
// ********** End Function DeactivateCameraSystem Property Definitions *****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "DeactivateCameraSystem", Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::GameplayCameraSystemComponent_eventDeactivateCameraSystem_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::GameplayCameraSystemComponent_eventDeactivateCameraSystem_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayCameraSystemComponent::execDeactivateCameraSystem)
{
P_GET_OBJECT(AActor,Z_Param_NextViewTarget);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->DeactivateCameraSystem(Z_Param_NextViewTarget);
P_NATIVE_END;
}
// ********** End Class UGameplayCameraSystemComponent Function DeactivateCameraSystem *************
// ********** Begin Class UGameplayCameraSystemComponent Function IsCameraSystemActiveForPlayController
struct Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics
{
struct GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms
{
APlayerController* PlayerController;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Returns whether this component's actor is set as the view target for the given player. */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
{ "ToolTip", "Returns whether this component's actor is set as the view target for the given player." },
};
#endif // WITH_METADATA
// ********** Begin Function IsCameraSystemActiveForPlayController constinit property declarations *
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function IsCameraSystemActiveForPlayController constinit property declarations ***
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function IsCameraSystemActiveForPlayController Property Definitions ************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms), &Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::PropPointers) < 2048);
// ********** End Function IsCameraSystemActiveForPlayController Property Definitions **************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "IsCameraSystemActiveForPlayController", Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::GameplayCameraSystemComponent_eventIsCameraSystemActiveForPlayController_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayCameraSystemComponent::execIsCameraSystemActiveForPlayController)
{
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->IsCameraSystemActiveForPlayController(Z_Param_PlayerController);
P_NATIVE_END;
}
// ********** End Class UGameplayCameraSystemComponent Function IsCameraSystemActiveForPlayController
// ********** Begin Class UGameplayCameraSystemComponent Function StartGlobalCameraModifierRig *****
struct Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics
{
struct GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms
{
const UCameraRigAsset* CameraRig;
int32 OrderKey;
FCameraRigInstanceID ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "CPP_Default_OrderKey", "0" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRig_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function StartGlobalCameraModifierRig constinit property declarations **********
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
static const UECodeGen_Private::FIntPropertyParams NewProp_OrderKey;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StartGlobalCameraModifierRig constinit property declarations ************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StartGlobalCameraModifierRig Property Definitions *********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRig_MetaData), NewProp_CameraRig_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_OrderKey = { "OrderKey", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms, OrderKey), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms, ReturnValue), Z_Construct_UScriptStruct_FCameraRigInstanceID, METADATA_PARAMS(0, nullptr) }; // 3868568697
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_CameraRig,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_OrderKey,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::PropPointers) < 2048);
// ********** End Function StartGlobalCameraModifierRig Property Definitions ***********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "StartGlobalCameraModifierRig", Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStartGlobalCameraModifierRig_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayCameraSystemComponent::execStartGlobalCameraModifierRig)
{
P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig);
P_GET_PROPERTY(FIntProperty,Z_Param_OrderKey);
P_FINISH;
P_NATIVE_BEGIN;
*(FCameraRigInstanceID*)Z_Param__Result=P_THIS->StartGlobalCameraModifierRig(Z_Param_CameraRig,Z_Param_OrderKey);
P_NATIVE_END;
}
// ********** End Class UGameplayCameraSystemComponent Function StartGlobalCameraModifierRig *******
// ********** Begin Class UGameplayCameraSystemComponent Function StartVisualCameraModifierRig *****
struct Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics
{
struct GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms
{
const UCameraRigAsset* CameraRig;
int32 OrderKey;
FCameraRigInstanceID ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "CPP_Default_OrderKey", "0" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRig_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function StartVisualCameraModifierRig constinit property declarations **********
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraRig;
static const UECodeGen_Private::FIntPropertyParams NewProp_OrderKey;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StartVisualCameraModifierRig constinit property declarations ************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StartVisualCameraModifierRig Property Definitions *********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_CameraRig = { "CameraRig", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms, CameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRig_MetaData), NewProp_CameraRig_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_OrderKey = { "OrderKey", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms, OrderKey), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms, ReturnValue), Z_Construct_UScriptStruct_FCameraRigInstanceID, METADATA_PARAMS(0, nullptr) }; // 3868568697
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_CameraRig,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_OrderKey,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::PropPointers) < 2048);
// ********** End Function StartVisualCameraModifierRig Property Definitions ***********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "StartVisualCameraModifierRig", Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStartVisualCameraModifierRig_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayCameraSystemComponent::execStartVisualCameraModifierRig)
{
P_GET_OBJECT(UCameraRigAsset,Z_Param_CameraRig);
P_GET_PROPERTY(FIntProperty,Z_Param_OrderKey);
P_FINISH;
P_NATIVE_BEGIN;
*(FCameraRigInstanceID*)Z_Param__Result=P_THIS->StartVisualCameraModifierRig(Z_Param_CameraRig,Z_Param_OrderKey);
P_NATIVE_END;
}
// ********** End Class UGameplayCameraSystemComponent Function StartVisualCameraModifierRig *******
// ********** Begin Class UGameplayCameraSystemComponent Function StopCameraModifierRig ************
struct Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics
{
struct GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms
{
FCameraRigInstanceID InstanceID;
bool bImmediately;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "CPP_Default_bImmediately", "false" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Function StopCameraModifierRig constinit property declarations *****************
static const UECodeGen_Private::FStructPropertyParams NewProp_InstanceID;
static void NewProp_bImmediately_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediately;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StopCameraModifierRig constinit property declarations *******************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StopCameraModifierRig Property Definitions ****************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_InstanceID = { "InstanceID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms, InstanceID), Z_Construct_UScriptStruct_FCameraRigInstanceID, METADATA_PARAMS(0, nullptr) }; // 3868568697
void Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_bImmediately_SetBit(void* Obj)
{
((GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms*)Obj)->bImmediately = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_bImmediately = { "bImmediately", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms), &Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_bImmediately_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_InstanceID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::NewProp_bImmediately,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::PropPointers) < 2048);
// ********** End Function StopCameraModifierRig Property Definitions ******************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraSystemComponent, nullptr, "StopCameraModifierRig", Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::GameplayCameraSystemComponent_eventStopCameraModifierRig_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayCameraSystemComponent::execStopCameraModifierRig)
{
P_GET_STRUCT(FCameraRigInstanceID,Z_Param_InstanceID);
P_GET_UBOOL(Z_Param_bImmediately);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->StopCameraModifierRig(Z_Param_InstanceID,Z_Param_bImmediately);
P_NATIVE_END;
}
// ********** End Class UGameplayCameraSystemComponent Function StopCameraModifierRig **************
// ********** Begin Class UGameplayCameraSystemComponent *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCameraSystemComponent;
UClass* UGameplayCameraSystemComponent::GetPrivateStaticClass()
{
using TClass = UGameplayCameraSystemComponent;
if (!Z_Registration_Info_UClass_UGameplayCameraSystemComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayCameraSystemComponent"),
Z_Registration_Info_UClass_UGameplayCameraSystemComponent.InnerSingleton,
StaticRegisterNativesUGameplayCameraSystemComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayCameraSystemComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayCameraSystemComponent_NoRegister()
{
return UGameplayCameraSystemComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayCameraSystemComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ClassGroupNames", "Camera" },
{ "Comment", "/**\n * A component that hosts a camera system.\n */" },
{ "HideCategories", "Mobility Rendering LOD Trigger PhysicsVolume" },
{ "IncludePath", "GameFramework/GameplayCameraSystemComponent.h" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A component that hosts a camera system." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoActivateForPlayer_MetaData[] = {
{ "Category", "Activation" },
{ "Comment", "/**\n\x09 * If AutoActivate is set, auto-activates the camera system for the given player.\n\x09 * This sets this actor as the view target, and is equivalent to calling ActivateCameraSystem on BeginPlay.\n\x09 */" },
{ "EditCondition", "bAutoActivate" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
{ "ToolTip", "If AutoActivate is set, auto-activates the camera system for the given player.\nThis sets this actor as the view target, and is equivalent to calling ActivateCameraSystem on BeginPlay." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSetPlayerControllerRotation_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/**\n\x09 * If enabled, sets the evaluated camera orientation as the player controller rotation every frame.\n\x09 * This is set on the player controller that this component was activated for.\n\x09 */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
{ "ToolTip", "If enabled, sets the evaluated camera orientation as the player controller rotation every frame.\nThis is set on the player controller that this component was activated for." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeakPlayerController_MetaData[] = {
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EditorSpriteTextureScale_MetaData[] = {
{ "Comment", "/** Sprite scaling for the editor. */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraSystemComponent.h" },
{ "ToolTip", "Sprite scaling for the editor." },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UGameplayCameraSystemComponent constinit property declarations ***********
static const UECodeGen_Private::FBytePropertyParams NewProp_AutoActivateForPlayer;
static void NewProp_bSetPlayerControllerRotation_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bSetPlayerControllerRotation;
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_WeakPlayerController;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FFloatPropertyParams NewProp_EditorSpriteTextureScale;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameplayCameraSystemComponent constinit property declarations *************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("ActivateCameraSystemForPlayerController"), .Pointer = &UGameplayCameraSystemComponent::execActivateCameraSystemForPlayerController },
{ .NameUTF8 = UTF8TEXT("ActivateCameraSystemForPlayerIndex"), .Pointer = &UGameplayCameraSystemComponent::execActivateCameraSystemForPlayerIndex },
{ .NameUTF8 = UTF8TEXT("DeactivateCameraSystem"), .Pointer = &UGameplayCameraSystemComponent::execDeactivateCameraSystem },
{ .NameUTF8 = UTF8TEXT("IsCameraSystemActiveForPlayController"), .Pointer = &UGameplayCameraSystemComponent::execIsCameraSystemActiveForPlayController },
{ .NameUTF8 = UTF8TEXT("StartGlobalCameraModifierRig"), .Pointer = &UGameplayCameraSystemComponent::execStartGlobalCameraModifierRig },
{ .NameUTF8 = UTF8TEXT("StartVisualCameraModifierRig"), .Pointer = &UGameplayCameraSystemComponent::execStartVisualCameraModifierRig },
{ .NameUTF8 = UTF8TEXT("StopCameraModifierRig"), .Pointer = &UGameplayCameraSystemComponent::execStopCameraModifierRig },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerController, "ActivateCameraSystemForPlayerController" }, // 2030266915
{ &Z_Construct_UFunction_UGameplayCameraSystemComponent_ActivateCameraSystemForPlayerIndex, "ActivateCameraSystemForPlayerIndex" }, // 1082874543
{ &Z_Construct_UFunction_UGameplayCameraSystemComponent_DeactivateCameraSystem, "DeactivateCameraSystem" }, // 3420516210
{ &Z_Construct_UFunction_UGameplayCameraSystemComponent_IsCameraSystemActiveForPlayController, "IsCameraSystemActiveForPlayController" }, // 1595676185
{ &Z_Construct_UFunction_UGameplayCameraSystemComponent_StartGlobalCameraModifierRig, "StartGlobalCameraModifierRig" }, // 541263838
{ &Z_Construct_UFunction_UGameplayCameraSystemComponent_StartVisualCameraModifierRig, "StartVisualCameraModifierRig" }, // 2482133652
{ &Z_Construct_UFunction_UGameplayCameraSystemComponent_StopCameraModifierRig, "StopCameraModifierRig" }, // 392724112
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayCameraSystemComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayCameraSystemComponent_Statics
// ********** Begin Class UGameplayCameraSystemComponent Property Definitions **********************
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_AutoActivateForPlayer = { "AutoActivateForPlayer", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraSystemComponent, AutoActivateForPlayer), Z_Construct_UEnum_Engine_EAutoReceiveInput, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoActivateForPlayer_MetaData), NewProp_AutoActivateForPlayer_MetaData) }; // 3965680310
void Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_bSetPlayerControllerRotation_SetBit(void* Obj)
{
((UGameplayCameraSystemComponent*)Obj)->bSetPlayerControllerRotation = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_bSetPlayerControllerRotation = { "bSetPlayerControllerRotation", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UGameplayCameraSystemComponent), &Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_bSetPlayerControllerRotation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSetPlayerControllerRotation_MetaData), NewProp_bSetPlayerControllerRotation_MetaData) };
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_WeakPlayerController = { "WeakPlayerController", nullptr, (EPropertyFlags)0x0044000000002000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraSystemComponent, WeakPlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeakPlayerController_MetaData), NewProp_WeakPlayerController_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_EditorSpriteTextureScale = { "EditorSpriteTextureScale", nullptr, (EPropertyFlags)0x0040000800002000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraSystemComponent, EditorSpriteTextureScale), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EditorSpriteTextureScale_MetaData), NewProp_EditorSpriteTextureScale_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_AutoActivateForPlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_bSetPlayerControllerRotation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_WeakPlayerController,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::NewProp_EditorSpriteTextureScale,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::PropPointers) < 2048);
// ********** End Class UGameplayCameraSystemComponent Property Definitions ************************
UObject* (*const Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_USceneComponent,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UGameplayCameraSystemHost_NoRegister, (int32)VTABLE_OFFSET(UGameplayCameraSystemComponent, IGameplayCameraSystemHost), false }, // 1172013170
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::ClassParams = {
&UGameplayCameraSystemComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x00A800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::Class_MetaDataParams)
};
void UGameplayCameraSystemComponent::StaticRegisterNativesUGameplayCameraSystemComponent()
{
UClass* Class = UGameplayCameraSystemComponent::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::Funcs));
}
UClass* Z_Construct_UClass_UGameplayCameraSystemComponent()
{
if (!Z_Registration_Info_UClass_UGameplayCameraSystemComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCameraSystemComponent.OuterSingleton, Z_Construct_UClass_UGameplayCameraSystemComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayCameraSystemComponent.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCameraSystemComponent);
UGameplayCameraSystemComponent::~UGameplayCameraSystemComponent() {}
// ********** End Class UGameplayCameraSystemComponent *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayCameraSystemComponent, UGameplayCameraSystemComponent::StaticClass, TEXT("UGameplayCameraSystemComponent"), &Z_Registration_Info_UClass_UGameplayCameraSystemComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCameraSystemComponent), 2822783899U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h__Script_GameplayCameras_3567438054{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemComponent_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS