68 lines
3.7 KiB
C++
68 lines
3.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/GameplayCameraSystemActor.h"
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#ifdef GAMEPLAYCAMERAS_GameplayCameraSystemActor_generated_h
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#error "GameplayCameraSystemActor.generated.h already included, missing '#pragma once' in GameplayCameraSystemActor.h"
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#endif
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#define GAMEPLAYCAMERAS_GameplayCameraSystemActor_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UGameplayCameraSystemComponent;
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// ********** Begin Class AGameplayCameraSystemActor ***********************************************
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execGetCameraSystemComponent);
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struct Z_Construct_UClass_AGameplayCameraSystemActor_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraSystemActor_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesAGameplayCameraSystemActor(); \
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friend struct ::Z_Construct_UClass_AGameplayCameraSystemActor_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_AGameplayCameraSystemActor_NoRegister(); \
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public: \
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DECLARE_CLASS2(AGameplayCameraSystemActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_AGameplayCameraSystemActor_NoRegister) \
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DECLARE_SERIALIZER(AGameplayCameraSystemActor)
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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AGameplayCameraSystemActor(AGameplayCameraSystemActor&&) = delete; \
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AGameplayCameraSystemActor(const AGameplayCameraSystemActor&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, AGameplayCameraSystemActor); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameplayCameraSystemActor); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameplayCameraSystemActor) \
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GAMEPLAYCAMERAS_API virtual ~AGameplayCameraSystemActor();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_20_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class AGameplayCameraSystemActor;
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// ********** End Class AGameplayCameraSystemActor *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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