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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/GameplayCameraSystemActor.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

68 lines
3.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/GameplayCameraSystemActor.h"
#ifdef GAMEPLAYCAMERAS_GameplayCameraSystemActor_generated_h
#error "GameplayCameraSystemActor.generated.h already included, missing '#pragma once' in GameplayCameraSystemActor.h"
#endif
#define GAMEPLAYCAMERAS_GameplayCameraSystemActor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UGameplayCameraSystemComponent;
// ********** Begin Class AGameplayCameraSystemActor ***********************************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetCameraSystemComponent);
struct Z_Construct_UClass_AGameplayCameraSystemActor_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraSystemActor_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAGameplayCameraSystemActor(); \
friend struct ::Z_Construct_UClass_AGameplayCameraSystemActor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_AGameplayCameraSystemActor_NoRegister(); \
public: \
DECLARE_CLASS2(AGameplayCameraSystemActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_AGameplayCameraSystemActor_NoRegister) \
DECLARE_SERIALIZER(AGameplayCameraSystemActor)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
AGameplayCameraSystemActor(AGameplayCameraSystemActor&&) = delete; \
AGameplayCameraSystemActor(const AGameplayCameraSystemActor&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, AGameplayCameraSystemActor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameplayCameraSystemActor); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameplayCameraSystemActor) \
GAMEPLAYCAMERAS_API virtual ~AGameplayCameraSystemActor();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_20_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AGameplayCameraSystemActor;
// ********** End Class AGameplayCameraSystemActor *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS