// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/GameplayCameraSystemActor.h" #ifdef GAMEPLAYCAMERAS_GameplayCameraSystemActor_generated_h #error "GameplayCameraSystemActor.generated.h already included, missing '#pragma once' in GameplayCameraSystemActor.h" #endif #define GAMEPLAYCAMERAS_GameplayCameraSystemActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UGameplayCameraSystemComponent; // ********** Begin Class AGameplayCameraSystemActor *********************************************** #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetCameraSystemComponent); struct Z_Construct_UClass_AGameplayCameraSystemActor_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_AGameplayCameraSystemActor_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAGameplayCameraSystemActor(); \ friend struct ::Z_Construct_UClass_AGameplayCameraSystemActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_AGameplayCameraSystemActor_NoRegister(); \ public: \ DECLARE_CLASS2(AGameplayCameraSystemActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_AGameplayCameraSystemActor_NoRegister) \ DECLARE_SERIALIZER(AGameplayCameraSystemActor) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ AGameplayCameraSystemActor(AGameplayCameraSystemActor&&) = delete; \ AGameplayCameraSystemActor(const AGameplayCameraSystemActor&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, AGameplayCameraSystemActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameplayCameraSystemActor); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameplayCameraSystemActor) \ GAMEPLAYCAMERAS_API virtual ~AGameplayCameraSystemActor(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_20_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h_23_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AGameplayCameraSystemActor; // ********** End Class AGameplayCameraSystemActor ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraSystemActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS