62 lines
3.8 KiB
C++
62 lines
3.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/ControllerGameplayCameraEvaluationComponent.h"
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#ifdef GAMEPLAYCAMERAS_ControllerGameplayCameraEvaluationComponent_generated_h
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#error "ControllerGameplayCameraEvaluationComponent.generated.h already included, missing '#pragma once' in ControllerGameplayCameraEvaluationComponent.h"
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#endif
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#define GAMEPLAYCAMERAS_ControllerGameplayCameraEvaluationComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UControllerGameplayCameraEvaluationComponent *****************************
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struct Z_Construct_UClass_UControllerGameplayCameraEvaluationComponent_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UControllerGameplayCameraEvaluationComponent_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ControllerGameplayCameraEvaluationComponent_h_27_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUControllerGameplayCameraEvaluationComponent(); \
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friend struct ::Z_Construct_UClass_UControllerGameplayCameraEvaluationComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UControllerGameplayCameraEvaluationComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UControllerGameplayCameraEvaluationComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UControllerGameplayCameraEvaluationComponent_NoRegister) \
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DECLARE_SERIALIZER(UControllerGameplayCameraEvaluationComponent)
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ControllerGameplayCameraEvaluationComponent_h_27_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UControllerGameplayCameraEvaluationComponent(UControllerGameplayCameraEvaluationComponent&&) = delete; \
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UControllerGameplayCameraEvaluationComponent(const UControllerGameplayCameraEvaluationComponent&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UControllerGameplayCameraEvaluationComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UControllerGameplayCameraEvaluationComponent); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UControllerGameplayCameraEvaluationComponent) \
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NO_API virtual ~UControllerGameplayCameraEvaluationComponent();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ControllerGameplayCameraEvaluationComponent_h_24_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ControllerGameplayCameraEvaluationComponent_h_27_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ControllerGameplayCameraEvaluationComponent_h_27_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ControllerGameplayCameraEvaluationComponent_h_27_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UControllerGameplayCameraEvaluationComponent;
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// ********** End Class UControllerGameplayCameraEvaluationComponent *******************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ControllerGameplayCameraEvaluationComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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