// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/ControllerGameplayCameraEvaluationComponent.h" #ifdef GAMEPLAYCAMERAS_ControllerGameplayCameraEvaluationComponent_generated_h #error "ControllerGameplayCameraEvaluationComponent.generated.h already included, missing '#pragma once' in ControllerGameplayCameraEvaluationComponent.h" #endif #define GAMEPLAYCAMERAS_ControllerGameplayCameraEvaluationComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UControllerGameplayCameraEvaluationComponent ***************************** struct Z_Construct_UClass_UControllerGameplayCameraEvaluationComponent_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UControllerGameplayCameraEvaluationComponent_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ControllerGameplayCameraEvaluationComponent_h_27_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUControllerGameplayCameraEvaluationComponent(); \ friend struct ::Z_Construct_UClass_UControllerGameplayCameraEvaluationComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UControllerGameplayCameraEvaluationComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UControllerGameplayCameraEvaluationComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UControllerGameplayCameraEvaluationComponent_NoRegister) \ DECLARE_SERIALIZER(UControllerGameplayCameraEvaluationComponent) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ControllerGameplayCameraEvaluationComponent_h_27_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UControllerGameplayCameraEvaluationComponent(UControllerGameplayCameraEvaluationComponent&&) = delete; \ UControllerGameplayCameraEvaluationComponent(const UControllerGameplayCameraEvaluationComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UControllerGameplayCameraEvaluationComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UControllerGameplayCameraEvaluationComponent); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UControllerGameplayCameraEvaluationComponent) \ NO_API virtual ~UControllerGameplayCameraEvaluationComponent(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ControllerGameplayCameraEvaluationComponent_h_24_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ControllerGameplayCameraEvaluationComponent_h_27_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ControllerGameplayCameraEvaluationComponent_h_27_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ControllerGameplayCameraEvaluationComponent_h_27_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UControllerGameplayCameraEvaluationComponent; // ********** End Class UControllerGameplayCameraEvaluationComponent ******************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ControllerGameplayCameraEvaluationComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS