Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraVariableTableFwd.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

56 lines
2.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraVariableTableFwd.h"
#ifdef GAMEPLAYCAMERAS_CameraVariableTableFwd_generated_h
#error "CameraVariableTableFwd.generated.h already included, missing '#pragma once' in CameraVariableTableFwd.h"
#endif
#define GAMEPLAYCAMERAS_CameraVariableTableFwd_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraVariableID *************************************************
struct Z_Construct_UScriptStruct_FCameraVariableID_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableTableFwd_h_61_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraVariableID_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraVariableID;
// ********** End ScriptStruct FCameraVariableID ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableTableFwd_h
// ********** Begin Enum ECameraVariableType *******************************************************
#define FOREACH_ENUM_ECAMERAVARIABLETYPE(op) \
op(ECameraVariableType::Boolean) \
op(ECameraVariableType::Integer32) \
op(ECameraVariableType::Float) \
op(ECameraVariableType::Double) \
op(ECameraVariableType::Vector2f) \
op(ECameraVariableType::Vector2d) \
op(ECameraVariableType::Vector3f) \
op(ECameraVariableType::Vector3d) \
op(ECameraVariableType::Vector4f) \
op(ECameraVariableType::Vector4d) \
op(ECameraVariableType::Rotator3f) \
op(ECameraVariableType::Rotator3d) \
op(ECameraVariableType::Transform3f) \
op(ECameraVariableType::Transform3d) \
op(ECameraVariableType::BlendableStruct)
enum class ECameraVariableType;
template<> struct TIsUEnumClass<ECameraVariableType> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraVariableType>();
// ********** End Enum ECameraVariableType *********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS