56 lines
2.4 KiB
C
56 lines
2.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Core/CameraVariableTableFwd.h"
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#ifdef GAMEPLAYCAMERAS_CameraVariableTableFwd_generated_h
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#error "CameraVariableTableFwd.generated.h already included, missing '#pragma once' in CameraVariableTableFwd.h"
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#endif
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#define GAMEPLAYCAMERAS_CameraVariableTableFwd_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FCameraVariableID *************************************************
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struct Z_Construct_UScriptStruct_FCameraVariableID_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableTableFwd_h_61_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCameraVariableID_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FCameraVariableID;
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// ********** End ScriptStruct FCameraVariableID ***************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableTableFwd_h
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// ********** Begin Enum ECameraVariableType *******************************************************
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#define FOREACH_ENUM_ECAMERAVARIABLETYPE(op) \
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op(ECameraVariableType::Boolean) \
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op(ECameraVariableType::Integer32) \
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op(ECameraVariableType::Float) \
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op(ECameraVariableType::Double) \
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op(ECameraVariableType::Vector2f) \
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op(ECameraVariableType::Vector2d) \
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op(ECameraVariableType::Vector3f) \
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op(ECameraVariableType::Vector3d) \
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op(ECameraVariableType::Vector4f) \
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op(ECameraVariableType::Vector4d) \
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op(ECameraVariableType::Rotator3f) \
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op(ECameraVariableType::Rotator3d) \
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op(ECameraVariableType::Transform3f) \
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op(ECameraVariableType::Transform3d) \
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op(ECameraVariableType::BlendableStruct)
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enum class ECameraVariableType;
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template<> struct TIsUEnumClass<ECameraVariableType> { enum { Value = true }; };
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template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraVariableType>();
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// ********** End Enum ECameraVariableType *********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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