163 lines
9.2 KiB
C
163 lines
9.2 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Core/CameraVariableReferences.h"
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#ifdef GAMEPLAYCAMERAS_CameraVariableReferences_generated_h
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#error "CameraVariableReferences.generated.h already included, missing '#pragma once' in CameraVariableReferences.h"
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#endif
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#define GAMEPLAYCAMERAS_CameraVariableReferences_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FBooleanCameraVariableReference ***********************************
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struct Z_Construct_UScriptStruct_FBooleanCameraVariableReference_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_34_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBooleanCameraVariableReference_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FBooleanCameraVariableReference;
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// ********** End ScriptStruct FBooleanCameraVariableReference *************************************
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// ********** Begin ScriptStruct FInteger32CameraVariableReference *********************************
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struct Z_Construct_UScriptStruct_FInteger32CameraVariableReference_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_51_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInteger32CameraVariableReference_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FInteger32CameraVariableReference;
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// ********** End ScriptStruct FInteger32CameraVariableReference ***********************************
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// ********** Begin ScriptStruct FFloatCameraVariableReference *************************************
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struct Z_Construct_UScriptStruct_FFloatCameraVariableReference_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_68_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FFloatCameraVariableReference_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FFloatCameraVariableReference;
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// ********** End ScriptStruct FFloatCameraVariableReference ***************************************
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// ********** Begin ScriptStruct FDoubleCameraVariableReference ************************************
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struct Z_Construct_UScriptStruct_FDoubleCameraVariableReference_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_85_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDoubleCameraVariableReference_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FDoubleCameraVariableReference;
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// ********** End ScriptStruct FDoubleCameraVariableReference **************************************
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// ********** Begin ScriptStruct FVector2fCameraVariableReference **********************************
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struct Z_Construct_UScriptStruct_FVector2fCameraVariableReference_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_102_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FVector2fCameraVariableReference_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FVector2fCameraVariableReference;
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// ********** End ScriptStruct FVector2fCameraVariableReference ************************************
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// ********** Begin ScriptStruct FVector2dCameraVariableReference **********************************
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struct Z_Construct_UScriptStruct_FVector2dCameraVariableReference_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_119_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FVector2dCameraVariableReference_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FVector2dCameraVariableReference;
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// ********** End ScriptStruct FVector2dCameraVariableReference ************************************
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// ********** Begin ScriptStruct FVector3fCameraVariableReference **********************************
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struct Z_Construct_UScriptStruct_FVector3fCameraVariableReference_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_136_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FVector3fCameraVariableReference_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FVector3fCameraVariableReference;
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// ********** End ScriptStruct FVector3fCameraVariableReference ************************************
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// ********** Begin ScriptStruct FVector3dCameraVariableReference **********************************
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struct Z_Construct_UScriptStruct_FVector3dCameraVariableReference_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_153_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FVector3dCameraVariableReference_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FVector3dCameraVariableReference;
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// ********** End ScriptStruct FVector3dCameraVariableReference ************************************
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// ********** Begin ScriptStruct FVector4fCameraVariableReference **********************************
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struct Z_Construct_UScriptStruct_FVector4fCameraVariableReference_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_170_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FVector4fCameraVariableReference_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FVector4fCameraVariableReference;
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// ********** End ScriptStruct FVector4fCameraVariableReference ************************************
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// ********** Begin ScriptStruct FVector4dCameraVariableReference **********************************
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struct Z_Construct_UScriptStruct_FVector4dCameraVariableReference_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_187_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FVector4dCameraVariableReference_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FVector4dCameraVariableReference;
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// ********** End ScriptStruct FVector4dCameraVariableReference ************************************
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// ********** Begin ScriptStruct FRotator3fCameraVariableReference *********************************
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struct Z_Construct_UScriptStruct_FRotator3fCameraVariableReference_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_204_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRotator3fCameraVariableReference_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FRotator3fCameraVariableReference;
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// ********** End ScriptStruct FRotator3fCameraVariableReference ***********************************
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// ********** Begin ScriptStruct FRotator3dCameraVariableReference *********************************
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struct Z_Construct_UScriptStruct_FRotator3dCameraVariableReference_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_221_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRotator3dCameraVariableReference_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FRotator3dCameraVariableReference;
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// ********** End ScriptStruct FRotator3dCameraVariableReference ***********************************
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// ********** Begin ScriptStruct FTransform3fCameraVariableReference *******************************
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struct Z_Construct_UScriptStruct_FTransform3fCameraVariableReference_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_238_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTransform3fCameraVariableReference_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FTransform3fCameraVariableReference;
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// ********** End ScriptStruct FTransform3fCameraVariableReference *********************************
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// ********** Begin ScriptStruct FTransform3dCameraVariableReference *******************************
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struct Z_Construct_UScriptStruct_FTransform3dCameraVariableReference_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_255_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTransform3dCameraVariableReference_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FTransform3dCameraVariableReference;
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// ********** End ScriptStruct FTransform3dCameraVariableReference *********************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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