Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraVariableReferences.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

163 lines
9.2 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraVariableReferences.h"
#ifdef GAMEPLAYCAMERAS_CameraVariableReferences_generated_h
#error "CameraVariableReferences.generated.h already included, missing '#pragma once' in CameraVariableReferences.h"
#endif
#define GAMEPLAYCAMERAS_CameraVariableReferences_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FBooleanCameraVariableReference ***********************************
struct Z_Construct_UScriptStruct_FBooleanCameraVariableReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_34_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBooleanCameraVariableReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FBooleanCameraVariableReference;
// ********** End ScriptStruct FBooleanCameraVariableReference *************************************
// ********** Begin ScriptStruct FInteger32CameraVariableReference *********************************
struct Z_Construct_UScriptStruct_FInteger32CameraVariableReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_51_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInteger32CameraVariableReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FInteger32CameraVariableReference;
// ********** End ScriptStruct FInteger32CameraVariableReference ***********************************
// ********** Begin ScriptStruct FFloatCameraVariableReference *************************************
struct Z_Construct_UScriptStruct_FFloatCameraVariableReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_68_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FFloatCameraVariableReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FFloatCameraVariableReference;
// ********** End ScriptStruct FFloatCameraVariableReference ***************************************
// ********** Begin ScriptStruct FDoubleCameraVariableReference ************************************
struct Z_Construct_UScriptStruct_FDoubleCameraVariableReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_85_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FDoubleCameraVariableReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FDoubleCameraVariableReference;
// ********** End ScriptStruct FDoubleCameraVariableReference **************************************
// ********** Begin ScriptStruct FVector2fCameraVariableReference **********************************
struct Z_Construct_UScriptStruct_FVector2fCameraVariableReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_102_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector2fCameraVariableReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FVector2fCameraVariableReference;
// ********** End ScriptStruct FVector2fCameraVariableReference ************************************
// ********** Begin ScriptStruct FVector2dCameraVariableReference **********************************
struct Z_Construct_UScriptStruct_FVector2dCameraVariableReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_119_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector2dCameraVariableReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FVector2dCameraVariableReference;
// ********** End ScriptStruct FVector2dCameraVariableReference ************************************
// ********** Begin ScriptStruct FVector3fCameraVariableReference **********************************
struct Z_Construct_UScriptStruct_FVector3fCameraVariableReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_136_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector3fCameraVariableReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FVector3fCameraVariableReference;
// ********** End ScriptStruct FVector3fCameraVariableReference ************************************
// ********** Begin ScriptStruct FVector3dCameraVariableReference **********************************
struct Z_Construct_UScriptStruct_FVector3dCameraVariableReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_153_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector3dCameraVariableReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FVector3dCameraVariableReference;
// ********** End ScriptStruct FVector3dCameraVariableReference ************************************
// ********** Begin ScriptStruct FVector4fCameraVariableReference **********************************
struct Z_Construct_UScriptStruct_FVector4fCameraVariableReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_170_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector4fCameraVariableReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FVector4fCameraVariableReference;
// ********** End ScriptStruct FVector4fCameraVariableReference ************************************
// ********** Begin ScriptStruct FVector4dCameraVariableReference **********************************
struct Z_Construct_UScriptStruct_FVector4dCameraVariableReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_187_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVector4dCameraVariableReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FVector4dCameraVariableReference;
// ********** End ScriptStruct FVector4dCameraVariableReference ************************************
// ********** Begin ScriptStruct FRotator3fCameraVariableReference *********************************
struct Z_Construct_UScriptStruct_FRotator3fCameraVariableReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_204_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRotator3fCameraVariableReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FRotator3fCameraVariableReference;
// ********** End ScriptStruct FRotator3fCameraVariableReference ***********************************
// ********** Begin ScriptStruct FRotator3dCameraVariableReference *********************************
struct Z_Construct_UScriptStruct_FRotator3dCameraVariableReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_221_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRotator3dCameraVariableReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FRotator3dCameraVariableReference;
// ********** End ScriptStruct FRotator3dCameraVariableReference ***********************************
// ********** Begin ScriptStruct FTransform3fCameraVariableReference *******************************
struct Z_Construct_UScriptStruct_FTransform3fCameraVariableReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_238_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTransform3fCameraVariableReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FTransform3fCameraVariableReference;
// ********** End ScriptStruct FTransform3fCameraVariableReference *********************************
// ********** Begin ScriptStruct FTransform3dCameraVariableReference *******************************
struct Z_Construct_UScriptStruct_FTransform3dCameraVariableReference_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_255_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FTransform3dCameraVariableReference_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FTransform3dCameraVariableReference;
// ********** End ScriptStruct FTransform3dCameraVariableReference *********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS