// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Core/CameraVariableReferences.h" #ifdef GAMEPLAYCAMERAS_CameraVariableReferences_generated_h #error "CameraVariableReferences.generated.h already included, missing '#pragma once' in CameraVariableReferences.h" #endif #define GAMEPLAYCAMERAS_CameraVariableReferences_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBooleanCameraVariableReference *********************************** struct Z_Construct_UScriptStruct_FBooleanCameraVariableReference_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_34_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBooleanCameraVariableReference_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FBooleanCameraVariableReference; // ********** End ScriptStruct FBooleanCameraVariableReference ************************************* // ********** Begin ScriptStruct FInteger32CameraVariableReference ********************************* struct Z_Construct_UScriptStruct_FInteger32CameraVariableReference_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_51_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInteger32CameraVariableReference_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FInteger32CameraVariableReference; // ********** End ScriptStruct FInteger32CameraVariableReference *********************************** // ********** Begin ScriptStruct FFloatCameraVariableReference ************************************* struct Z_Construct_UScriptStruct_FFloatCameraVariableReference_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_68_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFloatCameraVariableReference_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FFloatCameraVariableReference; // ********** End ScriptStruct FFloatCameraVariableReference *************************************** // ********** Begin ScriptStruct FDoubleCameraVariableReference ************************************ struct Z_Construct_UScriptStruct_FDoubleCameraVariableReference_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_85_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDoubleCameraVariableReference_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FDoubleCameraVariableReference; // ********** End ScriptStruct FDoubleCameraVariableReference ************************************** // ********** Begin ScriptStruct FVector2fCameraVariableReference ********************************** struct Z_Construct_UScriptStruct_FVector2fCameraVariableReference_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_102_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FVector2fCameraVariableReference_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FVector2fCameraVariableReference; // ********** End ScriptStruct FVector2fCameraVariableReference ************************************ // ********** Begin ScriptStruct FVector2dCameraVariableReference ********************************** struct Z_Construct_UScriptStruct_FVector2dCameraVariableReference_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_119_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FVector2dCameraVariableReference_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FVector2dCameraVariableReference; // ********** End ScriptStruct FVector2dCameraVariableReference ************************************ // ********** Begin ScriptStruct FVector3fCameraVariableReference ********************************** struct Z_Construct_UScriptStruct_FVector3fCameraVariableReference_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_136_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FVector3fCameraVariableReference_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FVector3fCameraVariableReference; // ********** End ScriptStruct FVector3fCameraVariableReference ************************************ // ********** Begin ScriptStruct FVector3dCameraVariableReference ********************************** struct Z_Construct_UScriptStruct_FVector3dCameraVariableReference_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_153_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FVector3dCameraVariableReference_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FVector3dCameraVariableReference; // ********** End ScriptStruct FVector3dCameraVariableReference ************************************ // ********** Begin ScriptStruct FVector4fCameraVariableReference ********************************** struct Z_Construct_UScriptStruct_FVector4fCameraVariableReference_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_170_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FVector4fCameraVariableReference_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FVector4fCameraVariableReference; // ********** End ScriptStruct FVector4fCameraVariableReference ************************************ // ********** Begin ScriptStruct FVector4dCameraVariableReference ********************************** struct Z_Construct_UScriptStruct_FVector4dCameraVariableReference_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_187_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FVector4dCameraVariableReference_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FVector4dCameraVariableReference; // ********** End ScriptStruct FVector4dCameraVariableReference ************************************ // ********** Begin ScriptStruct FRotator3fCameraVariableReference ********************************* struct Z_Construct_UScriptStruct_FRotator3fCameraVariableReference_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_204_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRotator3fCameraVariableReference_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FRotator3fCameraVariableReference; // ********** End ScriptStruct FRotator3fCameraVariableReference *********************************** // ********** Begin ScriptStruct FRotator3dCameraVariableReference ********************************* struct Z_Construct_UScriptStruct_FRotator3dCameraVariableReference_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_221_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRotator3dCameraVariableReference_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FRotator3dCameraVariableReference; // ********** End ScriptStruct FRotator3dCameraVariableReference *********************************** // ********** Begin ScriptStruct FTransform3fCameraVariableReference ******************************* struct Z_Construct_UScriptStruct_FTransform3fCameraVariableReference_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_238_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTransform3fCameraVariableReference_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FTransform3fCameraVariableReference; // ********** End ScriptStruct FTransform3fCameraVariableReference ********************************* // ********** Begin ScriptStruct FTransform3dCameraVariableReference ******************************* struct Z_Construct_UScriptStruct_FTransform3dCameraVariableReference_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h_255_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTransform3dCameraVariableReference_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FTransform3dCameraVariableReference; // ********** End ScriptStruct FTransform3dCameraVariableReference ********************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableReferences_h PRAGMA_ENABLE_DEPRECATION_WARNINGS