56 lines
2.6 KiB
C++
56 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AutomationScreenshotOptions.h"
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#ifdef FUNCTIONALTESTING_AutomationScreenshotOptions_generated_h
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#error "AutomationScreenshotOptions.generated.h already included, missing '#pragma once' in AutomationScreenshotOptions.h"
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#endif
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#define FUNCTIONALTESTING_AutomationScreenshotOptions_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FComparisonToleranceAmount ****************************************
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struct Z_Construct_UScriptStruct_FComparisonToleranceAmount_Statics;
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#define FID_Engine_Source_Developer_FunctionalTesting_Public_AutomationScreenshotOptions_h_23_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FComparisonToleranceAmount_Statics; \
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FUNCTIONALTESTING_API static class UScriptStruct* StaticStruct();
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struct FComparisonToleranceAmount;
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// ********** End ScriptStruct FComparisonToleranceAmount ******************************************
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// ********** Begin ScriptStruct FAutomationScreenshotOptions **************************************
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struct Z_Construct_UScriptStruct_FAutomationScreenshotOptions_Statics;
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#define FID_Engine_Source_Developer_FunctionalTesting_Public_AutomationScreenshotOptions_h_70_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAutomationScreenshotOptions_Statics; \
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FUNCTIONALTESTING_API static class UScriptStruct* StaticStruct();
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struct FAutomationScreenshotOptions;
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// ********** End ScriptStruct FAutomationScreenshotOptions ****************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Developer_FunctionalTesting_Public_AutomationScreenshotOptions_h
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// ********** Begin Enum EComparisonTolerance ******************************************************
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#define FOREACH_ENUM_ECOMPARISONTOLERANCE(op) \
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op(EComparisonTolerance::Zero) \
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op(EComparisonTolerance::Low) \
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op(EComparisonTolerance::Medium) \
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op(EComparisonTolerance::High) \
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op(EComparisonTolerance::Custom)
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enum class EComparisonTolerance : uint8;
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template<> struct TIsUEnumClass<EComparisonTolerance> { enum { Value = true }; };
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template<> FUNCTIONALTESTING_NON_ATTRIBUTED_API UEnum* StaticEnum<EComparisonTolerance>();
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// ********** End Enum EComparisonTolerance ********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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