108 lines
4.9 KiB
C
108 lines
4.9 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "RigUnit_FullbodyIK.h"
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#ifdef FULLBODYIK_RigUnit_FullbodyIK_generated_h
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#error "RigUnit_FullbodyIK.generated.h already included, missing '#pragma once' in RigUnit_FullbodyIK.h"
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#endif
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#define FULLBODYIK_RigUnit_FullbodyIK_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FFBIKEndEffector **************************************************
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struct Z_Construct_UScriptStruct_FFBIKEndEffector_Statics;
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#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Private_RigUnit_FullbodyIK_h_21_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FFBIKEndEffector_Statics; \
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FULLBODYIK_API static class UScriptStruct* StaticStruct();
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struct FFBIKEndEffector;
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// ********** End ScriptStruct FFBIKEndEffector ****************************************************
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// ********** Begin ScriptStruct FRigUnit_FullbodyIK_WorkData **************************************
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struct Z_Construct_UScriptStruct_FRigUnit_FullbodyIK_WorkData_Statics;
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#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Private_RigUnit_FullbodyIK_h_82_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_FullbodyIK_WorkData_Statics; \
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FULLBODYIK_API static class UScriptStruct* StaticStruct();
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struct FRigUnit_FullbodyIK_WorkData;
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// ********** End ScriptStruct FRigUnit_FullbodyIK_WorkData ****************************************
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// ********** Begin ScriptStruct FRigUnit_FullbodyIK ***********************************************
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struct Z_Construct_UScriptStruct_FRigUnit_FullbodyIK_Statics;
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#define FRigUnit_FullbodyIK_Execute() \
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void FRigUnit_FullbodyIK::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& Root, \
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const TArrayView<const FFBIKEndEffector>& Effectors, \
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const TArrayView<const FFBIKConstraintOption>& Constraints, \
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const FSolverInput& SolverProperty, \
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const FMotionProcessInput& MotionProperty, \
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const bool bPropagateToChildren, \
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const FFBIKDebugOption& DebugOption, \
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FRigUnit_FullbodyIK_WorkData& WorkData \
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)
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#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Private_RigUnit_FullbodyIK_h_112_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_FullbodyIK_Statics; \
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FULLBODYIK_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& Root, \
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const TArrayView<const FFBIKEndEffector>& Effectors, \
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const TArrayView<const FFBIKConstraintOption>& Constraints, \
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const FSolverInput& SolverProperty, \
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const FMotionProcessInput& MotionProperty, \
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const bool bPropagateToChildren, \
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const FFBIKDebugOption& DebugOption, \
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FRigUnit_FullbodyIK_WorkData& WorkData \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRigElementKey& Root = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
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TArray<FFBIKEndEffector>& Effectors = *(TArray<FFBIKEndEffector>*)RigVMMemoryHandles[1].GetInputData(); \
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TArray<FFBIKConstraintOption>& Constraints = *(TArray<FFBIKConstraintOption>*)RigVMMemoryHandles[2].GetInputData(); \
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const FSolverInput& SolverProperty = *(FSolverInput*)RigVMMemoryHandles[3].GetInputData(); \
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const FMotionProcessInput& MotionProperty = *(FMotionProcessInput*)RigVMMemoryHandles[4].GetInputData(); \
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const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[5].GetInputData(); \
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const FFBIKDebugOption& DebugOption = *(FFBIKDebugOption*)RigVMMemoryHandles[6].GetInputData(); \
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FRigUnit_FullbodyIK_WorkData& WorkData = *(FRigUnit_FullbodyIK_WorkData*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Root, \
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Effectors, \
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Constraints, \
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SolverProperty, \
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MotionProperty, \
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bPropagateToChildren, \
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DebugOption, \
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WorkData \
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); \
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} \
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typedef FRigUnit_HighlevelBaseMutable Super;
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struct FRigUnit_FullbodyIK;
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// ********** End ScriptStruct FRigUnit_FullbodyIK *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Private_RigUnit_FullbodyIK_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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