// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigUnit_FullbodyIK.h" #ifdef FULLBODYIK_RigUnit_FullbodyIK_generated_h #error "RigUnit_FullbodyIK.generated.h already included, missing '#pragma once' in RigUnit_FullbodyIK.h" #endif #define FULLBODYIK_RigUnit_FullbodyIK_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FFBIKEndEffector ************************************************** struct Z_Construct_UScriptStruct_FFBIKEndEffector_Statics; #define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Private_RigUnit_FullbodyIK_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFBIKEndEffector_Statics; \ FULLBODYIK_API static class UScriptStruct* StaticStruct(); struct FFBIKEndEffector; // ********** End ScriptStruct FFBIKEndEffector **************************************************** // ********** Begin ScriptStruct FRigUnit_FullbodyIK_WorkData ************************************** struct Z_Construct_UScriptStruct_FRigUnit_FullbodyIK_WorkData_Statics; #define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Private_RigUnit_FullbodyIK_h_82_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_FullbodyIK_WorkData_Statics; \ FULLBODYIK_API static class UScriptStruct* StaticStruct(); struct FRigUnit_FullbodyIK_WorkData; // ********** End ScriptStruct FRigUnit_FullbodyIK_WorkData **************************************** // ********** Begin ScriptStruct FRigUnit_FullbodyIK *********************************************** struct Z_Construct_UScriptStruct_FRigUnit_FullbodyIK_Statics; #define FRigUnit_FullbodyIK_Execute() \ void FRigUnit_FullbodyIK::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKey& Root, \ const TArrayView& Effectors, \ const TArrayView& Constraints, \ const FSolverInput& SolverProperty, \ const FMotionProcessInput& MotionProperty, \ const bool bPropagateToChildren, \ const FFBIKDebugOption& DebugOption, \ FRigUnit_FullbodyIK_WorkData& WorkData \ ) #define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Private_RigUnit_FullbodyIK_h_112_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_FullbodyIK_Statics; \ FULLBODYIK_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ void Execute(FControlRigExecuteContext& InExecuteContext); \ static void StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKey& Root, \ const TArrayView& Effectors, \ const TArrayView& Constraints, \ const FSolverInput& SolverProperty, \ const FMotionProcessInput& MotionProperty, \ const bool bPropagateToChildren, \ const FFBIKDebugOption& DebugOption, \ FRigUnit_FullbodyIK_WorkData& WorkData \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigElementKey& Root = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \ TArray& Effectors = *(TArray*)RigVMMemoryHandles[1].GetInputData(); \ TArray& Constraints = *(TArray*)RigVMMemoryHandles[2].GetInputData(); \ const FSolverInput& SolverProperty = *(FSolverInput*)RigVMMemoryHandles[3].GetInputData(); \ const FMotionProcessInput& MotionProperty = *(FMotionProcessInput*)RigVMMemoryHandles[4].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[5].GetInputData(); \ const FFBIKDebugOption& DebugOption = *(FFBIKDebugOption*)RigVMMemoryHandles[6].GetInputData(); \ FRigUnit_FullbodyIK_WorkData& WorkData = *(FRigUnit_FullbodyIK_WorkData*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Root, \ Effectors, \ Constraints, \ SolverProperty, \ MotionProperty, \ bPropagateToChildren, \ DebugOption, \ WorkData \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_FullbodyIK; // ********** End ScriptStruct FRigUnit_FullbodyIK ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Private_RigUnit_FullbodyIK_h PRAGMA_ENABLE_DEPRECATION_WARNINGS