Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Foliage/UHT/InstancedFoliageActor.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

81 lines
3.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "InstancedFoliageActor.h"
#ifdef FOLIAGE_InstancedFoliageActor_generated_h
#error "InstancedFoliageActor.generated.h already included, missing '#pragma once' in InstancedFoliageActor.h"
#endif
#define FOLIAGE_InstancedFoliageActor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UFoliageType;
class UObject;
// ********** Begin Class AInstancedFoliageActor ***************************************************
#if WITH_EDITOR
#define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_RPC_WRAPPERS_EOD \
DECLARE_FUNCTION(execRemoveAllInstances); \
DECLARE_FUNCTION(execAddInstances);
#else // WITH_EDITOR
#define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_RPC_WRAPPERS_EOD
#endif // WITH_EDITOR
#define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(AInstancedFoliageActor, FOLIAGE_API)
struct Z_Construct_UClass_AInstancedFoliageActor_Statics;
FOLIAGE_API UClass* Z_Construct_UClass_AInstancedFoliageActor_NoRegister();
#define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_INCLASS \
private: \
static void StaticRegisterNativesAInstancedFoliageActor(); \
friend struct ::Z_Construct_UClass_AInstancedFoliageActor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend FOLIAGE_API UClass* ::Z_Construct_UClass_AInstancedFoliageActor_NoRegister(); \
public: \
DECLARE_CLASS2(AInstancedFoliageActor, AISMPartitionActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Foliage"), Z_Construct_UClass_AInstancedFoliageActor_NoRegister) \
DECLARE_SERIALIZER(AInstancedFoliageActor) \
FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
FOLIAGE_API AInstancedFoliageActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AInstancedFoliageActor) \
DECLARE_VTABLE_PTR_HELPER_CTOR(FOLIAGE_API, AInstancedFoliageActor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AInstancedFoliageActor); \
/** Deleted move- and copy-constructors, should never be used */ \
AInstancedFoliageActor(AInstancedFoliageActor&&) = delete; \
AInstancedFoliageActor(const AInstancedFoliageActor&) = delete; \
FOLIAGE_API virtual ~AInstancedFoliageActor();
#define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_27_PROLOG
#define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_RPC_WRAPPERS_EOD \
FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_INCLASS \
FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AInstancedFoliageActor;
// ********** End Class AInstancedFoliageActor *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS