81 lines
3.7 KiB
C++
81 lines
3.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "InstancedFoliageActor.h"
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#ifdef FOLIAGE_InstancedFoliageActor_generated_h
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#error "InstancedFoliageActor.generated.h already included, missing '#pragma once' in InstancedFoliageActor.h"
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#endif
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#define FOLIAGE_InstancedFoliageActor_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UFoliageType;
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class UObject;
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// ********** Begin Class AInstancedFoliageActor ***************************************************
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#if WITH_EDITOR
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#define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_RPC_WRAPPERS_EOD \
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DECLARE_FUNCTION(execRemoveAllInstances); \
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DECLARE_FUNCTION(execAddInstances);
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#else // WITH_EDITOR
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#define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_RPC_WRAPPERS_EOD
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#endif // WITH_EDITOR
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#define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(AInstancedFoliageActor, FOLIAGE_API)
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struct Z_Construct_UClass_AInstancedFoliageActor_Statics;
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FOLIAGE_API UClass* Z_Construct_UClass_AInstancedFoliageActor_NoRegister();
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#define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_INCLASS \
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private: \
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static void StaticRegisterNativesAInstancedFoliageActor(); \
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friend struct ::Z_Construct_UClass_AInstancedFoliageActor_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend FOLIAGE_API UClass* ::Z_Construct_UClass_AInstancedFoliageActor_NoRegister(); \
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public: \
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DECLARE_CLASS2(AInstancedFoliageActor, AISMPartitionActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Foliage"), Z_Construct_UClass_AInstancedFoliageActor_NoRegister) \
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DECLARE_SERIALIZER(AInstancedFoliageActor) \
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FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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FOLIAGE_API AInstancedFoliageActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AInstancedFoliageActor) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(FOLIAGE_API, AInstancedFoliageActor); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AInstancedFoliageActor); \
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/** Deleted move- and copy-constructors, should never be used */ \
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AInstancedFoliageActor(AInstancedFoliageActor&&) = delete; \
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AInstancedFoliageActor(const AInstancedFoliageActor&) = delete; \
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FOLIAGE_API virtual ~AInstancedFoliageActor();
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#define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_27_PROLOG
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#define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_RPC_WRAPPERS_EOD \
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FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_INCLASS \
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FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class AInstancedFoliageActor;
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// ********** End Class AInstancedFoliageActor *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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