// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "InstancedFoliageActor.h" #ifdef FOLIAGE_InstancedFoliageActor_generated_h #error "InstancedFoliageActor.generated.h already included, missing '#pragma once' in InstancedFoliageActor.h" #endif #define FOLIAGE_InstancedFoliageActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UFoliageType; class UObject; // ********** Begin Class AInstancedFoliageActor *************************************************** #if WITH_EDITOR #define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_RPC_WRAPPERS_EOD \ DECLARE_FUNCTION(execRemoveAllInstances); \ DECLARE_FUNCTION(execAddInstances); #else // WITH_EDITOR #define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_RPC_WRAPPERS_EOD #endif // WITH_EDITOR #define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(AInstancedFoliageActor, FOLIAGE_API) struct Z_Construct_UClass_AInstancedFoliageActor_Statics; FOLIAGE_API UClass* Z_Construct_UClass_AInstancedFoliageActor_NoRegister(); #define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_INCLASS \ private: \ static void StaticRegisterNativesAInstancedFoliageActor(); \ friend struct ::Z_Construct_UClass_AInstancedFoliageActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend FOLIAGE_API UClass* ::Z_Construct_UClass_AInstancedFoliageActor_NoRegister(); \ public: \ DECLARE_CLASS2(AInstancedFoliageActor, AISMPartitionActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Foliage"), Z_Construct_UClass_AInstancedFoliageActor_NoRegister) \ DECLARE_SERIALIZER(AInstancedFoliageActor) \ FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ FOLIAGE_API AInstancedFoliageActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AInstancedFoliageActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(FOLIAGE_API, AInstancedFoliageActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AInstancedFoliageActor); \ /** Deleted move- and copy-constructors, should never be used */ \ AInstancedFoliageActor(AInstancedFoliageActor&&) = delete; \ AInstancedFoliageActor(const AInstancedFoliageActor&) = delete; \ FOLIAGE_API virtual ~AInstancedFoliageActor(); #define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_27_PROLOG #define FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_RPC_WRAPPERS_EOD \ FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_INCLASS \ FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h_30_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AInstancedFoliageActor; // ********** End Class AInstancedFoliageActor ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Foliage_Public_InstancedFoliageActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS