112 lines
5.5 KiB
C++
112 lines
5.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Character/ShooterHealthComponent.h"
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#ifdef FPSTEMPLATE_ShooterHealthComponent_generated_h
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#error "ShooterHealthComponent.generated.h already included, missing '#pragma once' in ShooterHealthComponent.h"
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#endif
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#define FPSTEMPLATE_ShooterHealthComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class UShooterHealthComponent;
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enum class EDeathState : uint8;
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// ********** Begin Delegate FShooterHealth_DeathEvent *********************************************
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_9_DELEGATE \
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FPSTEMPLATE_API void FShooterHealth_DeathEvent_DelegateWrapper(const FMulticastScriptDelegate& ShooterHealth_DeathEvent, AActor* OwningActor, AActor* Instigator);
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// ********** End Delegate FShooterHealth_DeathEvent ***********************************************
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// ********** Begin Delegate FShooterHealth_AttributeChanged ***************************************
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_10_DELEGATE \
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FPSTEMPLATE_API void FShooterHealth_AttributeChanged_DelegateWrapper(const FMulticastScriptDelegate& ShooterHealth_AttributeChanged, UShooterHealthComponent* HealthComponent, float OldValue, float NewValue, AActor* Instigator);
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// ********** End Delegate FShooterHealth_AttributeChanged *****************************************
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// ********** Begin Class UShooterHealthComponent **************************************************
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_33_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execOnRep_MaxHealth); \
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DECLARE_FUNCTION(execOnRep_Health); \
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DECLARE_FUNCTION(execOnRep_DeathState); \
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DECLARE_FUNCTION(execIsDeadOrDying); \
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DECLARE_FUNCTION(execGetDeathState); \
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DECLARE_FUNCTION(execGetHealthNormalized); \
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DECLARE_FUNCTION(execGetMaxHealth); \
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DECLARE_FUNCTION(execGetHealth); \
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DECLARE_FUNCTION(execFindHealthComponent);
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struct Z_Construct_UClass_UShooterHealthComponent_Statics;
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FPSTEMPLATE_API UClass* Z_Construct_UClass_UShooterHealthComponent_NoRegister();
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_33_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUShooterHealthComponent(); \
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friend struct ::Z_Construct_UClass_UShooterHealthComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_UShooterHealthComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UShooterHealthComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_UShooterHealthComponent_NoRegister) \
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DECLARE_SERIALIZER(UShooterHealthComponent) \
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NO_API void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override; \
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enum class ENetFields_Private : uint16 \
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{ \
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NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
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DeathState=NETFIELD_REP_START, \
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Health, \
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MaxHealth, \
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NETFIELD_REP_END=MaxHealth }; \
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DECLARE_VALIDATE_GENERATED_REP_ENUMS(NO_API)
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_33_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UShooterHealthComponent(UShooterHealthComponent&&) = delete; \
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UShooterHealthComponent(const UShooterHealthComponent&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UShooterHealthComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UShooterHealthComponent); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UShooterHealthComponent) \
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NO_API virtual ~UShooterHealthComponent();
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_30_PROLOG
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_33_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_33_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_33_INCLASS_NO_PURE_DECLS \
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FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_33_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UShooterHealthComponent;
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// ********** End Class UShooterHealthComponent ****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h
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// ********** Begin Enum EDeathState ***************************************************************
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#define FOREACH_ENUM_EDEATHSTATE(op) \
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op(EDeathState::NotDead) \
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op(EDeathState::DeathStarted) \
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op(EDeathState::DeathFinished)
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enum class EDeathState : uint8;
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template<> struct TIsUEnumClass<EDeathState> { enum { Value = true }; };
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template<> FPSTEMPLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDeathState>();
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// ********** End Enum EDeathState *****************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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