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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/ShooterHealthComponent.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Character/ShooterHealthComponent.h"
#ifdef FPSTEMPLATE_ShooterHealthComponent_generated_h
#error "ShooterHealthComponent.generated.h already included, missing '#pragma once' in ShooterHealthComponent.h"
#endif
#define FPSTEMPLATE_ShooterHealthComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class UShooterHealthComponent;
enum class EDeathState : uint8;
// ********** Begin Delegate FShooterHealth_DeathEvent *********************************************
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_9_DELEGATE \
FPSTEMPLATE_API void FShooterHealth_DeathEvent_DelegateWrapper(const FMulticastScriptDelegate& ShooterHealth_DeathEvent, AActor* OwningActor, AActor* Instigator);
// ********** End Delegate FShooterHealth_DeathEvent ***********************************************
// ********** Begin Delegate FShooterHealth_AttributeChanged ***************************************
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_10_DELEGATE \
FPSTEMPLATE_API void FShooterHealth_AttributeChanged_DelegateWrapper(const FMulticastScriptDelegate& ShooterHealth_AttributeChanged, UShooterHealthComponent* HealthComponent, float OldValue, float NewValue, AActor* Instigator);
// ********** End Delegate FShooterHealth_AttributeChanged *****************************************
// ********** Begin Class UShooterHealthComponent **************************************************
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_33_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execOnRep_MaxHealth); \
DECLARE_FUNCTION(execOnRep_Health); \
DECLARE_FUNCTION(execOnRep_DeathState); \
DECLARE_FUNCTION(execIsDeadOrDying); \
DECLARE_FUNCTION(execGetDeathState); \
DECLARE_FUNCTION(execGetHealthNormalized); \
DECLARE_FUNCTION(execGetMaxHealth); \
DECLARE_FUNCTION(execGetHealth); \
DECLARE_FUNCTION(execFindHealthComponent);
struct Z_Construct_UClass_UShooterHealthComponent_Statics;
FPSTEMPLATE_API UClass* Z_Construct_UClass_UShooterHealthComponent_NoRegister();
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_33_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUShooterHealthComponent(); \
friend struct ::Z_Construct_UClass_UShooterHealthComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_UShooterHealthComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UShooterHealthComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_UShooterHealthComponent_NoRegister) \
DECLARE_SERIALIZER(UShooterHealthComponent) \
NO_API void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override; \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
DeathState=NETFIELD_REP_START, \
Health, \
MaxHealth, \
NETFIELD_REP_END=MaxHealth }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(NO_API)
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_33_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UShooterHealthComponent(UShooterHealthComponent&&) = delete; \
UShooterHealthComponent(const UShooterHealthComponent&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UShooterHealthComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UShooterHealthComponent); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UShooterHealthComponent) \
NO_API virtual ~UShooterHealthComponent();
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_30_PROLOG
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_33_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_33_RPC_WRAPPERS_NO_PURE_DECLS \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_33_INCLASS_NO_PURE_DECLS \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h_33_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UShooterHealthComponent;
// ********** End Class UShooterHealthComponent ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterHealthComponent_h
// ********** Begin Enum EDeathState ***************************************************************
#define FOREACH_ENUM_EDEATHSTATE(op) \
op(EDeathState::NotDead) \
op(EDeathState::DeathStarted) \
op(EDeathState::DeathFinished)
enum class EDeathState : uint8;
template<> struct TIsUEnumClass<EDeathState> { enum { Value = true }; };
template<> FPSTEMPLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDeathState>();
// ********** End Enum EDeathState *****************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS