83 lines
4.0 KiB
C++
83 lines
4.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Character/ShooterCharacter.h"
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#ifdef FPSTEMPLATE_ShooterCharacter_generated_h
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#error "ShooterCharacter.generated.h already included, missing '#pragma once' in ShooterCharacter.h"
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#endif
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#define FPSTEMPLATE_ShooterCharacter_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class AWeapon;
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class UAnimMontage;
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// ********** Begin Delegate FWeaponFirstReplicated ************************************************
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_23_DELEGATE \
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FPSTEMPLATE_API void FWeaponFirstReplicated_DelegateWrapper(const FMulticastScriptDelegate& WeaponFirstReplicated, AWeapon* Weapon);
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// ********** End Delegate FWeaponFirstReplicated **************************************************
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// ********** Begin Class AShooterCharacter ********************************************************
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
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virtual void Multicast_HitReact_Implementation(int32 MontageIndex); \
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DECLARE_FUNCTION(execOnDeathStarted); \
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DECLARE_FUNCTION(execMulticast_HitReact); \
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DECLARE_FUNCTION(execGetFixedAimRotation);
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_CALLBACK_WRAPPERS
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struct Z_Construct_UClass_AShooterCharacter_Statics;
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FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterCharacter_NoRegister();
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesAShooterCharacter(); \
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friend struct ::Z_Construct_UClass_AShooterCharacter_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_AShooterCharacter_NoRegister(); \
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public: \
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DECLARE_CLASS2(AShooterCharacter, ACharacter, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_AShooterCharacter_NoRegister) \
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DECLARE_SERIALIZER(AShooterCharacter) \
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virtual UObject* _getUObject() const override { return const_cast<AShooterCharacter*>(this); }
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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AShooterCharacter(AShooterCharacter&&) = delete; \
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AShooterCharacter(const AShooterCharacter&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AShooterCharacter); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AShooterCharacter); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(AShooterCharacter) \
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NO_API virtual ~AShooterCharacter();
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_25_PROLOG
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_CALLBACK_WRAPPERS \
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FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_INCLASS_NO_PURE_DECLS \
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FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class AShooterCharacter;
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// ********** End Class AShooterCharacter **********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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