// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Character/ShooterCharacter.h" #ifdef FPSTEMPLATE_ShooterCharacter_generated_h #error "ShooterCharacter.generated.h already included, missing '#pragma once' in ShooterCharacter.h" #endif #define FPSTEMPLATE_ShooterCharacter_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class AWeapon; class UAnimMontage; // ********** Begin Delegate FWeaponFirstReplicated ************************************************ #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_23_DELEGATE \ FPSTEMPLATE_API void FWeaponFirstReplicated_DelegateWrapper(const FMulticastScriptDelegate& WeaponFirstReplicated, AWeapon* Weapon); // ********** End Delegate FWeaponFirstReplicated ************************************************** // ********** Begin Class AShooterCharacter ******************************************************** #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_RPC_WRAPPERS_NO_PURE_DECLS \ virtual void Multicast_HitReact_Implementation(int32 MontageIndex); \ DECLARE_FUNCTION(execOnDeathStarted); \ DECLARE_FUNCTION(execMulticast_HitReact); \ DECLARE_FUNCTION(execGetFixedAimRotation); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_CALLBACK_WRAPPERS struct Z_Construct_UClass_AShooterCharacter_Statics; FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterCharacter_NoRegister(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAShooterCharacter(); \ friend struct ::Z_Construct_UClass_AShooterCharacter_Statics; \ static UClass* GetPrivateStaticClass(); \ friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_AShooterCharacter_NoRegister(); \ public: \ DECLARE_CLASS2(AShooterCharacter, ACharacter, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_AShooterCharacter_NoRegister) \ DECLARE_SERIALIZER(AShooterCharacter) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ AShooterCharacter(AShooterCharacter&&) = delete; \ AShooterCharacter(const AShooterCharacter&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AShooterCharacter); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AShooterCharacter); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(AShooterCharacter) \ NO_API virtual ~AShooterCharacter(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_25_PROLOG #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_RPC_WRAPPERS_NO_PURE_DECLS \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_CALLBACK_WRAPPERS \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_INCLASS_NO_PURE_DECLS \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h_28_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AShooterCharacter; // ********** End Class AShooterCharacter ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Character_ShooterCharacter_h PRAGMA_ENABLE_DEPRECATION_WARNINGS