Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/MatchGameState.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

62 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Game/MatchGameState.h"
#ifdef FPSTEMPLATE_MatchGameState_generated_h
#error "MatchGameState.generated.h already included, missing '#pragma once' in MatchGameState.h"
#endif
#define FPSTEMPLATE_MatchGameState_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class AMatchGameState **********************************************************
struct Z_Construct_UClass_AMatchGameState_Statics;
FPSTEMPLATE_API UClass* Z_Construct_UClass_AMatchGameState_NoRegister();
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAMatchGameState(); \
friend struct ::Z_Construct_UClass_AMatchGameState_Statics; \
static UClass* GetPrivateStaticClass(); \
friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_AMatchGameState_NoRegister(); \
public: \
DECLARE_CLASS2(AMatchGameState, AGameState, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_AMatchGameState_NoRegister) \
DECLARE_SERIALIZER(AMatchGameState)
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h_17_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
AMatchGameState(AMatchGameState&&) = delete; \
AMatchGameState(const AMatchGameState&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AMatchGameState); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AMatchGameState); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(AMatchGameState) \
NO_API virtual ~AMatchGameState();
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h_14_PROLOG
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h_17_INCLASS_NO_PURE_DECLS \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AMatchGameState;
// ********** End Class AMatchGameState ************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS