// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Game/MatchGameState.h" #ifdef FPSTEMPLATE_MatchGameState_generated_h #error "MatchGameState.generated.h already included, missing '#pragma once' in MatchGameState.h" #endif #define FPSTEMPLATE_MatchGameState_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AMatchGameState ********************************************************** struct Z_Construct_UClass_AMatchGameState_Statics; FPSTEMPLATE_API UClass* Z_Construct_UClass_AMatchGameState_NoRegister(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAMatchGameState(); \ friend struct ::Z_Construct_UClass_AMatchGameState_Statics; \ static UClass* GetPrivateStaticClass(); \ friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_AMatchGameState_NoRegister(); \ public: \ DECLARE_CLASS2(AMatchGameState, AGameState, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_AMatchGameState_NoRegister) \ DECLARE_SERIALIZER(AMatchGameState) #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h_17_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ AMatchGameState(AMatchGameState&&) = delete; \ AMatchGameState(const AMatchGameState&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AMatchGameState); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AMatchGameState); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(AMatchGameState) \ NO_API virtual ~AMatchGameState(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h_14_PROLOG #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h_17_INCLASS_NO_PURE_DECLS \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h_17_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AMatchGameState; // ********** End Class AMatchGameState ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h PRAGMA_ENABLE_DEPRECATION_WARNINGS