Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/MatchGameState.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

150 lines
9.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Game/MatchGameState.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeMatchGameState() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AGameState();
FPSTEMPLATE_API UClass* Z_Construct_UClass_AMatchGameState();
FPSTEMPLATE_API UClass* Z_Construct_UClass_AMatchGameState_NoRegister();
FPSTEMPLATE_API UClass* Z_Construct_UClass_AMatchPlayerState_NoRegister();
UPackage* Z_Construct_UPackage__Script_FPSTemplate();
// ********** End Cross Module References **********************************************************
// ********** Begin Class AMatchGameState **********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AMatchGameState;
UClass* AMatchGameState::GetPrivateStaticClass()
{
using TClass = AMatchGameState;
if (!Z_Registration_Info_UClass_AMatchGameState.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("MatchGameState"),
Z_Registration_Info_UClass_AMatchGameState.InnerSingleton,
StaticRegisterNativesAMatchGameState,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AMatchGameState.InnerSingleton;
}
UClass* Z_Construct_UClass_AMatchGameState_NoRegister()
{
return AMatchGameState::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AMatchGameState_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "HideCategories", "Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
{ "IncludePath", "Game/MatchGameState.h" },
{ "ModuleRelativePath", "Public/Game/MatchGameState.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Leaders_MetaData[] = {
{ "ModuleRelativePath", "Public/Game/MatchGameState.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SortedPlayerStates_MetaData[] = {
{ "ModuleRelativePath", "Public/Game/MatchGameState.h" },
};
#endif // WITH_METADATA
// ********** Begin Class AMatchGameState constinit property declarations **************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_Leaders_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_Leaders;
static const UECodeGen_Private::FObjectPropertyParams NewProp_SortedPlayerStates_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_SortedPlayerStates;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class AMatchGameState constinit property declarations ****************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AMatchGameState>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AMatchGameState_Statics
// ********** Begin Class AMatchGameState Property Definitions *************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AMatchGameState_Statics::NewProp_Leaders_Inner = { "Leaders", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AMatchPlayerState_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AMatchGameState_Statics::NewProp_Leaders = { "Leaders", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AMatchGameState, Leaders), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Leaders_MetaData), NewProp_Leaders_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AMatchGameState_Statics::NewProp_SortedPlayerStates_Inner = { "SortedPlayerStates", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AMatchPlayerState_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AMatchGameState_Statics::NewProp_SortedPlayerStates = { "SortedPlayerStates", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AMatchGameState, SortedPlayerStates), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SortedPlayerStates_MetaData), NewProp_SortedPlayerStates_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AMatchGameState_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMatchGameState_Statics::NewProp_Leaders_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMatchGameState_Statics::NewProp_Leaders,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMatchGameState_Statics::NewProp_SortedPlayerStates_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMatchGameState_Statics::NewProp_SortedPlayerStates,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AMatchGameState_Statics::PropPointers) < 2048);
// ********** End Class AMatchGameState Property Definitions ***************************************
UObject* (*const Z_Construct_UClass_AMatchGameState_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AGameState,
(UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AMatchGameState_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AMatchGameState_Statics::ClassParams = {
&AMatchGameState::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_AMatchGameState_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_AMatchGameState_Statics::PropPointers),
0,
0x009002A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AMatchGameState_Statics::Class_MetaDataParams), Z_Construct_UClass_AMatchGameState_Statics::Class_MetaDataParams)
};
void AMatchGameState::StaticRegisterNativesAMatchGameState()
{
}
UClass* Z_Construct_UClass_AMatchGameState()
{
if (!Z_Registration_Info_UClass_AMatchGameState.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AMatchGameState.OuterSingleton, Z_Construct_UClass_AMatchGameState_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AMatchGameState.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AMatchGameState);
AMatchGameState::~AMatchGameState() {}
// ********** End Class AMatchGameState ************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h__Script_FPSTemplate_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AMatchGameState, AMatchGameState::StaticClass, TEXT("AMatchGameState"), &Z_Registration_Info_UClass_AMatchGameState, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AMatchGameState), 2745743421U) },
};
}; // Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h__Script_FPSTemplate_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h__Script_FPSTemplate_2058903705{
TEXT("/Script/FPSTemplate"),
Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h__Script_FPSTemplate_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h__Script_FPSTemplate_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS