// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Game/MatchGameState.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeMatchGameState() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_AGameState(); FPSTEMPLATE_API UClass* Z_Construct_UClass_AMatchGameState(); FPSTEMPLATE_API UClass* Z_Construct_UClass_AMatchGameState_NoRegister(); FPSTEMPLATE_API UClass* Z_Construct_UClass_AMatchPlayerState_NoRegister(); UPackage* Z_Construct_UPackage__Script_FPSTemplate(); // ********** End Cross Module References ********************************************************** // ********** Begin Class AMatchGameState ********************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_AMatchGameState; UClass* AMatchGameState::GetPrivateStaticClass() { using TClass = AMatchGameState; if (!Z_Registration_Info_UClass_AMatchGameState.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MatchGameState"), Z_Registration_Info_UClass_AMatchGameState.InnerSingleton, StaticRegisterNativesAMatchGameState, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_AMatchGameState.InnerSingleton; } UClass* Z_Construct_UClass_AMatchGameState_NoRegister() { return AMatchGameState::GetPrivateStaticClass(); } struct Z_Construct_UClass_AMatchGameState_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, #endif { "HideCategories", "Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" }, { "IncludePath", "Game/MatchGameState.h" }, { "ModuleRelativePath", "Public/Game/MatchGameState.h" }, { "ShowCategories", "Input|MouseInput Input|TouchInput" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Leaders_MetaData[] = { { "ModuleRelativePath", "Public/Game/MatchGameState.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SortedPlayerStates_MetaData[] = { { "ModuleRelativePath", "Public/Game/MatchGameState.h" }, }; #endif // WITH_METADATA // ********** Begin Class AMatchGameState constinit property declarations ************************** static const UECodeGen_Private::FObjectPropertyParams NewProp_Leaders_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_Leaders; static const UECodeGen_Private::FObjectPropertyParams NewProp_SortedPlayerStates_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_SortedPlayerStates; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class AMatchGameState constinit property declarations **************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_AMatchGameState_Statics // ********** Begin Class AMatchGameState Property Definitions ************************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AMatchGameState_Statics::NewProp_Leaders_Inner = { "Leaders", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AMatchPlayerState_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AMatchGameState_Statics::NewProp_Leaders = { "Leaders", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AMatchGameState, Leaders), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Leaders_MetaData), NewProp_Leaders_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AMatchGameState_Statics::NewProp_SortedPlayerStates_Inner = { "SortedPlayerStates", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AMatchPlayerState_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AMatchGameState_Statics::NewProp_SortedPlayerStates = { "SortedPlayerStates", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AMatchGameState, SortedPlayerStates), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SortedPlayerStates_MetaData), NewProp_SortedPlayerStates_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AMatchGameState_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMatchGameState_Statics::NewProp_Leaders_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMatchGameState_Statics::NewProp_Leaders, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMatchGameState_Statics::NewProp_SortedPlayerStates_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AMatchGameState_Statics::NewProp_SortedPlayerStates, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AMatchGameState_Statics::PropPointers) < 2048); // ********** End Class AMatchGameState Property Definitions *************************************** UObject* (*const Z_Construct_UClass_AMatchGameState_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AGameState, (UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AMatchGameState_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AMatchGameState_Statics::ClassParams = { &AMatchGameState::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_AMatchGameState_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_AMatchGameState_Statics::PropPointers), 0, 0x009002A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AMatchGameState_Statics::Class_MetaDataParams), Z_Construct_UClass_AMatchGameState_Statics::Class_MetaDataParams) }; void AMatchGameState::StaticRegisterNativesAMatchGameState() { } UClass* Z_Construct_UClass_AMatchGameState() { if (!Z_Registration_Info_UClass_AMatchGameState.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AMatchGameState.OuterSingleton, Z_Construct_UClass_AMatchGameState_Statics::ClassParams); } return Z_Registration_Info_UClass_AMatchGameState.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AMatchGameState); AMatchGameState::~AMatchGameState() {} // ********** End Class AMatchGameState ************************************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h__Script_FPSTemplate_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AMatchGameState, AMatchGameState::StaticClass, TEXT("AMatchGameState"), &Z_Registration_Info_UClass_AMatchGameState, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AMatchGameState), 2745743421U) }, }; }; // Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h__Script_FPSTemplate_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h__Script_FPSTemplate_2058903705{ TEXT("/Script/FPSTemplate"), Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h__Script_FPSTemplate_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_MatchGameState_h__Script_FPSTemplate_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS