Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/EnhancedInput/UHT/PlayerMappableInputConfig.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

79 lines
3.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "PlayerMappableInputConfig.h"
#ifdef ENHANCEDINPUT_PlayerMappableInputConfig_generated_h
#error "PlayerMappableInputConfig.generated.h already included, missing '#pragma once' in PlayerMappableInputConfig.h"
#endif
#define ENHANCEDINPUT_PlayerMappableInputConfig_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UInputAction;
class UInputMappingContext;
class UObject;
struct FEnhancedActionKeyMapping;
// ********** Begin Class UPlayerMappableInputConfig ***********************************************
#define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_PlayerMappableInputConfig_h_25_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetMetadata); \
DECLARE_FUNCTION(execIsDeprecated); \
DECLARE_FUNCTION(execGetDisplayName); \
DECLARE_FUNCTION(execGetConfigName); \
DECLARE_FUNCTION(execGetMappingContexts); \
DECLARE_FUNCTION(execResetToDefault); \
DECLARE_FUNCTION(execGetKeysBoundToAction); \
DECLARE_FUNCTION(execGetMappingByName); \
DECLARE_FUNCTION(execGetPlayerMappableKeys);
struct Z_Construct_UClass_UPlayerMappableInputConfig_Statics;
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UPlayerMappableInputConfig_NoRegister();
#define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_PlayerMappableInputConfig_h_25_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUPlayerMappableInputConfig(); \
friend struct ::Z_Construct_UClass_UPlayerMappableInputConfig_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENHANCEDINPUT_API UClass* ::Z_Construct_UClass_UPlayerMappableInputConfig_NoRegister(); \
public: \
DECLARE_CLASS2(UPlayerMappableInputConfig, UPrimaryDataAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/EnhancedInput"), Z_Construct_UClass_UPlayerMappableInputConfig_NoRegister) \
DECLARE_SERIALIZER(UPlayerMappableInputConfig)
#define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_PlayerMappableInputConfig_h_25_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UPlayerMappableInputConfig(UPlayerMappableInputConfig&&) = delete; \
UPlayerMappableInputConfig(const UPlayerMappableInputConfig&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UPlayerMappableInputConfig); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPlayerMappableInputConfig); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPlayerMappableInputConfig) \
NO_API virtual ~UPlayerMappableInputConfig();
#define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_PlayerMappableInputConfig_h_22_PROLOG
#define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_PlayerMappableInputConfig_h_25_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_PlayerMappableInputConfig_h_25_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_PlayerMappableInputConfig_h_25_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_PlayerMappableInputConfig_h_25_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UPlayerMappableInputConfig;
// ********** End Class UPlayerMappableInputConfig *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_PlayerMappableInputConfig_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS