Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT/GameNetworkManagerSettings.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

232 lines
19 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameNetworkManagerSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameNetworkManagerSettings() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINESETTINGS_API UClass* Z_Construct_UClass_UGameNetworkManagerSettings();
ENGINESETTINGS_API UClass* Z_Construct_UClass_UGameNetworkManagerSettings_NoRegister();
UPackage* Z_Construct_UPackage__Script_EngineSettings();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameNetworkManagerSettings **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameNetworkManagerSettings;
UClass* UGameNetworkManagerSettings::GetPrivateStaticClass()
{
using TClass = UGameNetworkManagerSettings;
if (!Z_Registration_Info_UClass_UGameNetworkManagerSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameNetworkManagerSettings"),
Z_Registration_Info_UClass_UGameNetworkManagerSettings.InnerSingleton,
StaticRegisterNativesUGameNetworkManagerSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameNetworkManagerSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameNetworkManagerSettings_NoRegister()
{
return UGameNetworkManagerSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameNetworkManagerSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Holds the settings for the AGameNetworkManager class.\n */" },
{ "IncludePath", "GameNetworkManagerSettings.h" },
{ "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" },
{ "ToolTip", "Holds the settings for the AGameNetworkManager class." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinDynamicBandwidth_MetaData[] = {
{ "Category", "Bandwidth" },
{ "Comment", "/** Minimum bandwidth dynamically set per connection. */" },
{ "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" },
{ "ToolTip", "Minimum bandwidth dynamically set per connection." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxDynamicBandwidth_MetaData[] = {
{ "Category", "Bandwidth" },
{ "Comment", "/** Maximum bandwidth dynamically set per connection. */" },
{ "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" },
{ "ToolTip", "Maximum bandwidth dynamically set per connection." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TotalNetBandwidth_MetaData[] = {
{ "Category", "Bandwidth" },
{ "Comment", "/** Total available bandwidth for listen server, split dynamically across net connections. */" },
{ "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" },
{ "ToolTip", "Total available bandwidth for listen server, split dynamically across net connections." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BadPingThreshold_MetaData[] = {
{ "Category", "StandbyCheats" },
{ "Comment", "/** The point we determine the server is either delaying packets or has bad upstream. */" },
{ "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" },
{ "ToolTip", "The point we determine the server is either delaying packets or has bad upstream." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsStandbyCheckingEnabled_MetaData[] = {
{ "Category", "StandbyCheats" },
{ "Comment", "/** Used to determine if checking for standby cheats should occur. */" },
{ "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" },
{ "ToolTip", "Used to determine if checking for standby cheats should occur." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StandbyRxCheatTime_MetaData[] = {
{ "Category", "StandbyCheats" },
{ "Comment", "/** The amount of time without packets before triggering the cheat code. */" },
{ "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" },
{ "ToolTip", "The amount of time without packets before triggering the cheat code." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StandbyTxCheatTime_MetaData[] = {
{ "Category", "StandbyCheats" },
{ "Comment", "/** The amount of time without packets before triggering the cheat code. */" },
{ "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" },
{ "ToolTip", "The amount of time without packets before triggering the cheat code." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PercentMissingForRxStandby_MetaData[] = {
{ "Category", "StandbyCheats" },
{ "Comment", "/** The percentage of clients missing RX data before triggering the standby code. */" },
{ "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" },
{ "ToolTip", "The percentage of clients missing RX data before triggering the standby code." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PercentMissingForTxStandby_MetaData[] = {
{ "Category", "StandbyCheats" },
{ "Comment", "/** The percentage of clients missing TX data before triggering the standby code. */" },
{ "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" },
{ "ToolTip", "The percentage of clients missing TX data before triggering the standby code." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PercentForBadPing_MetaData[] = {
{ "Category", "StandbyCheats" },
{ "Comment", "/** The percentage of clients with bad ping before triggering the standby code. */" },
{ "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" },
{ "ToolTip", "The percentage of clients with bad ping before triggering the standby code." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_JoinInProgressStandbyWaitTime_MetaData[] = {
{ "Category", "StandbyCheats" },
{ "Comment", "/** The amount of time to wait before checking a connection for standby issues. */" },
{ "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" },
{ "ToolTip", "The amount of time to wait before checking a connection for standby issues." },
};
#endif // WITH_METADATA
// ********** Begin Class UGameNetworkManagerSettings constinit property declarations **************
static const UECodeGen_Private::FIntPropertyParams NewProp_MinDynamicBandwidth;
static const UECodeGen_Private::FIntPropertyParams NewProp_MaxDynamicBandwidth;
static const UECodeGen_Private::FIntPropertyParams NewProp_TotalNetBandwidth;
static const UECodeGen_Private::FIntPropertyParams NewProp_BadPingThreshold;
static void NewProp_bIsStandbyCheckingEnabled_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsStandbyCheckingEnabled;
static const UECodeGen_Private::FFloatPropertyParams NewProp_StandbyRxCheatTime;
static const UECodeGen_Private::FFloatPropertyParams NewProp_StandbyTxCheatTime;
static const UECodeGen_Private::FFloatPropertyParams NewProp_PercentMissingForRxStandby;
static const UECodeGen_Private::FFloatPropertyParams NewProp_PercentMissingForTxStandby;
static const UECodeGen_Private::FFloatPropertyParams NewProp_PercentForBadPing;
static const UECodeGen_Private::FFloatPropertyParams NewProp_JoinInProgressStandbyWaitTime;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameNetworkManagerSettings constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameNetworkManagerSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameNetworkManagerSettings_Statics
// ********** Begin Class UGameNetworkManagerSettings Property Definitions *************************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_MinDynamicBandwidth = { "MinDynamicBandwidth", nullptr, (EPropertyFlags)0x0010000000044001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, MinDynamicBandwidth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinDynamicBandwidth_MetaData), NewProp_MinDynamicBandwidth_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_MaxDynamicBandwidth = { "MaxDynamicBandwidth", nullptr, (EPropertyFlags)0x0010000000044001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, MaxDynamicBandwidth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxDynamicBandwidth_MetaData), NewProp_MaxDynamicBandwidth_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_TotalNetBandwidth = { "TotalNetBandwidth", nullptr, (EPropertyFlags)0x0010000000044001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, TotalNetBandwidth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TotalNetBandwidth_MetaData), NewProp_TotalNetBandwidth_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_BadPingThreshold = { "BadPingThreshold", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, BadPingThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BadPingThreshold_MetaData), NewProp_BadPingThreshold_MetaData) };
void Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_bIsStandbyCheckingEnabled_SetBit(void* Obj)
{
((UGameNetworkManagerSettings*)Obj)->bIsStandbyCheckingEnabled = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_bIsStandbyCheckingEnabled = { "bIsStandbyCheckingEnabled", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UGameNetworkManagerSettings), &Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_bIsStandbyCheckingEnabled_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsStandbyCheckingEnabled_MetaData), NewProp_bIsStandbyCheckingEnabled_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_StandbyRxCheatTime = { "StandbyRxCheatTime", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, StandbyRxCheatTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StandbyRxCheatTime_MetaData), NewProp_StandbyRxCheatTime_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_StandbyTxCheatTime = { "StandbyTxCheatTime", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, StandbyTxCheatTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StandbyTxCheatTime_MetaData), NewProp_StandbyTxCheatTime_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_PercentMissingForRxStandby = { "PercentMissingForRxStandby", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, PercentMissingForRxStandby), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PercentMissingForRxStandby_MetaData), NewProp_PercentMissingForRxStandby_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_PercentMissingForTxStandby = { "PercentMissingForTxStandby", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, PercentMissingForTxStandby), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PercentMissingForTxStandby_MetaData), NewProp_PercentMissingForTxStandby_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_PercentForBadPing = { "PercentForBadPing", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, PercentForBadPing), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PercentForBadPing_MetaData), NewProp_PercentForBadPing_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_JoinInProgressStandbyWaitTime = { "JoinInProgressStandbyWaitTime", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, JoinInProgressStandbyWaitTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_JoinInProgressStandbyWaitTime_MetaData), NewProp_JoinInProgressStandbyWaitTime_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameNetworkManagerSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_MinDynamicBandwidth,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_MaxDynamicBandwidth,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_TotalNetBandwidth,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_BadPingThreshold,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_bIsStandbyCheckingEnabled,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_StandbyRxCheatTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_StandbyTxCheatTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_PercentMissingForRxStandby,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_PercentMissingForTxStandby,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_PercentForBadPing,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_JoinInProgressStandbyWaitTime,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameNetworkManagerSettings_Statics::PropPointers) < 2048);
// ********** End Class UGameNetworkManagerSettings Property Definitions ***************************
UObject* (*const Z_Construct_UClass_UGameNetworkManagerSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_EngineSettings,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameNetworkManagerSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::ClassParams = {
&UGameNetworkManagerSettings::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UGameNetworkManagerSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UGameNetworkManagerSettings_Statics::PropPointers),
0,
0x000800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameNetworkManagerSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameNetworkManagerSettings_Statics::Class_MetaDataParams)
};
void UGameNetworkManagerSettings::StaticRegisterNativesUGameNetworkManagerSettings()
{
}
UClass* Z_Construct_UClass_UGameNetworkManagerSettings()
{
if (!Z_Registration_Info_UClass_UGameNetworkManagerSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameNetworkManagerSettings.OuterSingleton, Z_Construct_UClass_UGameNetworkManagerSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameNetworkManagerSettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameNetworkManagerSettings);
UGameNetworkManagerSettings::~UGameNetworkManagerSettings() {}
// ********** End Class UGameNetworkManagerSettings ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h__Script_EngineSettings_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameNetworkManagerSettings, UGameNetworkManagerSettings::StaticClass, TEXT("UGameNetworkManagerSettings"), &Z_Registration_Info_UClass_UGameNetworkManagerSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameNetworkManagerSettings), 734424359U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h__Script_EngineSettings_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h__Script_EngineSettings_838166835{
TEXT("/Script/EngineSettings"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h__Script_EngineSettings_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h__Script_EngineSettings_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS