// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameNetworkManagerSettings.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameNetworkManagerSettings() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); ENGINESETTINGS_API UClass* Z_Construct_UClass_UGameNetworkManagerSettings(); ENGINESETTINGS_API UClass* Z_Construct_UClass_UGameNetworkManagerSettings_NoRegister(); UPackage* Z_Construct_UPackage__Script_EngineSettings(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UGameNetworkManagerSettings ********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UGameNetworkManagerSettings; UClass* UGameNetworkManagerSettings::GetPrivateStaticClass() { using TClass = UGameNetworkManagerSettings; if (!Z_Registration_Info_UClass_UGameNetworkManagerSettings.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameNetworkManagerSettings"), Z_Registration_Info_UClass_UGameNetworkManagerSettings.InnerSingleton, StaticRegisterNativesUGameNetworkManagerSettings, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UGameNetworkManagerSettings.InnerSingleton; } UClass* Z_Construct_UClass_UGameNetworkManagerSettings_NoRegister() { return UGameNetworkManagerSettings::GetPrivateStaticClass(); } struct Z_Construct_UClass_UGameNetworkManagerSettings_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Holds the settings for the AGameNetworkManager class.\n */" }, { "IncludePath", "GameNetworkManagerSettings.h" }, { "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" }, { "ToolTip", "Holds the settings for the AGameNetworkManager class." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinDynamicBandwidth_MetaData[] = { { "Category", "Bandwidth" }, { "Comment", "/** Minimum bandwidth dynamically set per connection. */" }, { "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" }, { "ToolTip", "Minimum bandwidth dynamically set per connection." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxDynamicBandwidth_MetaData[] = { { "Category", "Bandwidth" }, { "Comment", "/** Maximum bandwidth dynamically set per connection. */" }, { "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" }, { "ToolTip", "Maximum bandwidth dynamically set per connection." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TotalNetBandwidth_MetaData[] = { { "Category", "Bandwidth" }, { "Comment", "/** Total available bandwidth for listen server, split dynamically across net connections. */" }, { "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" }, { "ToolTip", "Total available bandwidth for listen server, split dynamically across net connections." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BadPingThreshold_MetaData[] = { { "Category", "StandbyCheats" }, { "Comment", "/** The point we determine the server is either delaying packets or has bad upstream. */" }, { "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" }, { "ToolTip", "The point we determine the server is either delaying packets or has bad upstream." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsStandbyCheckingEnabled_MetaData[] = { { "Category", "StandbyCheats" }, { "Comment", "/** Used to determine if checking for standby cheats should occur. */" }, { "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" }, { "ToolTip", "Used to determine if checking for standby cheats should occur." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StandbyRxCheatTime_MetaData[] = { { "Category", "StandbyCheats" }, { "Comment", "/** The amount of time without packets before triggering the cheat code. */" }, { "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" }, { "ToolTip", "The amount of time without packets before triggering the cheat code." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StandbyTxCheatTime_MetaData[] = { { "Category", "StandbyCheats" }, { "Comment", "/** The amount of time without packets before triggering the cheat code. */" }, { "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" }, { "ToolTip", "The amount of time without packets before triggering the cheat code." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PercentMissingForRxStandby_MetaData[] = { { "Category", "StandbyCheats" }, { "Comment", "/** The percentage of clients missing RX data before triggering the standby code. */" }, { "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" }, { "ToolTip", "The percentage of clients missing RX data before triggering the standby code." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PercentMissingForTxStandby_MetaData[] = { { "Category", "StandbyCheats" }, { "Comment", "/** The percentage of clients missing TX data before triggering the standby code. */" }, { "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" }, { "ToolTip", "The percentage of clients missing TX data before triggering the standby code." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PercentForBadPing_MetaData[] = { { "Category", "StandbyCheats" }, { "Comment", "/** The percentage of clients with bad ping before triggering the standby code. */" }, { "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" }, { "ToolTip", "The percentage of clients with bad ping before triggering the standby code." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_JoinInProgressStandbyWaitTime_MetaData[] = { { "Category", "StandbyCheats" }, { "Comment", "/** The amount of time to wait before checking a connection for standby issues. */" }, { "ModuleRelativePath", "Classes/GameNetworkManagerSettings.h" }, { "ToolTip", "The amount of time to wait before checking a connection for standby issues." }, }; #endif // WITH_METADATA // ********** Begin Class UGameNetworkManagerSettings constinit property declarations ************** static const UECodeGen_Private::FIntPropertyParams NewProp_MinDynamicBandwidth; static const UECodeGen_Private::FIntPropertyParams NewProp_MaxDynamicBandwidth; static const UECodeGen_Private::FIntPropertyParams NewProp_TotalNetBandwidth; static const UECodeGen_Private::FIntPropertyParams NewProp_BadPingThreshold; static void NewProp_bIsStandbyCheckingEnabled_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsStandbyCheckingEnabled; static const UECodeGen_Private::FFloatPropertyParams NewProp_StandbyRxCheatTime; static const UECodeGen_Private::FFloatPropertyParams NewProp_StandbyTxCheatTime; static const UECodeGen_Private::FFloatPropertyParams NewProp_PercentMissingForRxStandby; static const UECodeGen_Private::FFloatPropertyParams NewProp_PercentMissingForTxStandby; static const UECodeGen_Private::FFloatPropertyParams NewProp_PercentForBadPing; static const UECodeGen_Private::FFloatPropertyParams NewProp_JoinInProgressStandbyWaitTime; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UGameNetworkManagerSettings constinit property declarations **************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UGameNetworkManagerSettings_Statics // ********** Begin Class UGameNetworkManagerSettings Property Definitions ************************* const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_MinDynamicBandwidth = { "MinDynamicBandwidth", nullptr, (EPropertyFlags)0x0010000000044001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, MinDynamicBandwidth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinDynamicBandwidth_MetaData), NewProp_MinDynamicBandwidth_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_MaxDynamicBandwidth = { "MaxDynamicBandwidth", nullptr, (EPropertyFlags)0x0010000000044001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, MaxDynamicBandwidth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxDynamicBandwidth_MetaData), NewProp_MaxDynamicBandwidth_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_TotalNetBandwidth = { "TotalNetBandwidth", nullptr, (EPropertyFlags)0x0010000000044001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, TotalNetBandwidth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TotalNetBandwidth_MetaData), NewProp_TotalNetBandwidth_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_BadPingThreshold = { "BadPingThreshold", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, BadPingThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BadPingThreshold_MetaData), NewProp_BadPingThreshold_MetaData) }; void Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_bIsStandbyCheckingEnabled_SetBit(void* Obj) { ((UGameNetworkManagerSettings*)Obj)->bIsStandbyCheckingEnabled = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_bIsStandbyCheckingEnabled = { "bIsStandbyCheckingEnabled", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UGameNetworkManagerSettings), &Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_bIsStandbyCheckingEnabled_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsStandbyCheckingEnabled_MetaData), NewProp_bIsStandbyCheckingEnabled_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_StandbyRxCheatTime = { "StandbyRxCheatTime", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, StandbyRxCheatTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StandbyRxCheatTime_MetaData), NewProp_StandbyRxCheatTime_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_StandbyTxCheatTime = { "StandbyTxCheatTime", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, StandbyTxCheatTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StandbyTxCheatTime_MetaData), NewProp_StandbyTxCheatTime_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_PercentMissingForRxStandby = { "PercentMissingForRxStandby", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, PercentMissingForRxStandby), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PercentMissingForRxStandby_MetaData), NewProp_PercentMissingForRxStandby_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_PercentMissingForTxStandby = { "PercentMissingForTxStandby", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, PercentMissingForTxStandby), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PercentMissingForTxStandby_MetaData), NewProp_PercentMissingForTxStandby_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_PercentForBadPing = { "PercentForBadPing", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, PercentForBadPing), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PercentForBadPing_MetaData), NewProp_PercentForBadPing_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_JoinInProgressStandbyWaitTime = { "JoinInProgressStandbyWaitTime", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameNetworkManagerSettings, JoinInProgressStandbyWaitTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_JoinInProgressStandbyWaitTime_MetaData), NewProp_JoinInProgressStandbyWaitTime_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameNetworkManagerSettings_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_MinDynamicBandwidth, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_MaxDynamicBandwidth, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_TotalNetBandwidth, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_BadPingThreshold, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_bIsStandbyCheckingEnabled, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_StandbyRxCheatTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_StandbyTxCheatTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_PercentMissingForRxStandby, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_PercentMissingForTxStandby, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_PercentForBadPing, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameNetworkManagerSettings_Statics::NewProp_JoinInProgressStandbyWaitTime, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameNetworkManagerSettings_Statics::PropPointers) < 2048); // ********** End Class UGameNetworkManagerSettings Property Definitions *************************** UObject* (*const Z_Construct_UClass_UGameNetworkManagerSettings_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_EngineSettings, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameNetworkManagerSettings_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameNetworkManagerSettings_Statics::ClassParams = { &UGameNetworkManagerSettings::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UGameNetworkManagerSettings_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UGameNetworkManagerSettings_Statics::PropPointers), 0, 0x000800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameNetworkManagerSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameNetworkManagerSettings_Statics::Class_MetaDataParams) }; void UGameNetworkManagerSettings::StaticRegisterNativesUGameNetworkManagerSettings() { } UClass* Z_Construct_UClass_UGameNetworkManagerSettings() { if (!Z_Registration_Info_UClass_UGameNetworkManagerSettings.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameNetworkManagerSettings.OuterSingleton, Z_Construct_UClass_UGameNetworkManagerSettings_Statics::ClassParams); } return Z_Registration_Info_UClass_UGameNetworkManagerSettings.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameNetworkManagerSettings); UGameNetworkManagerSettings::~UGameNetworkManagerSettings() {} // ********** End Class UGameNetworkManagerSettings ************************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h__Script_EngineSettings_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UGameNetworkManagerSettings, UGameNetworkManagerSettings::StaticClass, TEXT("UGameNetworkManagerSettings"), &Z_Registration_Info_UClass_UGameNetworkManagerSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameNetworkManagerSettings), 734424359U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h__Script_EngineSettings_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h__Script_EngineSettings_838166835{ TEXT("/Script/EngineSettings"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h__Script_EngineSettings_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameNetworkManagerSettings_h__Script_EngineSettings_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS