76 lines
3.5 KiB
C++
76 lines
3.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ConsoleSettings.h"
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#ifdef ENGINESETTINGS_ConsoleSettings_generated_h
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#error "ConsoleSettings.generated.h already included, missing '#pragma once' in ConsoleSettings.h"
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#endif
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#define ENGINESETTINGS_ConsoleSettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAutoCompleteCommand **********************************************
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struct Z_Construct_UScriptStruct_FAutoCompleteCommand_Statics;
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#define FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_17_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAutoCompleteCommand_Statics; \
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ENGINESETTINGS_API static class UScriptStruct* StaticStruct();
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struct FAutoCompleteCommand;
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// ********** End ScriptStruct FAutoCompleteCommand ************************************************
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// ********** Begin Class UConsoleSettings *********************************************************
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struct Z_Construct_UClass_UConsoleSettings_Statics;
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ENGINESETTINGS_API UClass* Z_Construct_UClass_UConsoleSettings_NoRegister();
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#define FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_63_INCLASS \
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private: \
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static void StaticRegisterNativesUConsoleSettings(); \
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friend struct ::Z_Construct_UClass_UConsoleSettings_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINESETTINGS_API UClass* ::Z_Construct_UClass_UConsoleSettings_NoRegister(); \
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public: \
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DECLARE_CLASS2(UConsoleSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/EngineSettings"), Z_Construct_UClass_UConsoleSettings_NoRegister) \
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DECLARE_SERIALIZER(UConsoleSettings) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Input");} \
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#define FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_63_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINESETTINGS_API UConsoleSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UConsoleSettings) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINESETTINGS_API, UConsoleSettings); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UConsoleSettings); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UConsoleSettings(UConsoleSettings&&) = delete; \
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UConsoleSettings(const UConsoleSettings&) = delete; \
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ENGINESETTINGS_API virtual ~UConsoleSettings();
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#define FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_59_PROLOG
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#define FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_63_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_63_INCLASS \
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FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_63_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UConsoleSettings;
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// ********** End Class UConsoleSettings ***********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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