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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT/ConsoleSettings.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ConsoleSettings.h"
#ifdef ENGINESETTINGS_ConsoleSettings_generated_h
#error "ConsoleSettings.generated.h already included, missing '#pragma once' in ConsoleSettings.h"
#endif
#define ENGINESETTINGS_ConsoleSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAutoCompleteCommand **********************************************
struct Z_Construct_UScriptStruct_FAutoCompleteCommand_Statics;
#define FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAutoCompleteCommand_Statics; \
ENGINESETTINGS_API static class UScriptStruct* StaticStruct();
struct FAutoCompleteCommand;
// ********** End ScriptStruct FAutoCompleteCommand ************************************************
// ********** Begin Class UConsoleSettings *********************************************************
struct Z_Construct_UClass_UConsoleSettings_Statics;
ENGINESETTINGS_API UClass* Z_Construct_UClass_UConsoleSettings_NoRegister();
#define FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_63_INCLASS \
private: \
static void StaticRegisterNativesUConsoleSettings(); \
friend struct ::Z_Construct_UClass_UConsoleSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINESETTINGS_API UClass* ::Z_Construct_UClass_UConsoleSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UConsoleSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/EngineSettings"), Z_Construct_UClass_UConsoleSettings_NoRegister) \
DECLARE_SERIALIZER(UConsoleSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Input");} \
#define FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_63_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINESETTINGS_API UConsoleSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UConsoleSettings) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINESETTINGS_API, UConsoleSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UConsoleSettings); \
/** Deleted move- and copy-constructors, should never be used */ \
UConsoleSettings(UConsoleSettings&&) = delete; \
UConsoleSettings(const UConsoleSettings&) = delete; \
ENGINESETTINGS_API virtual ~UConsoleSettings();
#define FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_59_PROLOG
#define FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_63_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_63_INCLASS \
FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h_63_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UConsoleSettings;
// ********** End Class UConsoleSettings ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_EngineSettings_Classes_ConsoleSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS