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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineCameras/UHT/EngineCamerasSubsystem.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

491 lines
40 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "EngineCamerasSubsystem.h"
#include "Animations/CameraAnimationCameraModifier.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeEngineCamerasSubsystem() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UWorldSubsystem();
ENGINECAMERAS_API UClass* Z_Construct_UClass_UEngineCamerasSubsystem();
ENGINECAMERAS_API UClass* Z_Construct_UClass_UEngineCamerasSubsystem_NoRegister();
ENGINECAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraAnimationHandle();
ENGINECAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraAnimationParams();
TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_UCameraAnimationSequence_NoRegister();
UPackage* Z_Construct_UPackage__Script_EngineCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UEngineCamerasSubsystem Function IsCameraAnimationActive *****************
struct Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics
{
struct EngineCamerasSubsystem_eventIsCameraAnimationActive_Parms
{
APlayerController* PlayerController;
FCameraAnimationHandle Handle;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera Animation" },
{ "Comment", "/**\n\x09 * Returns whether the given camera animation is playing.\n\x09 * @param PlayerController The player controller on which to play the animation.\n\x09 * @param Handle\x09\x09""A handle to a previously started camera animation.\n\x09 * @return\x09\x09\x09\x09Whether the corresponding camera animation is playing or not.\n\x09 */" },
{ "ModuleRelativePath", "Public/EngineCamerasSubsystem.h" },
{ "ToolTip", "Returns whether the given camera animation is playing.\n@param PlayerController The player controller on which to play the animation.\n@param Handle A handle to a previously started camera animation.\n@return Whether the corresponding camera animation is playing or not." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Handle_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function IsCameraAnimationActive constinit property declarations ***************
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FStructPropertyParams NewProp_Handle;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function IsCameraAnimationActive constinit property declarations *****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function IsCameraAnimationActive Property Definitions **************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventIsCameraAnimationActive_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::NewProp_Handle = { "Handle", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventIsCameraAnimationActive_Parms, Handle), Z_Construct_UScriptStruct_FCameraAnimationHandle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Handle_MetaData), NewProp_Handle_MetaData) }; // 2701962599
void Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((EngineCamerasSubsystem_eventIsCameraAnimationActive_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(EngineCamerasSubsystem_eventIsCameraAnimationActive_Parms), &Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::NewProp_Handle,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::PropPointers) < 2048);
// ********** End Function IsCameraAnimationActive Property Definitions ****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UEngineCamerasSubsystem, nullptr, "IsCameraAnimationActive", Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::EngineCamerasSubsystem_eventIsCameraAnimationActive_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54420403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::Function_MetaDataParams), Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::EngineCamerasSubsystem_eventIsCameraAnimationActive_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UEngineCamerasSubsystem::execIsCameraAnimationActive)
{
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_STRUCT_REF(FCameraAnimationHandle,Z_Param_Out_Handle);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->IsCameraAnimationActive(Z_Param_PlayerController,Z_Param_Out_Handle);
P_NATIVE_END;
}
// ********** End Class UEngineCamerasSubsystem Function IsCameraAnimationActive *******************
// ********** Begin Class UEngineCamerasSubsystem Function PlayCameraAnimation *********************
struct Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics
{
struct EngineCamerasSubsystem_eventPlayCameraAnimation_Parms
{
APlayerController* PlayerController;
UCameraAnimationSequence* Sequence;
FCameraAnimationParams Params;
FCameraAnimationHandle ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera Animation" },
{ "Comment", "/**\n\x09 * Play a new camera animation sequence.\n\x09 * @param PlayerController The player controller on which to play the animation.\n\x09 * @param Sequence\x09\x09The sequence to use for the new camera animation.\n\x09 * @param Params\x09\x09The parameters for the new camera animation instance.\n\x09 */" },
{ "ModuleRelativePath", "Public/EngineCamerasSubsystem.h" },
{ "ToolTip", "Play a new camera animation sequence.\n@param PlayerController The player controller on which to play the animation.\n@param Sequence The sequence to use for the new camera animation.\n@param Params The parameters for the new camera animation instance." },
};
#endif // WITH_METADATA
// ********** Begin Function PlayCameraAnimation constinit property declarations *******************
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Sequence;
static const UECodeGen_Private::FStructPropertyParams NewProp_Params;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function PlayCameraAnimation constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function PlayCameraAnimation Property Definitions ******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventPlayCameraAnimation_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::NewProp_Sequence = { "Sequence", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventPlayCameraAnimation_Parms, Sequence), Z_Construct_UClass_UCameraAnimationSequence_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::NewProp_Params = { "Params", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventPlayCameraAnimation_Parms, Params), Z_Construct_UScriptStruct_FCameraAnimationParams, METADATA_PARAMS(0, nullptr) }; // 2383892635
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventPlayCameraAnimation_Parms, ReturnValue), Z_Construct_UScriptStruct_FCameraAnimationHandle, METADATA_PARAMS(0, nullptr) }; // 2701962599
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::NewProp_Sequence,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::NewProp_Params,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::PropPointers) < 2048);
// ********** End Function PlayCameraAnimation Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UEngineCamerasSubsystem, nullptr, "PlayCameraAnimation", Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::EngineCamerasSubsystem_eventPlayCameraAnimation_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::EngineCamerasSubsystem_eventPlayCameraAnimation_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UEngineCamerasSubsystem::execPlayCameraAnimation)
{
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_OBJECT(UCameraAnimationSequence,Z_Param_Sequence);
P_GET_STRUCT(FCameraAnimationParams,Z_Param_Params);
P_FINISH;
P_NATIVE_BEGIN;
*(FCameraAnimationHandle*)Z_Param__Result=P_THIS->PlayCameraAnimation(Z_Param_PlayerController,Z_Param_Sequence,Z_Param_Params);
P_NATIVE_END;
}
// ********** End Class UEngineCamerasSubsystem Function PlayCameraAnimation ***********************
// ********** Begin Class UEngineCamerasSubsystem Function StopAllCameraAnimations *****************
struct Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics
{
struct EngineCamerasSubsystem_eventStopAllCameraAnimations_Parms
{
APlayerController* PlayerController;
bool bImmediate;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera Animation" },
{ "Comment", "/**\n\x09 * Stop all camera animation instances.\n\x09 * @param PlayerController The player controller on which to play the animation.\n\x09 * @param bImmediate\x09True to stop it right now and ignore blend out, false to let it blend out as indicated.\n\x09 */" },
{ "CPP_Default_bImmediate", "false" },
{ "ModuleRelativePath", "Public/EngineCamerasSubsystem.h" },
{ "ToolTip", "Stop all camera animation instances.\n@param PlayerController The player controller on which to play the animation.\n@param bImmediate True to stop it right now and ignore blend out, false to let it blend out as indicated." },
};
#endif // WITH_METADATA
// ********** Begin Function StopAllCameraAnimations constinit property declarations ***************
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static void NewProp_bImmediate_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediate;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StopAllCameraAnimations constinit property declarations *****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StopAllCameraAnimations Property Definitions **************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventStopAllCameraAnimations_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::NewProp_bImmediate_SetBit(void* Obj)
{
((EngineCamerasSubsystem_eventStopAllCameraAnimations_Parms*)Obj)->bImmediate = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::NewProp_bImmediate = { "bImmediate", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(EngineCamerasSubsystem_eventStopAllCameraAnimations_Parms), &Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::NewProp_bImmediate_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::NewProp_bImmediate,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::PropPointers) < 2048);
// ********** End Function StopAllCameraAnimations Property Definitions ****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UEngineCamerasSubsystem, nullptr, "StopAllCameraAnimations", Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::EngineCamerasSubsystem_eventStopAllCameraAnimations_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::Function_MetaDataParams), Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::EngineCamerasSubsystem_eventStopAllCameraAnimations_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UEngineCamerasSubsystem::execStopAllCameraAnimations)
{
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_UBOOL(Z_Param_bImmediate);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->StopAllCameraAnimations(Z_Param_PlayerController,Z_Param_bImmediate);
P_NATIVE_END;
}
// ********** End Class UEngineCamerasSubsystem Function StopAllCameraAnimations *******************
// ********** Begin Class UEngineCamerasSubsystem Function StopAllCameraAnimationsOf ***************
struct Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics
{
struct EngineCamerasSubsystem_eventStopAllCameraAnimationsOf_Parms
{
APlayerController* PlayerController;
UCameraAnimationSequence* Sequence;
bool bImmediate;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera Animation" },
{ "Comment", "/**\n\x09 * Stop playing all instances of the given camera animation sequence.\n\x09 * @param PlayerController The player controller on which to play the animation.\n\x09 * @param Sequence\x09\x09The sequence of which to stop all instances.\n\x09 * @param bImmediate\x09True to stop it right now and ignore blend out, false to let it blend out as indicated.\n\x09 */" },
{ "CPP_Default_bImmediate", "false" },
{ "ModuleRelativePath", "Public/EngineCamerasSubsystem.h" },
{ "ToolTip", "Stop playing all instances of the given camera animation sequence.\n@param PlayerController The player controller on which to play the animation.\n@param Sequence The sequence of which to stop all instances.\n@param bImmediate True to stop it right now and ignore blend out, false to let it blend out as indicated." },
};
#endif // WITH_METADATA
// ********** Begin Function StopAllCameraAnimationsOf constinit property declarations *************
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Sequence;
static void NewProp_bImmediate_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediate;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StopAllCameraAnimationsOf constinit property declarations ***************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StopAllCameraAnimationsOf Property Definitions ************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventStopAllCameraAnimationsOf_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::NewProp_Sequence = { "Sequence", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventStopAllCameraAnimationsOf_Parms, Sequence), Z_Construct_UClass_UCameraAnimationSequence_NoRegister, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::NewProp_bImmediate_SetBit(void* Obj)
{
((EngineCamerasSubsystem_eventStopAllCameraAnimationsOf_Parms*)Obj)->bImmediate = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::NewProp_bImmediate = { "bImmediate", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(EngineCamerasSubsystem_eventStopAllCameraAnimationsOf_Parms), &Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::NewProp_bImmediate_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::NewProp_Sequence,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::NewProp_bImmediate,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::PropPointers) < 2048);
// ********** End Function StopAllCameraAnimationsOf Property Definitions **************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UEngineCamerasSubsystem, nullptr, "StopAllCameraAnimationsOf", Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::EngineCamerasSubsystem_eventStopAllCameraAnimationsOf_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::Function_MetaDataParams), Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::EngineCamerasSubsystem_eventStopAllCameraAnimationsOf_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UEngineCamerasSubsystem::execStopAllCameraAnimationsOf)
{
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_OBJECT(UCameraAnimationSequence,Z_Param_Sequence);
P_GET_UBOOL(Z_Param_bImmediate);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->StopAllCameraAnimationsOf(Z_Param_PlayerController,Z_Param_Sequence,Z_Param_bImmediate);
P_NATIVE_END;
}
// ********** End Class UEngineCamerasSubsystem Function StopAllCameraAnimationsOf *****************
// ********** Begin Class UEngineCamerasSubsystem Function StopCameraAnimation *********************
struct Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics
{
struct EngineCamerasSubsystem_eventStopCameraAnimation_Parms
{
APlayerController* PlayerController;
FCameraAnimationHandle Handle;
bool bImmediate;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera Animation" },
{ "Comment", "/** \n\x09 * Stops the given camera animation instance.\n\x09 * @param PlayerController The player controller on which to play the animation.\n\x09 * @param Hanlde\x09\x09""A handle to a previously started camera animation.\n\x09 * @param bImmediate\x09True to stop it right now and ignore blend out, false to let it blend out as indicated.\n\x09 */" },
{ "CPP_Default_bImmediate", "false" },
{ "ModuleRelativePath", "Public/EngineCamerasSubsystem.h" },
{ "ToolTip", "Stops the given camera animation instance.\n@param PlayerController The player controller on which to play the animation.\n@param Hanlde A handle to a previously started camera animation.\n@param bImmediate True to stop it right now and ignore blend out, false to let it blend out as indicated." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Handle_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function StopCameraAnimation constinit property declarations *******************
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FStructPropertyParams NewProp_Handle;
static void NewProp_bImmediate_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediate;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StopCameraAnimation constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StopCameraAnimation Property Definitions ******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventStopCameraAnimation_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::NewProp_Handle = { "Handle", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventStopCameraAnimation_Parms, Handle), Z_Construct_UScriptStruct_FCameraAnimationHandle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Handle_MetaData), NewProp_Handle_MetaData) }; // 2701962599
void Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::NewProp_bImmediate_SetBit(void* Obj)
{
((EngineCamerasSubsystem_eventStopCameraAnimation_Parms*)Obj)->bImmediate = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::NewProp_bImmediate = { "bImmediate", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(EngineCamerasSubsystem_eventStopCameraAnimation_Parms), &Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::NewProp_bImmediate_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::NewProp_Handle,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::NewProp_bImmediate,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::PropPointers) < 2048);
// ********** End Function StopCameraAnimation Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UEngineCamerasSubsystem, nullptr, "StopCameraAnimation", Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::EngineCamerasSubsystem_eventStopCameraAnimation_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::EngineCamerasSubsystem_eventStopCameraAnimation_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UEngineCamerasSubsystem::execStopCameraAnimation)
{
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_STRUCT_REF(FCameraAnimationHandle,Z_Param_Out_Handle);
P_GET_UBOOL(Z_Param_bImmediate);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->StopCameraAnimation(Z_Param_PlayerController,Z_Param_Out_Handle,Z_Param_bImmediate);
P_NATIVE_END;
}
// ********** End Class UEngineCamerasSubsystem Function StopCameraAnimation ***********************
// ********** Begin Class UEngineCamerasSubsystem **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UEngineCamerasSubsystem;
UClass* UEngineCamerasSubsystem::GetPrivateStaticClass()
{
using TClass = UEngineCamerasSubsystem;
if (!Z_Registration_Info_UClass_UEngineCamerasSubsystem.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("EngineCamerasSubsystem"),
Z_Registration_Info_UClass_UEngineCamerasSubsystem.InnerSingleton,
StaticRegisterNativesUEngineCamerasSubsystem,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UEngineCamerasSubsystem.InnerSingleton;
}
UClass* Z_Construct_UClass_UEngineCamerasSubsystem_NoRegister()
{
return UEngineCamerasSubsystem::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UEngineCamerasSubsystem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * World subsystem that holds global objects for handling camera animation sequences.\n */" },
{ "IncludePath", "EngineCamerasSubsystem.h" },
{ "ModuleRelativePath", "Public/EngineCamerasSubsystem.h" },
{ "ToolTip", "World subsystem that holds global objects for handling camera animation sequences." },
};
#endif // WITH_METADATA
// ********** Begin Class UEngineCamerasSubsystem constinit property declarations ******************
// ********** End Class UEngineCamerasSubsystem constinit property declarations ********************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("IsCameraAnimationActive"), .Pointer = &UEngineCamerasSubsystem::execIsCameraAnimationActive },
{ .NameUTF8 = UTF8TEXT("PlayCameraAnimation"), .Pointer = &UEngineCamerasSubsystem::execPlayCameraAnimation },
{ .NameUTF8 = UTF8TEXT("StopAllCameraAnimations"), .Pointer = &UEngineCamerasSubsystem::execStopAllCameraAnimations },
{ .NameUTF8 = UTF8TEXT("StopAllCameraAnimationsOf"), .Pointer = &UEngineCamerasSubsystem::execStopAllCameraAnimationsOf },
{ .NameUTF8 = UTF8TEXT("StopCameraAnimation"), .Pointer = &UEngineCamerasSubsystem::execStopCameraAnimation },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive, "IsCameraAnimationActive" }, // 4052518481
{ &Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation, "PlayCameraAnimation" }, // 3572945524
{ &Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations, "StopAllCameraAnimations" }, // 1887816080
{ &Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf, "StopAllCameraAnimationsOf" }, // 2593241935
{ &Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation, "StopCameraAnimation" }, // 3407077523
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UEngineCamerasSubsystem>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UEngineCamerasSubsystem_Statics
UObject* (*const Z_Construct_UClass_UEngineCamerasSubsystem_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UWorldSubsystem,
(UObject* (*)())Z_Construct_UPackage__Script_EngineCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UEngineCamerasSubsystem_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UEngineCamerasSubsystem_Statics::ClassParams = {
&UEngineCamerasSubsystem::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UEngineCamerasSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UEngineCamerasSubsystem_Statics::Class_MetaDataParams)
};
void UEngineCamerasSubsystem::StaticRegisterNativesUEngineCamerasSubsystem()
{
UClass* Class = UEngineCamerasSubsystem::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UEngineCamerasSubsystem_Statics::Funcs));
}
UClass* Z_Construct_UClass_UEngineCamerasSubsystem()
{
if (!Z_Registration_Info_UClass_UEngineCamerasSubsystem.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UEngineCamerasSubsystem.OuterSingleton, Z_Construct_UClass_UEngineCamerasSubsystem_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UEngineCamerasSubsystem.OuterSingleton;
}
UEngineCamerasSubsystem::UEngineCamerasSubsystem() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UEngineCamerasSubsystem);
UEngineCamerasSubsystem::~UEngineCamerasSubsystem() {}
// ********** End Class UEngineCamerasSubsystem ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_EngineCamerasSubsystem_h__Script_EngineCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UEngineCamerasSubsystem, UEngineCamerasSubsystem::StaticClass, TEXT("UEngineCamerasSubsystem"), &Z_Registration_Info_UClass_UEngineCamerasSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UEngineCamerasSubsystem), 2873450736U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_EngineCamerasSubsystem_h__Script_EngineCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_EngineCamerasSubsystem_h__Script_EngineCameras_736675778{
TEXT("/Script/EngineCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_EngineCamerasSubsystem_h__Script_EngineCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_EngineCamerasSubsystem_h__Script_EngineCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS