// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "EngineCamerasSubsystem.h" #include "Animations/CameraAnimationCameraModifier.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeEngineCamerasSubsystem() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UWorldSubsystem(); ENGINECAMERAS_API UClass* Z_Construct_UClass_UEngineCamerasSubsystem(); ENGINECAMERAS_API UClass* Z_Construct_UClass_UEngineCamerasSubsystem_NoRegister(); ENGINECAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraAnimationHandle(); ENGINECAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraAnimationParams(); TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_UCameraAnimationSequence_NoRegister(); UPackage* Z_Construct_UPackage__Script_EngineCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UEngineCamerasSubsystem Function IsCameraAnimationActive ***************** struct Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics { struct EngineCamerasSubsystem_eventIsCameraAnimationActive_Parms { APlayerController* PlayerController; FCameraAnimationHandle Handle; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera Animation" }, { "Comment", "/**\n\x09 * Returns whether the given camera animation is playing.\n\x09 * @param PlayerController The player controller on which to play the animation.\n\x09 * @param Handle\x09\x09""A handle to a previously started camera animation.\n\x09 * @return\x09\x09\x09\x09Whether the corresponding camera animation is playing or not.\n\x09 */" }, { "ModuleRelativePath", "Public/EngineCamerasSubsystem.h" }, { "ToolTip", "Returns whether the given camera animation is playing.\n@param PlayerController The player controller on which to play the animation.\n@param Handle A handle to a previously started camera animation.\n@return Whether the corresponding camera animation is playing or not." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Handle_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function IsCameraAnimationActive constinit property declarations *************** static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FStructPropertyParams NewProp_Handle; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsCameraAnimationActive constinit property declarations ***************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsCameraAnimationActive Property Definitions ************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventIsCameraAnimationActive_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::NewProp_Handle = { "Handle", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventIsCameraAnimationActive_Parms, Handle), Z_Construct_UScriptStruct_FCameraAnimationHandle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Handle_MetaData), NewProp_Handle_MetaData) }; // 2701962599 void Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((EngineCamerasSubsystem_eventIsCameraAnimationActive_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(EngineCamerasSubsystem_eventIsCameraAnimationActive_Parms), &Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::NewProp_Handle, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::PropPointers) < 2048); // ********** End Function IsCameraAnimationActive Property Definitions **************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UEngineCamerasSubsystem, nullptr, "IsCameraAnimationActive", Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::PropPointers), sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::EngineCamerasSubsystem_eventIsCameraAnimationActive_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54420403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::Function_MetaDataParams), Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::EngineCamerasSubsystem_eventIsCameraAnimationActive_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UEngineCamerasSubsystem::execIsCameraAnimationActive) { P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_STRUCT_REF(FCameraAnimationHandle,Z_Param_Out_Handle); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->IsCameraAnimationActive(Z_Param_PlayerController,Z_Param_Out_Handle); P_NATIVE_END; } // ********** End Class UEngineCamerasSubsystem Function IsCameraAnimationActive ******************* // ********** Begin Class UEngineCamerasSubsystem Function PlayCameraAnimation ********************* struct Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics { struct EngineCamerasSubsystem_eventPlayCameraAnimation_Parms { APlayerController* PlayerController; UCameraAnimationSequence* Sequence; FCameraAnimationParams Params; FCameraAnimationHandle ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera Animation" }, { "Comment", "/**\n\x09 * Play a new camera animation sequence.\n\x09 * @param PlayerController The player controller on which to play the animation.\n\x09 * @param Sequence\x09\x09The sequence to use for the new camera animation.\n\x09 * @param Params\x09\x09The parameters for the new camera animation instance.\n\x09 */" }, { "ModuleRelativePath", "Public/EngineCamerasSubsystem.h" }, { "ToolTip", "Play a new camera animation sequence.\n@param PlayerController The player controller on which to play the animation.\n@param Sequence The sequence to use for the new camera animation.\n@param Params The parameters for the new camera animation instance." }, }; #endif // WITH_METADATA // ********** Begin Function PlayCameraAnimation constinit property declarations ******************* static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FObjectPropertyParams NewProp_Sequence; static const UECodeGen_Private::FStructPropertyParams NewProp_Params; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function PlayCameraAnimation constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function PlayCameraAnimation Property Definitions ****************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventPlayCameraAnimation_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::NewProp_Sequence = { "Sequence", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventPlayCameraAnimation_Parms, Sequence), Z_Construct_UClass_UCameraAnimationSequence_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::NewProp_Params = { "Params", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventPlayCameraAnimation_Parms, Params), Z_Construct_UScriptStruct_FCameraAnimationParams, METADATA_PARAMS(0, nullptr) }; // 2383892635 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventPlayCameraAnimation_Parms, ReturnValue), Z_Construct_UScriptStruct_FCameraAnimationHandle, METADATA_PARAMS(0, nullptr) }; // 2701962599 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::NewProp_Sequence, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::NewProp_Params, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::PropPointers) < 2048); // ********** End Function PlayCameraAnimation Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UEngineCamerasSubsystem, nullptr, "PlayCameraAnimation", Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::PropPointers), sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::EngineCamerasSubsystem_eventPlayCameraAnimation_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::EngineCamerasSubsystem_eventPlayCameraAnimation_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UEngineCamerasSubsystem::execPlayCameraAnimation) { P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_OBJECT(UCameraAnimationSequence,Z_Param_Sequence); P_GET_STRUCT(FCameraAnimationParams,Z_Param_Params); P_FINISH; P_NATIVE_BEGIN; *(FCameraAnimationHandle*)Z_Param__Result=P_THIS->PlayCameraAnimation(Z_Param_PlayerController,Z_Param_Sequence,Z_Param_Params); P_NATIVE_END; } // ********** End Class UEngineCamerasSubsystem Function PlayCameraAnimation *********************** // ********** Begin Class UEngineCamerasSubsystem Function StopAllCameraAnimations ***************** struct Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics { struct EngineCamerasSubsystem_eventStopAllCameraAnimations_Parms { APlayerController* PlayerController; bool bImmediate; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera Animation" }, { "Comment", "/**\n\x09 * Stop all camera animation instances.\n\x09 * @param PlayerController The player controller on which to play the animation.\n\x09 * @param bImmediate\x09True to stop it right now and ignore blend out, false to let it blend out as indicated.\n\x09 */" }, { "CPP_Default_bImmediate", "false" }, { "ModuleRelativePath", "Public/EngineCamerasSubsystem.h" }, { "ToolTip", "Stop all camera animation instances.\n@param PlayerController The player controller on which to play the animation.\n@param bImmediate True to stop it right now and ignore blend out, false to let it blend out as indicated." }, }; #endif // WITH_METADATA // ********** Begin Function StopAllCameraAnimations constinit property declarations *************** static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static void NewProp_bImmediate_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediate; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function StopAllCameraAnimations constinit property declarations ***************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function StopAllCameraAnimations Property Definitions ************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventStopAllCameraAnimations_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::NewProp_bImmediate_SetBit(void* Obj) { ((EngineCamerasSubsystem_eventStopAllCameraAnimations_Parms*)Obj)->bImmediate = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::NewProp_bImmediate = { "bImmediate", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(EngineCamerasSubsystem_eventStopAllCameraAnimations_Parms), &Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::NewProp_bImmediate_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::NewProp_bImmediate, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::PropPointers) < 2048); // ********** End Function StopAllCameraAnimations Property Definitions **************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UEngineCamerasSubsystem, nullptr, "StopAllCameraAnimations", Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::PropPointers), sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::EngineCamerasSubsystem_eventStopAllCameraAnimations_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::Function_MetaDataParams), Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::EngineCamerasSubsystem_eventStopAllCameraAnimations_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UEngineCamerasSubsystem::execStopAllCameraAnimations) { P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_UBOOL(Z_Param_bImmediate); P_FINISH; P_NATIVE_BEGIN; P_THIS->StopAllCameraAnimations(Z_Param_PlayerController,Z_Param_bImmediate); P_NATIVE_END; } // ********** End Class UEngineCamerasSubsystem Function StopAllCameraAnimations ******************* // ********** Begin Class UEngineCamerasSubsystem Function StopAllCameraAnimationsOf *************** struct Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics { struct EngineCamerasSubsystem_eventStopAllCameraAnimationsOf_Parms { APlayerController* PlayerController; UCameraAnimationSequence* Sequence; bool bImmediate; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera Animation" }, { "Comment", "/**\n\x09 * Stop playing all instances of the given camera animation sequence.\n\x09 * @param PlayerController The player controller on which to play the animation.\n\x09 * @param Sequence\x09\x09The sequence of which to stop all instances.\n\x09 * @param bImmediate\x09True to stop it right now and ignore blend out, false to let it blend out as indicated.\n\x09 */" }, { "CPP_Default_bImmediate", "false" }, { "ModuleRelativePath", "Public/EngineCamerasSubsystem.h" }, { "ToolTip", "Stop playing all instances of the given camera animation sequence.\n@param PlayerController The player controller on which to play the animation.\n@param Sequence The sequence of which to stop all instances.\n@param bImmediate True to stop it right now and ignore blend out, false to let it blend out as indicated." }, }; #endif // WITH_METADATA // ********** Begin Function StopAllCameraAnimationsOf constinit property declarations ************* static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FObjectPropertyParams NewProp_Sequence; static void NewProp_bImmediate_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediate; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function StopAllCameraAnimationsOf constinit property declarations *************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function StopAllCameraAnimationsOf Property Definitions ************************ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventStopAllCameraAnimationsOf_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::NewProp_Sequence = { "Sequence", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventStopAllCameraAnimationsOf_Parms, Sequence), Z_Construct_UClass_UCameraAnimationSequence_NoRegister, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::NewProp_bImmediate_SetBit(void* Obj) { ((EngineCamerasSubsystem_eventStopAllCameraAnimationsOf_Parms*)Obj)->bImmediate = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::NewProp_bImmediate = { "bImmediate", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(EngineCamerasSubsystem_eventStopAllCameraAnimationsOf_Parms), &Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::NewProp_bImmediate_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::NewProp_Sequence, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::NewProp_bImmediate, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::PropPointers) < 2048); // ********** End Function StopAllCameraAnimationsOf Property Definitions ************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UEngineCamerasSubsystem, nullptr, "StopAllCameraAnimationsOf", Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::PropPointers), sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::EngineCamerasSubsystem_eventStopAllCameraAnimationsOf_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::Function_MetaDataParams), Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::EngineCamerasSubsystem_eventStopAllCameraAnimationsOf_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UEngineCamerasSubsystem::execStopAllCameraAnimationsOf) { P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_OBJECT(UCameraAnimationSequence,Z_Param_Sequence); P_GET_UBOOL(Z_Param_bImmediate); P_FINISH; P_NATIVE_BEGIN; P_THIS->StopAllCameraAnimationsOf(Z_Param_PlayerController,Z_Param_Sequence,Z_Param_bImmediate); P_NATIVE_END; } // ********** End Class UEngineCamerasSubsystem Function StopAllCameraAnimationsOf ***************** // ********** Begin Class UEngineCamerasSubsystem Function StopCameraAnimation ********************* struct Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics { struct EngineCamerasSubsystem_eventStopCameraAnimation_Parms { APlayerController* PlayerController; FCameraAnimationHandle Handle; bool bImmediate; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera Animation" }, { "Comment", "/** \n\x09 * Stops the given camera animation instance.\n\x09 * @param PlayerController The player controller on which to play the animation.\n\x09 * @param Hanlde\x09\x09""A handle to a previously started camera animation.\n\x09 * @param bImmediate\x09True to stop it right now and ignore blend out, false to let it blend out as indicated.\n\x09 */" }, { "CPP_Default_bImmediate", "false" }, { "ModuleRelativePath", "Public/EngineCamerasSubsystem.h" }, { "ToolTip", "Stops the given camera animation instance.\n@param PlayerController The player controller on which to play the animation.\n@param Hanlde A handle to a previously started camera animation.\n@param bImmediate True to stop it right now and ignore blend out, false to let it blend out as indicated." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Handle_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function StopCameraAnimation constinit property declarations ******************* static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FStructPropertyParams NewProp_Handle; static void NewProp_bImmediate_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediate; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function StopCameraAnimation constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function StopCameraAnimation Property Definitions ****************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventStopCameraAnimation_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::NewProp_Handle = { "Handle", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(EngineCamerasSubsystem_eventStopCameraAnimation_Parms, Handle), Z_Construct_UScriptStruct_FCameraAnimationHandle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Handle_MetaData), NewProp_Handle_MetaData) }; // 2701962599 void Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::NewProp_bImmediate_SetBit(void* Obj) { ((EngineCamerasSubsystem_eventStopCameraAnimation_Parms*)Obj)->bImmediate = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::NewProp_bImmediate = { "bImmediate", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(EngineCamerasSubsystem_eventStopCameraAnimation_Parms), &Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::NewProp_bImmediate_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::NewProp_Handle, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::NewProp_bImmediate, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::PropPointers) < 2048); // ********** End Function StopCameraAnimation Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UEngineCamerasSubsystem, nullptr, "StopCameraAnimation", Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::PropPointers), sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::EngineCamerasSubsystem_eventStopCameraAnimation_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::EngineCamerasSubsystem_eventStopCameraAnimation_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UEngineCamerasSubsystem::execStopCameraAnimation) { P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_STRUCT_REF(FCameraAnimationHandle,Z_Param_Out_Handle); P_GET_UBOOL(Z_Param_bImmediate); P_FINISH; P_NATIVE_BEGIN; P_THIS->StopCameraAnimation(Z_Param_PlayerController,Z_Param_Out_Handle,Z_Param_bImmediate); P_NATIVE_END; } // ********** End Class UEngineCamerasSubsystem Function StopCameraAnimation *********************** // ********** Begin Class UEngineCamerasSubsystem ************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UEngineCamerasSubsystem; UClass* UEngineCamerasSubsystem::GetPrivateStaticClass() { using TClass = UEngineCamerasSubsystem; if (!Z_Registration_Info_UClass_UEngineCamerasSubsystem.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("EngineCamerasSubsystem"), Z_Registration_Info_UClass_UEngineCamerasSubsystem.InnerSingleton, StaticRegisterNativesUEngineCamerasSubsystem, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UEngineCamerasSubsystem.InnerSingleton; } UClass* Z_Construct_UClass_UEngineCamerasSubsystem_NoRegister() { return UEngineCamerasSubsystem::GetPrivateStaticClass(); } struct Z_Construct_UClass_UEngineCamerasSubsystem_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * World subsystem that holds global objects for handling camera animation sequences.\n */" }, { "IncludePath", "EngineCamerasSubsystem.h" }, { "ModuleRelativePath", "Public/EngineCamerasSubsystem.h" }, { "ToolTip", "World subsystem that holds global objects for handling camera animation sequences." }, }; #endif // WITH_METADATA // ********** Begin Class UEngineCamerasSubsystem constinit property declarations ****************** // ********** End Class UEngineCamerasSubsystem constinit property declarations ******************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("IsCameraAnimationActive"), .Pointer = &UEngineCamerasSubsystem::execIsCameraAnimationActive }, { .NameUTF8 = UTF8TEXT("PlayCameraAnimation"), .Pointer = &UEngineCamerasSubsystem::execPlayCameraAnimation }, { .NameUTF8 = UTF8TEXT("StopAllCameraAnimations"), .Pointer = &UEngineCamerasSubsystem::execStopAllCameraAnimations }, { .NameUTF8 = UTF8TEXT("StopAllCameraAnimationsOf"), .Pointer = &UEngineCamerasSubsystem::execStopAllCameraAnimationsOf }, { .NameUTF8 = UTF8TEXT("StopCameraAnimation"), .Pointer = &UEngineCamerasSubsystem::execStopCameraAnimation }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UEngineCamerasSubsystem_IsCameraAnimationActive, "IsCameraAnimationActive" }, // 4052518481 { &Z_Construct_UFunction_UEngineCamerasSubsystem_PlayCameraAnimation, "PlayCameraAnimation" }, // 3572945524 { &Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimations, "StopAllCameraAnimations" }, // 1887816080 { &Z_Construct_UFunction_UEngineCamerasSubsystem_StopAllCameraAnimationsOf, "StopAllCameraAnimationsOf" }, // 2593241935 { &Z_Construct_UFunction_UEngineCamerasSubsystem_StopCameraAnimation, "StopCameraAnimation" }, // 3407077523 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UEngineCamerasSubsystem_Statics UObject* (*const Z_Construct_UClass_UEngineCamerasSubsystem_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UWorldSubsystem, (UObject* (*)())Z_Construct_UPackage__Script_EngineCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UEngineCamerasSubsystem_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UEngineCamerasSubsystem_Statics::ClassParams = { &UEngineCamerasSubsystem::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UEngineCamerasSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UEngineCamerasSubsystem_Statics::Class_MetaDataParams) }; void UEngineCamerasSubsystem::StaticRegisterNativesUEngineCamerasSubsystem() { UClass* Class = UEngineCamerasSubsystem::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UEngineCamerasSubsystem_Statics::Funcs)); } UClass* Z_Construct_UClass_UEngineCamerasSubsystem() { if (!Z_Registration_Info_UClass_UEngineCamerasSubsystem.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UEngineCamerasSubsystem.OuterSingleton, Z_Construct_UClass_UEngineCamerasSubsystem_Statics::ClassParams); } return Z_Registration_Info_UClass_UEngineCamerasSubsystem.OuterSingleton; } UEngineCamerasSubsystem::UEngineCamerasSubsystem() {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UEngineCamerasSubsystem); UEngineCamerasSubsystem::~UEngineCamerasSubsystem() {} // ********** End Class UEngineCamerasSubsystem **************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_EngineCamerasSubsystem_h__Script_EngineCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UEngineCamerasSubsystem, UEngineCamerasSubsystem::StaticClass, TEXT("UEngineCamerasSubsystem"), &Z_Registration_Info_UClass_UEngineCamerasSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UEngineCamerasSubsystem), 2873450736U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_EngineCamerasSubsystem_h__Script_EngineCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_EngineCamerasSubsystem_h__Script_EngineCameras_736675778{ TEXT("/Script/EngineCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_EngineCamerasSubsystem_h__Script_EngineCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_EngineCameras_Source_EngineCameras_Public_EngineCamerasSubsystem_h__Script_EngineCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS