53 lines
2.7 KiB
C
53 lines
2.7 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "WorldPartition/WorldPartitionRuntimeContainerResolving.h"
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#ifdef ENGINE_WorldPartitionRuntimeContainerResolving_generated_h
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#error "WorldPartitionRuntimeContainerResolving.generated.h already included, missing '#pragma once' in WorldPartitionRuntimeContainerResolving.h"
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#endif
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#define ENGINE_WorldPartitionRuntimeContainerResolving_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FWorldPartitionRuntimeContainerInstance ***************************
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struct Z_Construct_UScriptStruct_FWorldPartitionRuntimeContainerInstance_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeContainerResolving_h_16_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FWorldPartitionRuntimeContainerInstance_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FWorldPartitionRuntimeContainerInstance;
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// ********** End ScriptStruct FWorldPartitionRuntimeContainerInstance *****************************
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// ********** Begin ScriptStruct FWorldPartitionRuntimeContainer ***********************************
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struct Z_Construct_UScriptStruct_FWorldPartitionRuntimeContainer_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeContainerResolving_h_38_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FWorldPartitionRuntimeContainer_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FWorldPartitionRuntimeContainer;
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// ********** End ScriptStruct FWorldPartitionRuntimeContainer *************************************
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// ********** Begin ScriptStruct FWorldPartitionRuntimeContainerResolver ***************************
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struct Z_Construct_UScriptStruct_FWorldPartitionRuntimeContainerResolver_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeContainerResolving_h_66_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FWorldPartitionRuntimeContainerResolver_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FWorldPartitionRuntimeContainerResolver;
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// ********** End ScriptStruct FWorldPartitionRuntimeContainerResolver *****************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeContainerResolving_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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