// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/WorldPartitionRuntimeContainerResolving.h" #ifdef ENGINE_WorldPartitionRuntimeContainerResolving_generated_h #error "WorldPartitionRuntimeContainerResolving.generated.h already included, missing '#pragma once' in WorldPartitionRuntimeContainerResolving.h" #endif #define ENGINE_WorldPartitionRuntimeContainerResolving_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FWorldPartitionRuntimeContainerInstance *************************** struct Z_Construct_UScriptStruct_FWorldPartitionRuntimeContainerInstance_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeContainerResolving_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWorldPartitionRuntimeContainerInstance_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FWorldPartitionRuntimeContainerInstance; // ********** End ScriptStruct FWorldPartitionRuntimeContainerInstance ***************************** // ********** Begin ScriptStruct FWorldPartitionRuntimeContainer *********************************** struct Z_Construct_UScriptStruct_FWorldPartitionRuntimeContainer_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeContainerResolving_h_38_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWorldPartitionRuntimeContainer_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FWorldPartitionRuntimeContainer; // ********** End ScriptStruct FWorldPartitionRuntimeContainer ************************************* // ********** Begin ScriptStruct FWorldPartitionRuntimeContainerResolver *************************** struct Z_Construct_UScriptStruct_FWorldPartitionRuntimeContainerResolver_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeContainerResolving_h_66_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWorldPartitionRuntimeContainerResolver_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FWorldPartitionRuntimeContainerResolver; // ********** End ScriptStruct FWorldPartitionRuntimeContainerResolver ***************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeContainerResolving_h PRAGMA_ENABLE_DEPRECATION_WARNINGS