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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/WorldPartitionRuntimeCell.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

106 lines
5.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "WorldPartition/WorldPartitionRuntimeCell.h"
#ifdef ENGINE_WorldPartitionRuntimeCell_generated_h
#error "WorldPartitionRuntimeCell.generated.h already included, missing '#pragma once' in WorldPartitionRuntimeCell.h"
#endif
#define ENGINE_WorldPartitionRuntimeCell_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FWorldPartitionRuntimeCellPropertyOverride ************************
struct Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellPropertyOverride_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_41_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellPropertyOverride_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FWorldPartitionRuntimeCellPropertyOverride;
// ********** End ScriptStruct FWorldPartitionRuntimeCellPropertyOverride **************************
// ********** Begin ScriptStruct FWorldPartitionRuntimeCellObjectMapping ***************************
struct Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellObjectMapping_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_75_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellObjectMapping_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FWorldPartitionRuntimeCellObjectMapping;
// ********** End ScriptStruct FWorldPartitionRuntimeCellObjectMapping *****************************
// ********** Begin ScriptStruct FWorldPartitionRuntimeCellDebugInfo *******************************
struct Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellDebugInfo_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_211_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellDebugInfo_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FWorldPartitionRuntimeCellDebugInfo;
// ********** End ScriptStruct FWorldPartitionRuntimeCellDebugInfo *********************************
// ********** Begin Class UWorldPartitionRuntimeCell ***********************************************
struct Z_Construct_UClass_UWorldPartitionRuntimeCell_Statics;
ENGINE_API UClass* Z_Construct_UClass_UWorldPartitionRuntimeCell_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_237_INCLASS \
private: \
static void StaticRegisterNativesUWorldPartitionRuntimeCell(); \
friend struct ::Z_Construct_UClass_UWorldPartitionRuntimeCell_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UWorldPartitionRuntimeCell_NoRegister(); \
public: \
DECLARE_CLASS2(UWorldPartitionRuntimeCell, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UWorldPartitionRuntimeCell_NoRegister) \
DECLARE_SERIALIZER(UWorldPartitionRuntimeCell) \
virtual UObject* _getUObject() const override { return const_cast<UWorldPartitionRuntimeCell*>(this); }
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_237_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UWorldPartitionRuntimeCell(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWorldPartitionRuntimeCell) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UWorldPartitionRuntimeCell); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWorldPartitionRuntimeCell); \
/** Deleted move- and copy-constructors, should never be used */ \
UWorldPartitionRuntimeCell(UWorldPartitionRuntimeCell&&) = delete; \
UWorldPartitionRuntimeCell(const UWorldPartitionRuntimeCell&) = delete; \
ENGINE_API virtual ~UWorldPartitionRuntimeCell();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_234_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_237_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_237_INCLASS \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_237_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UWorldPartitionRuntimeCell;
// ********** End Class UWorldPartitionRuntimeCell *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h
// ********** Begin Enum EWorldPartitionRuntimeCellState *******************************************
#define FOREACH_ENUM_EWORLDPARTITIONRUNTIMECELLSTATE(op) \
op(EWorldPartitionRuntimeCellState::Unloaded) \
op(EWorldPartitionRuntimeCellState::Loaded) \
op(EWorldPartitionRuntimeCellState::Activated)
enum class EWorldPartitionRuntimeCellState : uint8;
template<> struct TIsUEnumClass<EWorldPartitionRuntimeCellState> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EWorldPartitionRuntimeCellState>();
// ********** End Enum EWorldPartitionRuntimeCellState *********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS