106 lines
5.7 KiB
C++
106 lines
5.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "WorldPartition/WorldPartitionRuntimeCell.h"
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#ifdef ENGINE_WorldPartitionRuntimeCell_generated_h
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#error "WorldPartitionRuntimeCell.generated.h already included, missing '#pragma once' in WorldPartitionRuntimeCell.h"
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#endif
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#define ENGINE_WorldPartitionRuntimeCell_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FWorldPartitionRuntimeCellPropertyOverride ************************
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struct Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellPropertyOverride_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_41_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellPropertyOverride_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FWorldPartitionRuntimeCellPropertyOverride;
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// ********** End ScriptStruct FWorldPartitionRuntimeCellPropertyOverride **************************
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// ********** Begin ScriptStruct FWorldPartitionRuntimeCellObjectMapping ***************************
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struct Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellObjectMapping_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_75_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellObjectMapping_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FWorldPartitionRuntimeCellObjectMapping;
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// ********** End ScriptStruct FWorldPartitionRuntimeCellObjectMapping *****************************
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// ********** Begin ScriptStruct FWorldPartitionRuntimeCellDebugInfo *******************************
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struct Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellDebugInfo_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_211_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellDebugInfo_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FWorldPartitionRuntimeCellDebugInfo;
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// ********** End ScriptStruct FWorldPartitionRuntimeCellDebugInfo *********************************
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// ********** Begin Class UWorldPartitionRuntimeCell ***********************************************
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struct Z_Construct_UClass_UWorldPartitionRuntimeCell_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UWorldPartitionRuntimeCell_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_237_INCLASS \
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private: \
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static void StaticRegisterNativesUWorldPartitionRuntimeCell(); \
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friend struct ::Z_Construct_UClass_UWorldPartitionRuntimeCell_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UWorldPartitionRuntimeCell_NoRegister(); \
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public: \
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DECLARE_CLASS2(UWorldPartitionRuntimeCell, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UWorldPartitionRuntimeCell_NoRegister) \
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DECLARE_SERIALIZER(UWorldPartitionRuntimeCell) \
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virtual UObject* _getUObject() const override { return const_cast<UWorldPartitionRuntimeCell*>(this); }
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_237_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UWorldPartitionRuntimeCell(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWorldPartitionRuntimeCell) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UWorldPartitionRuntimeCell); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWorldPartitionRuntimeCell); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UWorldPartitionRuntimeCell(UWorldPartitionRuntimeCell&&) = delete; \
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UWorldPartitionRuntimeCell(const UWorldPartitionRuntimeCell&) = delete; \
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ENGINE_API virtual ~UWorldPartitionRuntimeCell();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_234_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_237_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_237_INCLASS \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_237_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UWorldPartitionRuntimeCell;
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// ********** End Class UWorldPartitionRuntimeCell *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h
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// ********** Begin Enum EWorldPartitionRuntimeCellState *******************************************
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#define FOREACH_ENUM_EWORLDPARTITIONRUNTIMECELLSTATE(op) \
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op(EWorldPartitionRuntimeCellState::Unloaded) \
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op(EWorldPartitionRuntimeCellState::Loaded) \
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op(EWorldPartitionRuntimeCellState::Activated)
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enum class EWorldPartitionRuntimeCellState : uint8;
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template<> struct TIsUEnumClass<EWorldPartitionRuntimeCellState> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EWorldPartitionRuntimeCellState>();
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// ********** End Enum EWorldPartitionRuntimeCellState *********************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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