// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/WorldPartitionRuntimeCell.h" #ifdef ENGINE_WorldPartitionRuntimeCell_generated_h #error "WorldPartitionRuntimeCell.generated.h already included, missing '#pragma once' in WorldPartitionRuntimeCell.h" #endif #define ENGINE_WorldPartitionRuntimeCell_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FWorldPartitionRuntimeCellPropertyOverride ************************ struct Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellPropertyOverride_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_41_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellPropertyOverride_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FWorldPartitionRuntimeCellPropertyOverride; // ********** End ScriptStruct FWorldPartitionRuntimeCellPropertyOverride ************************** // ********** Begin ScriptStruct FWorldPartitionRuntimeCellObjectMapping *************************** struct Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellObjectMapping_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_75_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellObjectMapping_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FWorldPartitionRuntimeCellObjectMapping; // ********** End ScriptStruct FWorldPartitionRuntimeCellObjectMapping ***************************** // ********** Begin ScriptStruct FWorldPartitionRuntimeCellDebugInfo ******************************* struct Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellDebugInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_211_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWorldPartitionRuntimeCellDebugInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FWorldPartitionRuntimeCellDebugInfo; // ********** End ScriptStruct FWorldPartitionRuntimeCellDebugInfo ********************************* // ********** Begin Class UWorldPartitionRuntimeCell *********************************************** struct Z_Construct_UClass_UWorldPartitionRuntimeCell_Statics; ENGINE_API UClass* Z_Construct_UClass_UWorldPartitionRuntimeCell_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_237_INCLASS \ private: \ static void StaticRegisterNativesUWorldPartitionRuntimeCell(); \ friend struct ::Z_Construct_UClass_UWorldPartitionRuntimeCell_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UWorldPartitionRuntimeCell_NoRegister(); \ public: \ DECLARE_CLASS2(UWorldPartitionRuntimeCell, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UWorldPartitionRuntimeCell_NoRegister) \ DECLARE_SERIALIZER(UWorldPartitionRuntimeCell) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_237_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UWorldPartitionRuntimeCell(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWorldPartitionRuntimeCell) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UWorldPartitionRuntimeCell); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWorldPartitionRuntimeCell); \ /** Deleted move- and copy-constructors, should never be used */ \ UWorldPartitionRuntimeCell(UWorldPartitionRuntimeCell&&) = delete; \ UWorldPartitionRuntimeCell(const UWorldPartitionRuntimeCell&) = delete; \ ENGINE_API virtual ~UWorldPartitionRuntimeCell(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_234_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_237_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_237_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h_237_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWorldPartitionRuntimeCell; // ********** End Class UWorldPartitionRuntimeCell ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionRuntimeCell_h // ********** Begin Enum EWorldPartitionRuntimeCellState ******************************************* #define FOREACH_ENUM_EWORLDPARTITIONRUNTIMECELLSTATE(op) \ op(EWorldPartitionRuntimeCellState::Unloaded) \ op(EWorldPartitionRuntimeCellState::Loaded) \ op(EWorldPartitionRuntimeCellState::Activated) enum class EWorldPartitionRuntimeCellState : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EWorldPartitionRuntimeCellState ********************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS