104 lines
5.3 KiB
C++
104 lines
5.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "WorldPartition/DataLayer/WorldDataLayers.h"
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#ifdef ENGINE_WorldDataLayers_generated_h
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#error "WorldDataLayers.generated.h already included, missing '#pragma once' in WorldDataLayers.h"
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#endif
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#define ENGINE_WorldDataLayers_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UDataLayerInstance;
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enum class EDataLayerRuntimeState : uint8;
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// ********** Begin ScriptStruct FActorPlacementDataLayers *****************************************
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struct Z_Construct_UScriptStruct_FActorPlacementDataLayers_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_28_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FActorPlacementDataLayers_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FActorPlacementDataLayers;
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// ********** End ScriptStruct FActorPlacementDataLayers *******************************************
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// ********** Begin Class AWorldDataLayers *********************************************************
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_RPC_WRAPPERS \
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ENGINE_API virtual void OnDataLayerRuntimeStateChanged_Implementation(const UDataLayerInstance* InDataLayer, EDataLayerRuntimeState InState); \
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DECLARE_FUNCTION(execOnRep_EffectiveLoadedDataLayerNames); \
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DECLARE_FUNCTION(execOnRep_EffectiveActiveDataLayerNames); \
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DECLARE_FUNCTION(execOnRep_LoadedDataLayerNames); \
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DECLARE_FUNCTION(execOnRep_ActiveDataLayerNames); \
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DECLARE_FUNCTION(execOnDataLayerRuntimeStateChanged);
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_CALLBACK_WRAPPERS
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(AWorldDataLayers, ENGINE_API)
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struct Z_Construct_UClass_AWorldDataLayers_Statics;
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ENGINE_API UClass* Z_Construct_UClass_AWorldDataLayers_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_INCLASS \
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private: \
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static void StaticRegisterNativesAWorldDataLayers(); \
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friend struct ::Z_Construct_UClass_AWorldDataLayers_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_AWorldDataLayers_NoRegister(); \
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public: \
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DECLARE_CLASS2(AWorldDataLayers, AInfo, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AWorldDataLayers_NoRegister) \
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DECLARE_SERIALIZER(AWorldDataLayers) \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_ARCHIVESERIALIZER \
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virtual UObject* _getUObject() const override { return const_cast<AWorldDataLayers*>(this); } \
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ENGINE_API void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override; \
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enum class ENetFields_Private : uint16 \
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{ \
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NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
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RepActiveDataLayerNames=NETFIELD_REP_START, \
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RepLoadedDataLayerNames, \
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RepEffectiveActiveDataLayerNames, \
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RepEffectiveLoadedDataLayerNames, \
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NETFIELD_REP_END=RepEffectiveLoadedDataLayerNames }; \
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DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API AWorldDataLayers(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AWorldDataLayers) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AWorldDataLayers); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AWorldDataLayers); \
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/** Deleted move- and copy-constructors, should never be used */ \
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AWorldDataLayers(AWorldDataLayers&&) = delete; \
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AWorldDataLayers(const AWorldDataLayers&) = delete; \
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ENGINE_API virtual ~AWorldDataLayers();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_83_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_CALLBACK_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_INCLASS \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class AWorldDataLayers;
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// ********** End Class AWorldDataLayers ***********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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