// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/DataLayer/WorldDataLayers.h" #ifdef ENGINE_WorldDataLayers_generated_h #error "WorldDataLayers.generated.h already included, missing '#pragma once' in WorldDataLayers.h" #endif #define ENGINE_WorldDataLayers_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UDataLayerInstance; enum class EDataLayerRuntimeState : uint8; // ********** Begin ScriptStruct FActorPlacementDataLayers ***************************************** struct Z_Construct_UScriptStruct_FActorPlacementDataLayers_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_28_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FActorPlacementDataLayers_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FActorPlacementDataLayers; // ********** End ScriptStruct FActorPlacementDataLayers ******************************************* // ********** Begin Class AWorldDataLayers ********************************************************* #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_RPC_WRAPPERS \ ENGINE_API virtual void OnDataLayerRuntimeStateChanged_Implementation(const UDataLayerInstance* InDataLayer, EDataLayerRuntimeState InState); \ DECLARE_FUNCTION(execOnRep_EffectiveLoadedDataLayerNames); \ DECLARE_FUNCTION(execOnRep_EffectiveActiveDataLayerNames); \ DECLARE_FUNCTION(execOnRep_LoadedDataLayerNames); \ DECLARE_FUNCTION(execOnRep_ActiveDataLayerNames); \ DECLARE_FUNCTION(execOnDataLayerRuntimeStateChanged); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_CALLBACK_WRAPPERS #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(AWorldDataLayers, ENGINE_API) struct Z_Construct_UClass_AWorldDataLayers_Statics; ENGINE_API UClass* Z_Construct_UClass_AWorldDataLayers_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_INCLASS \ private: \ static void StaticRegisterNativesAWorldDataLayers(); \ friend struct ::Z_Construct_UClass_AWorldDataLayers_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_AWorldDataLayers_NoRegister(); \ public: \ DECLARE_CLASS2(AWorldDataLayers, AInfo, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AWorldDataLayers_NoRegister) \ DECLARE_SERIALIZER(AWorldDataLayers) \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } \ ENGINE_API void GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const override; \ enum class ENetFields_Private : uint16 \ { \ NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \ RepActiveDataLayerNames=NETFIELD_REP_START, \ RepLoadedDataLayerNames, \ RepEffectiveActiveDataLayerNames, \ RepEffectiveLoadedDataLayerNames, \ NETFIELD_REP_END=RepEffectiveLoadedDataLayerNames }; \ DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API AWorldDataLayers(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AWorldDataLayers) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AWorldDataLayers); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AWorldDataLayers); \ /** Deleted move- and copy-constructors, should never be used */ \ AWorldDataLayers(AWorldDataLayers&&) = delete; \ AWorldDataLayers(const AWorldDataLayers&) = delete; \ ENGINE_API virtual ~AWorldDataLayers(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_83_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h_86_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AWorldDataLayers; // ********** End Class AWorldDataLayers *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_WorldDataLayers_h PRAGMA_ENABLE_DEPRECATION_WARNINGS