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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ViewportSplitScreen.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

43 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/ViewportSplitScreen.h"
#ifdef ENGINE_ViewportSplitScreen_generated_h
#error "ViewportSplitScreen.generated.h already included, missing '#pragma once' in ViewportSplitScreen.h"
#endif
#define ENGINE_ViewportSplitScreen_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h
// ********** Begin Enum ESplitScreenType **********************************************************
#define FOREACH_ENUM_ESPLITSCREENTYPE(op) \
op(ESplitScreenType::None) \
op(ESplitScreenType::TwoPlayer_Horizontal) \
op(ESplitScreenType::TwoPlayer_Vertical) \
op(ESplitScreenType::ThreePlayer_FavorTop) \
op(ESplitScreenType::ThreePlayer_FavorBottom) \
op(ESplitScreenType::ThreePlayer_Vertical) \
op(ESplitScreenType::ThreePlayer_Horizontal) \
op(ESplitScreenType::FourPlayer_Grid) \
op(ESplitScreenType::FourPlayer_Vertical) \
op(ESplitScreenType::FourPlayer_Horizontal) \
op(ESplitScreenType::SplitTypeCount)
namespace ESplitScreenType { enum Type : int; }
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESplitScreenType::Type>();
// ********** End Enum ESplitScreenType ************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS