// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/ViewportSplitScreen.h" #ifdef ENGINE_ViewportSplitScreen_generated_h #error "ViewportSplitScreen.generated.h already included, missing '#pragma once' in ViewportSplitScreen.h" #endif #define ENGINE_ViewportSplitScreen_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h // ********** Begin Enum ESplitScreenType ********************************************************** #define FOREACH_ENUM_ESPLITSCREENTYPE(op) \ op(ESplitScreenType::None) \ op(ESplitScreenType::TwoPlayer_Horizontal) \ op(ESplitScreenType::TwoPlayer_Vertical) \ op(ESplitScreenType::ThreePlayer_FavorTop) \ op(ESplitScreenType::ThreePlayer_FavorBottom) \ op(ESplitScreenType::ThreePlayer_Vertical) \ op(ESplitScreenType::ThreePlayer_Horizontal) \ op(ESplitScreenType::FourPlayer_Grid) \ op(ESplitScreenType::FourPlayer_Vertical) \ op(ESplitScreenType::FourPlayer_Horizontal) \ op(ESplitScreenType::SplitTypeCount) namespace ESplitScreenType { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESplitScreenType ************************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS