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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SplineMeshComponentDescriptor.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

55 lines
2.7 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/SplineMeshComponentDescriptor.h"
#ifdef ENGINE_SplineMeshComponentDescriptor_generated_h
#error "SplineMeshComponentDescriptor.generated.h already included, missing '#pragma once' in SplineMeshComponentDescriptor.h"
#endif
#define ENGINE_SplineMeshComponentDescriptor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSplineMeshComponentDescriptorBase ********************************
struct Z_Construct_UScriptStruct_FSplineMeshComponentDescriptorBase_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SplineMeshComponentDescriptor_h_22_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSplineMeshComponentDescriptorBase_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSplineMeshComponentDescriptorBase;
// ********** End ScriptStruct FSplineMeshComponentDescriptorBase **********************************
// ********** Begin ScriptStruct FSplineMeshComponentDescriptor ************************************
struct Z_Construct_UScriptStruct_FSplineMeshComponentDescriptor_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SplineMeshComponentDescriptor_h_203_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSplineMeshComponentDescriptor_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FSplineMeshComponentDescriptorBase Super;
struct FSplineMeshComponentDescriptor;
// ********** End ScriptStruct FSplineMeshComponentDescriptor **************************************
// ********** Begin ScriptStruct FSoftSplineMeshComponentDescriptor ********************************
struct Z_Construct_UScriptStruct_FSoftSplineMeshComponentDescriptor_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SplineMeshComponentDescriptor_h_239_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoftSplineMeshComponentDescriptor_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FSplineMeshComponentDescriptorBase Super;
struct FSoftSplineMeshComponentDescriptor;
// ********** End ScriptStruct FSoftSplineMeshComponentDescriptor **********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SplineMeshComponentDescriptor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS