// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/SplineMeshComponentDescriptor.h" #ifdef ENGINE_SplineMeshComponentDescriptor_generated_h #error "SplineMeshComponentDescriptor.generated.h already included, missing '#pragma once' in SplineMeshComponentDescriptor.h" #endif #define ENGINE_SplineMeshComponentDescriptor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSplineMeshComponentDescriptorBase ******************************** struct Z_Construct_UScriptStruct_FSplineMeshComponentDescriptorBase_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SplineMeshComponentDescriptor_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSplineMeshComponentDescriptorBase_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSplineMeshComponentDescriptorBase; // ********** End ScriptStruct FSplineMeshComponentDescriptorBase ********************************** // ********** Begin ScriptStruct FSplineMeshComponentDescriptor ************************************ struct Z_Construct_UScriptStruct_FSplineMeshComponentDescriptor_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SplineMeshComponentDescriptor_h_203_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSplineMeshComponentDescriptor_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FSplineMeshComponentDescriptorBase Super; struct FSplineMeshComponentDescriptor; // ********** End ScriptStruct FSplineMeshComponentDescriptor ************************************** // ********** Begin ScriptStruct FSoftSplineMeshComponentDescriptor ******************************** struct Z_Construct_UScriptStruct_FSoftSplineMeshComponentDescriptor_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SplineMeshComponentDescriptor_h_239_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoftSplineMeshComponentDescriptor_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FSplineMeshComponentDescriptorBase Super; struct FSoftSplineMeshComponentDescriptor; // ********** End ScriptStruct FSoftSplineMeshComponentDescriptor ********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SplineMeshComponentDescriptor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS