106 lines
4.3 KiB
C++
106 lines
4.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Sound/SoundGroups.h"
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#ifdef ENGINE_SoundGroups_generated_h
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#error "SoundGroups.generated.h already included, missing '#pragma once' in SoundGroups.h"
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#endif
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#define ENGINE_SoundGroups_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FSoundGroup *******************************************************
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struct Z_Construct_UScriptStruct_FSoundGroup_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h_43_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSoundGroup_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSoundGroup;
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// ********** End ScriptStruct FSoundGroup *********************************************************
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// ********** Begin Class USoundGroups *************************************************************
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struct Z_Construct_UClass_USoundGroups_Statics;
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ENGINE_API UClass* Z_Construct_UClass_USoundGroups_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h_77_INCLASS \
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private: \
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static void StaticRegisterNativesUSoundGroups(); \
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friend struct ::Z_Construct_UClass_USoundGroups_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_USoundGroups_NoRegister(); \
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public: \
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DECLARE_CLASS2(USoundGroups, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundGroups_NoRegister) \
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DECLARE_SERIALIZER(USoundGroups)
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h_77_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API USoundGroups(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundGroups) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundGroups); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundGroups); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USoundGroups(USoundGroups&&) = delete; \
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USoundGroups(const USoundGroups&) = delete; \
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ENGINE_API virtual ~USoundGroups();
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h_74_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h_77_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h_77_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h_77_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USoundGroups;
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// ********** End Class USoundGroups ***************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h
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// ********** Begin Enum ESoundGroup ***************************************************************
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#define FOREACH_ENUM_ESOUNDGROUP(op) \
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op(SOUNDGROUP_Default) \
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op(SOUNDGROUP_Effects) \
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op(SOUNDGROUP_UI) \
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op(SOUNDGROUP_Music) \
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op(SOUNDGROUP_Voice) \
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op(SOUNDGROUP_GameSoundGroup1) \
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op(SOUNDGROUP_GameSoundGroup2) \
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op(SOUNDGROUP_GameSoundGroup3) \
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op(SOUNDGROUP_GameSoundGroup4) \
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op(SOUNDGROUP_GameSoundGroup5) \
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op(SOUNDGROUP_GameSoundGroup6) \
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op(SOUNDGROUP_GameSoundGroup7) \
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op(SOUNDGROUP_GameSoundGroup8) \
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op(SOUNDGROUP_GameSoundGroup9) \
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op(SOUNDGROUP_GameSoundGroup10) \
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op(SOUNDGROUP_GameSoundGroup11) \
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op(SOUNDGROUP_GameSoundGroup12) \
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op(SOUNDGROUP_GameSoundGroup13) \
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op(SOUNDGROUP_GameSoundGroup14) \
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op(SOUNDGROUP_GameSoundGroup15) \
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op(SOUNDGROUP_GameSoundGroup16) \
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op(SOUNDGROUP_GameSoundGroup17) \
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op(SOUNDGROUP_GameSoundGroup18) \
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op(SOUNDGROUP_GameSoundGroup19) \
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op(SOUNDGROUP_GameSoundGroup20)
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enum ESoundGroup : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESoundGroup>();
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// ********** End Enum ESoundGroup *****************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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