// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundGroups.h" #ifdef ENGINE_SoundGroups_generated_h #error "SoundGroups.generated.h already included, missing '#pragma once' in SoundGroups.h" #endif #define ENGINE_SoundGroups_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSoundGroup ******************************************************* struct Z_Construct_UScriptStruct_FSoundGroup_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h_43_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundGroup_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSoundGroup; // ********** End ScriptStruct FSoundGroup ********************************************************* // ********** Begin Class USoundGroups ************************************************************* struct Z_Construct_UClass_USoundGroups_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundGroups_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h_77_INCLASS \ private: \ static void StaticRegisterNativesUSoundGroups(); \ friend struct ::Z_Construct_UClass_USoundGroups_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundGroups_NoRegister(); \ public: \ DECLARE_CLASS2(USoundGroups, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundGroups_NoRegister) \ DECLARE_SERIALIZER(USoundGroups) #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h_77_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundGroups(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundGroups) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundGroups); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundGroups); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundGroups(USoundGroups&&) = delete; \ USoundGroups(const USoundGroups&) = delete; \ ENGINE_API virtual ~USoundGroups(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h_74_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h_77_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h_77_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h_77_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundGroups; // ********** End Class USoundGroups *************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundGroups_h // ********** Begin Enum ESoundGroup *************************************************************** #define FOREACH_ENUM_ESOUNDGROUP(op) \ op(SOUNDGROUP_Default) \ op(SOUNDGROUP_Effects) \ op(SOUNDGROUP_UI) \ op(SOUNDGROUP_Music) \ op(SOUNDGROUP_Voice) \ op(SOUNDGROUP_GameSoundGroup1) \ op(SOUNDGROUP_GameSoundGroup2) \ op(SOUNDGROUP_GameSoundGroup3) \ op(SOUNDGROUP_GameSoundGroup4) \ op(SOUNDGROUP_GameSoundGroup5) \ op(SOUNDGROUP_GameSoundGroup6) \ op(SOUNDGROUP_GameSoundGroup7) \ op(SOUNDGROUP_GameSoundGroup8) \ op(SOUNDGROUP_GameSoundGroup9) \ op(SOUNDGROUP_GameSoundGroup10) \ op(SOUNDGROUP_GameSoundGroup11) \ op(SOUNDGROUP_GameSoundGroup12) \ op(SOUNDGROUP_GameSoundGroup13) \ op(SOUNDGROUP_GameSoundGroup14) \ op(SOUNDGROUP_GameSoundGroup15) \ op(SOUNDGROUP_GameSoundGroup16) \ op(SOUNDGROUP_GameSoundGroup17) \ op(SOUNDGROUP_GameSoundGroup18) \ op(SOUNDGROUP_GameSoundGroup19) \ op(SOUNDGROUP_GameSoundGroup20) enum ESoundGroup : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESoundGroup ***************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS