100 lines
4.5 KiB
C++
100 lines
4.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Sound/SoundClass.h"
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#ifdef ENGINE_SoundClass_generated_h
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#error "SoundClass.generated.h already included, missing '#pragma once' in SoundClass.h"
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#endif
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#define ENGINE_SoundClass_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FSoundClassEditorData *********************************************
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struct Z_Construct_UScriptStruct_FSoundClassEditorData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_29_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSoundClassEditorData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSoundClassEditorData;
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// ********** End ScriptStruct FSoundClassEditorData ***********************************************
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// ********** Begin ScriptStruct FSoundClassProperties *********************************************
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struct Z_Construct_UScriptStruct_FSoundClassProperties_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_56_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSoundClassProperties_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSoundClassProperties;
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// ********** End ScriptStruct FSoundClassProperties ***********************************************
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// ********** Begin ScriptStruct FPassiveSoundMixModifier ******************************************
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struct Z_Construct_UScriptStruct_FPassiveSoundMixModifier_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_169_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPassiveSoundMixModifier_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FPassiveSoundMixModifier;
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// ********** End ScriptStruct FPassiveSoundMixModifier ********************************************
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// ********** Begin Class USoundClass **************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USoundClass, ENGINE_API)
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struct Z_Construct_UClass_USoundClass_Statics;
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ENGINE_API UClass* Z_Construct_UClass_USoundClass_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_INCLASS \
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private: \
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static void StaticRegisterNativesUSoundClass(); \
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friend struct ::Z_Construct_UClass_USoundClass_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_USoundClass_NoRegister(); \
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public: \
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DECLARE_CLASS2(USoundClass, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundClass_NoRegister) \
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DECLARE_SERIALIZER(USoundClass) \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_ARCHIVESERIALIZER \
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virtual UObject* _getUObject() const override { return const_cast<USoundClass*>(this); }
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API USoundClass(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundClass) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundClass); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundClass); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USoundClass(USoundClass&&) = delete; \
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USoundClass(const USoundClass&) = delete; \
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ENGINE_API virtual ~USoundClass();
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_207_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USoundClass;
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// ********** End Class USoundClass ****************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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