// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundClass.h" #ifdef ENGINE_SoundClass_generated_h #error "SoundClass.generated.h already included, missing '#pragma once' in SoundClass.h" #endif #define ENGINE_SoundClass_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSoundClassEditorData ********************************************* struct Z_Construct_UScriptStruct_FSoundClassEditorData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundClassEditorData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSoundClassEditorData; // ********** End ScriptStruct FSoundClassEditorData *********************************************** // ********** Begin ScriptStruct FSoundClassProperties ********************************************* struct Z_Construct_UScriptStruct_FSoundClassProperties_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_56_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundClassProperties_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSoundClassProperties; // ********** End ScriptStruct FSoundClassProperties *********************************************** // ********** Begin ScriptStruct FPassiveSoundMixModifier ****************************************** struct Z_Construct_UScriptStruct_FPassiveSoundMixModifier_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_169_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPassiveSoundMixModifier_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPassiveSoundMixModifier; // ********** End ScriptStruct FPassiveSoundMixModifier ******************************************** // ********** Begin Class USoundClass ************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USoundClass, ENGINE_API) struct Z_Construct_UClass_USoundClass_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundClass_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_INCLASS \ private: \ static void StaticRegisterNativesUSoundClass(); \ friend struct ::Z_Construct_UClass_USoundClass_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundClass_NoRegister(); \ public: \ DECLARE_CLASS2(USoundClass, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundClass_NoRegister) \ DECLARE_SERIALIZER(USoundClass) \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundClass(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundClass) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundClass); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundClass); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundClass(USoundClass&&) = delete; \ USoundClass(const USoundClass&) = delete; \ ENGINE_API virtual ~USoundClass(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_207_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h_210_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundClass; // ********** End Class USoundClass **************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundClass_h PRAGMA_ENABLE_DEPRECATION_WARNINGS