110 lines
5.1 KiB
C++
110 lines
5.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/SkyLightComponent.h"
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#ifdef ENGINE_SkyLightComponent_generated_h
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#error "SkyLightComponent.generated.h already included, missing '#pragma once' in SkyLightComponent.h"
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#endif
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#define ENGINE_SkyLightComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UTextureCube;
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struct FColor;
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struct FLinearColor;
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// ********** Begin Class USkyLightComponent *******************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_RPC_WRAPPERS \
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DECLARE_FUNCTION(execRecaptureSky); \
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DECLARE_FUNCTION(execSetRealTimeCapture); \
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DECLARE_FUNCTION(execSetMinOcclusion); \
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DECLARE_FUNCTION(execSetOcclusionExponent); \
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DECLARE_FUNCTION(execSetOcclusionContrast); \
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DECLARE_FUNCTION(execSetOcclusionTint); \
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DECLARE_FUNCTION(execSetLowerHemisphereColor); \
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DECLARE_FUNCTION(execSetCubemapBlend); \
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DECLARE_FUNCTION(execSetSourceCubemapAngle); \
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DECLARE_FUNCTION(execSetCubemap); \
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DECLARE_FUNCTION(execSetLightColor); \
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DECLARE_FUNCTION(execSetVolumetricScatteringIntensity); \
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DECLARE_FUNCTION(execSetIndirectLightingIntensity); \
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DECLARE_FUNCTION(execSetIntensity);
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USkyLightComponent, ENGINE_API)
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struct Z_Construct_UClass_USkyLightComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_USkyLightComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_INCLASS \
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private: \
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static void StaticRegisterNativesUSkyLightComponent(); \
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friend struct ::Z_Construct_UClass_USkyLightComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_USkyLightComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(USkyLightComponent, ULightComponentBase, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkyLightComponent_NoRegister) \
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DECLARE_SERIALIZER(USkyLightComponent) \
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FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API USkyLightComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkyLightComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkyLightComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkyLightComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USkyLightComponent(USkyLightComponent&&) = delete; \
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USkyLightComponent(const USkyLightComponent&) = delete; \
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ENGINE_API virtual ~USkyLightComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_100_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USkyLightComponent;
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// ********** End Class USkyLightComponent *********************************************************
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// ********** Begin ScriptStruct FPrecomputedSkyLightInstanceData **********************************
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struct Z_Construct_UScriptStruct_FPrecomputedSkyLightInstanceData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_377_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPrecomputedSkyLightInstanceData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FSceneComponentInstanceData Super;
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struct FPrecomputedSkyLightInstanceData;
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// ********** End ScriptStruct FPrecomputedSkyLightInstanceData ************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h
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// ********** Begin Enum ESkyLightSourceType *******************************************************
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#define FOREACH_ENUM_ESKYLIGHTSOURCETYPE(op) \
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op(SLS_CapturedScene) \
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op(SLS_SpecifiedCubemap)
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enum ESkyLightSourceType : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESkyLightSourceType>();
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// ********** End Enum ESkyLightSourceType *********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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