// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/SkyLightComponent.h" #ifdef ENGINE_SkyLightComponent_generated_h #error "SkyLightComponent.generated.h already included, missing '#pragma once' in SkyLightComponent.h" #endif #define ENGINE_SkyLightComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UTextureCube; struct FColor; struct FLinearColor; // ********** Begin Class USkyLightComponent ******************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_RPC_WRAPPERS \ DECLARE_FUNCTION(execRecaptureSky); \ DECLARE_FUNCTION(execSetRealTimeCapture); \ DECLARE_FUNCTION(execSetMinOcclusion); \ DECLARE_FUNCTION(execSetOcclusionExponent); \ DECLARE_FUNCTION(execSetOcclusionContrast); \ DECLARE_FUNCTION(execSetOcclusionTint); \ DECLARE_FUNCTION(execSetLowerHemisphereColor); \ DECLARE_FUNCTION(execSetCubemapBlend); \ DECLARE_FUNCTION(execSetSourceCubemapAngle); \ DECLARE_FUNCTION(execSetCubemap); \ DECLARE_FUNCTION(execSetLightColor); \ DECLARE_FUNCTION(execSetVolumetricScatteringIntensity); \ DECLARE_FUNCTION(execSetIndirectLightingIntensity); \ DECLARE_FUNCTION(execSetIntensity); #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USkyLightComponent, ENGINE_API) struct Z_Construct_UClass_USkyLightComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_USkyLightComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_INCLASS \ private: \ static void StaticRegisterNativesUSkyLightComponent(); \ friend struct ::Z_Construct_UClass_USkyLightComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USkyLightComponent_NoRegister(); \ public: \ DECLARE_CLASS2(USkyLightComponent, ULightComponentBase, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkyLightComponent_NoRegister) \ DECLARE_SERIALIZER(USkyLightComponent) \ FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USkyLightComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkyLightComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkyLightComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkyLightComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ USkyLightComponent(USkyLightComponent&&) = delete; \ USkyLightComponent(const USkyLightComponent&) = delete; \ ENGINE_API virtual ~USkyLightComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_100_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_103_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USkyLightComponent; // ********** End Class USkyLightComponent ********************************************************* // ********** Begin ScriptStruct FPrecomputedSkyLightInstanceData ********************************** struct Z_Construct_UScriptStruct_FPrecomputedSkyLightInstanceData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h_377_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPrecomputedSkyLightInstanceData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FSceneComponentInstanceData Super; struct FPrecomputedSkyLightInstanceData; // ********** End ScriptStruct FPrecomputedSkyLightInstanceData ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_SkyLightComponent_h // ********** Begin Enum ESkyLightSourceType ******************************************************* #define FOREACH_ENUM_ESKYLIGHTSOURCETYPE(op) \ op(SLS_CapturedScene) \ op(SLS_SpecifiedCubemap) enum ESkyLightSourceType : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESkyLightSourceType ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS